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| Ships equipped with {{Template:EmergencyRepair}}[[Equipment|Damage Control]] will be revived upon sinking and become invulnerable throughout the battle. There are two types of damage control: | | Ships equipped with {{Template:EmergencyRepair}}[[Equipment|Damage Control]] will be revived upon sinking and become invulnerable throughout the battle. There are two types of damage control: |
| #Repair Team (応急修理要員): | | #Repair Team (応急修理要員): |
− | #*revives your ship to 20% of max HP after being sunk. | + | #*Revives your ship to 20% of max HP after being sunk. |
− | #*allows you to repair heavily damaged flagship to 50% of max HP before moving to next node. | + | #*Allows you to repair a heavily damaged flagship to 50% of max HP before moving to next node. |
− | #*item consumed upon activation. | + | #*Consumed upon activation. |
| #Repair Goddess (応急修理女神): | | #Repair Goddess (応急修理女神): |
− | #*repairs your ship to full HP after being sunk. | + | #*Repairs your ship to full HP after being sunk. |
− | #*allows the option to repair heavily damaged flagship to 100% HP. | + | #*Allows the option to repair a heavily damaged flagship to 100% HP. |
− | #*fully resupplies the ship | + | #*Fully resupplies the ship. |
− | #*item consumed upon activation. | + | #*Consumed upon activation. |
− | Damage control equipment can be obtained by completing quests or by purchasing it from the cash shop.<br />One damage control item will be consumed immediately after the ship sinks, reviving and preventing your ship from sinking during that particular battle. If you advance to the next node (進撃) with the same ship heavily damaged again, you will need another damage control item for protection. If an additional damage control item is absent, the ship will be at risk of being sunk. | + | Damage control equipment can be obtained by completing quests or by purchasing it from the cash shop. One damage control item will be consumed immediately after the ship sinks, reviving it and preventing your ship from sinking during that particular battle. If you advance to the next node (進撃) with the same ship heavily damaged again, you will need another damage control item for protection. If an additional damage control item is absent, the ship will again be at risk of being sunk. |
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| ===What are buckets?=== | | ===What are buckets?=== |
− | Instant Repair ({{Template:IR}} 高速修復材) is an item used to repair ships quickly. Once you get [[Akagi]] or any CV, you'll understand their importance. | + | Instant Repair ({{Template:IR}} 高速修復材) is an item used to repair ships incredibly quickly (often less than 10 seconds). Once you get [[Akagi]] or any CV that often requires multi-hour repair times, you'll understand their importance. |
− | [[File:Medal Exchange.png|thumb|300px]]
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| ==='''How do you exchange medals for rewards?'''=== | | ==='''How do you exchange medals for rewards?'''=== |
− | [[Glossary#Medal|What are medals?]] | + | [[File:Medal Exchange.png|thumb|300px|How to exchange your medals for resources]] |
− | | + | [[Glossary#Medal|Medals]] can be exchanged for the following rewards by accessing the Item page (アイテム) at the top menu bar of the main screen. |
− | Rewards
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| *1 medal can be exchanged for '''Fuel x300, Ammo x300, Steel x300, Bauxite x300 and Instant repair item x2.''' | | *1 medal can be exchanged for '''Fuel x300, Ammo x300, Steel x300, Bauxite x300 and Instant repair item x2.''' |
| * 1 medal can also be exchanged for '''Improvement Materials x4.''' | | * 1 medal can also be exchanged for '''Improvement Materials x4.''' |
− | *4 medals can be exchanged for<u> '''1 x remodel blueprint <span style="color:rgb(0,0,0);">(改装設計図)</span>'''.</u> | + | *4 medals can be exchanged for '''1 x remodel blueprint (改装設計図)'''. |
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− | Medals can be exchanged for rewards by accessing the Item page (アイテム) at the top menu bar of the main screen.<br />
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− | ===Why do I have negative timers (-XX:XX:XX) or why do I get the wrong timers (2 hours for DD, etc) in Construction?=== | + | ===Why do I have negative timers (-XX:XX:XX) or why do I get incorrect timers (2 hours for DD, etc) in Construction?=== |
− | This happens when you do not set your system clock to Japan time. (Note: this does not happen to everyone) To fix this, go to your system clock on your taskbar, click it, and set to Osaka/Sapporo time. Restart the game, and this should fix the issue. It is also possible to add a 2nd clock to your taskbar so you are aware of your actual time. | + | This happens when you do not set your system clock to Japan Standard Time (JST). (Note: this does not happen to everyone) To fix this, go to your system clock on your taskbar, click it, and set to Osaka/Sapporo time. Restart the game, and this should fix the issue. It is also possible to add a 2nd clock to your taskbar so you are aware of your local time. |
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| ===I want ship X, Y, Z, etc.=== | | ===I want ship X, Y, Z, etc.=== |
| You can potentially get it via: | | You can potentially get it via: |
− | *Drop in maps, see the [[Drop List]]. | + | *Drops from maps: see the [[Drop List]]. |
− | *Crafting, see [[Construction#Building recipes|Crafting Recipe]] for each ship. | + | *Crafting: see the [[Construction#Building recipes|Crafting Recipe]]s for each ship. |
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− | ===<span style="font-size:17px;font-weight:bold;">Why am I going through resources so damn fast?</span>=== | + | ===Why am I going through resources so fast?=== |
− | It goes without saying that you don't have an unlimited number of resources. Running CV and BB fleets is going to eat through your resources faster than you can generate them through either time or expeditions. Make sure that you use those poor DD's and CL's too. Yes, they may seem utterly weak when compared to your hard-hitters, but when you hit 3-2 where you find out the cruel truth that you must clear the map with DD's only, you won't regret leveling them to their respective remodels. Plus less resource cost! | + | It goes without saying that you don't have an unlimited number of resources. Running CV and BB-heavy fleets is going to eat through your resources faster than you can generate them through time or expeditions. Make sure that you use those poor DD's and CL's too. Yes, they may seem utterly weak when compared to your hard-hitters, but when you hit [[World_3:_北方海域#World_3-2:_.E3.82.AD.E3.82.B9.E5.B3.B6.E6.B2.96_.7C_The_Kis_Island|3-2]] and find out that you must clear the map with only destroyers, you won't regret leveling them up and getting their respective remodels. Plus, this decreases your resource expenditures! |
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| ===Does level or type of your flagship matter in crafting?=== | | ===Does level or type of your flagship matter in crafting?=== |
− | Depends.
| + | It depends. |
− | *Crafting ships are only dependent on the amount of resources you pumped in, apparently. But when construct the German ship, you must have a German ship as your flagship | + | *Crafting ships seem to be only dependent upon the amount of resources you spend. However, when constructing a German ship, you must have a German ship as your flagship. |
| *Crafting equipment may depend on the amount of resources '''and''' type of your flagship. | | *Crafting equipment may depend on the amount of resources '''and''' type of your flagship. |
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| ===Is it important to craft equipment?=== | | ===Is it important to craft equipment?=== |
− | Not until you reach HQ level 20. You can try, but don't expect the rare ones. | + | Not until you reach HQ level 20. You can try, but don't expect to craft rare ones. |
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| ===I cannot rename my fleets!=== | | ===I cannot rename my fleets!=== |
− | You are probably using stand-alone flash player or API link to play the game. Use DMM's Kantai Collection page to play and try renaming your fleets again. | + | You are probably playing Kantai Collection using a stand-alone flash player or an API link. Try renaming your fleets while playing on DMM's Kantai Collection page. |
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− | '''Note:''' The number of characters you can use to rename your fleets is capped to 12 characters (including spaces) | + | '''Note:''' Fleet name length is capped at 12 characters (including spaces). |
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− | ===How do I unlock the third and fourth fleet slot?=== | + | ===How do I unlock the third and fourth fleet slots?=== |
− | *3rd Fleet: Complete Quest A14 「川内」型軽巡姉妹の全3艦を編成せよ! | + | *3rd Fleet: Complete [[Quests#A14|Quest A14]] 「川内」型軽巡姉妹の全3艦を編成せよ! |
− | **Composition quest, have all Sendai sisters ([[Sendai]], [[Jintsuu]] , and [[Naka]]). | + | **Composition quest: have all [[:Category:Sendai Class|Sendai sisters]] ([[Sendai]], [[Jintsuu]] , and [[Naka]]). |
− | *4th Fleet: Complete Quest A16 「金剛」型による高速戦艦部隊を編成せよ! | + | *4th Fleet: Complete [[Quests#A16|Quest A16]] 「金剛」型による高速戦艦部隊を編成せよ! |
− | **Composition quest, have all Kongou sisters ([[Kongou]], [[Haruna]], [[Kirishima]], and [[Hiei]]). | + | **Composition quest: have all [[:Category:Kongou Class|Kongou sisters]] ([[Kongou]], [[Haruna]], [[Kirishima]], and [[Hiei]]). |
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− | ===What is Modernization and Remodelling?=== | + | ===What is Modernization and Remodeling?=== |
| [[File:Model2.jpg|thumb]] | | [[File:Model2.jpg|thumb]] |
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| Modernization is the process whereby ships are sacrificed to increase certain stats of another ship. See the [[Modernization]] page for more details. | | Modernization is the process whereby ships are sacrificed to increase certain stats of another ship. See the [[Modernization]] page for more details. |
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− | Remodelling is the process whereby a ship is upgraded to its next model. The new model usually comes with increased stat caps across the board. Certain ships also get a new card art and library entry, and some ships will change classes. Remodels usually come with the cost of higher fuel or ammo (or both) consumption, though there are exceptions such as first-remodel destroyers and [[I-168]], which do not change in terms of consumption rate or aviation cruisers/battleships, which receive a decrease in ammo consumption (though their fuel consumption still increases). Keep this in mind when managing your expedition fleets.
| + | Remodeling is the process whereby a ship is upgraded to its next model. The new model usually comes with increased stat caps across the board. Certain ships also get a new card art and library entry, and some ships will change classes. Remodels usually come with the cost of consuming more either fuel or ammo (or both), though there are exceptions, such as first-remodel destroyers and [[I-168]], which maintain the same consumption rates, or aviation cruisers/battleships, which receive a decrease in ammo consumption (though their fuel consumption still increases). Keep this in mind when managing your expedition fleets. |
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− | You can remodel a ship to its next model at any point after it reaches the required level, and the ship will retain its level upon remodelling. Be aware that any modernization stat bonuses will be lost upon remodelling. Stats that cannot be increased via modernization (evasion, anti-sub, line-of-sight) will be recalculated to match the level upon remodelling so you do not need to worry about potential permanent stat losses due to remodelling late. Modernizable stats (firepower, torpedo, AA, armor) will revert to the ship's base stats plus stat gains from its level. | + | You can remodel a ship to its next model at any point after it reaches the required level, and the ship will retain its level upon remodeling. Be aware that any modernization stat bonuses will be lost upon remodeling. Stats that cannot be increased via modernization (evasion, anti-sub, line-of-sight) will be recalculated to match the level upon remodeling, so you don't need to worry about potential permanent stat losses due to remodeling at high levels. Modernizable stats (firepower, torpedo, AA, armor) will revert to the ship's base stats (plus stat gains from its level). |
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− | Unlike modernization, any equipment on the ship to be remodelled will simply be placed back into your inventory and replaced with the remodel's stock equipment. Also unlike modernization, remodelling only costs ammo and steel. | + | Unlike modernization, any equipment on the ship to be remodeled will simply be placed back into your inventory and replaced with the new model's stock equipment. Also unlike modernization, remodeling only costs ammo and steel. |
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− | Think of remodelling as evolutions. For ships that have multiple remodels (Chitose/Chiyoda, Kitakami/Ooi, Yuudachi etc.), you will have to go through each remodel to get to the next one in the line regardless of level i.e. you cannot skip all the remodels before the final upgrade even if your Chitose is level 55. Example: Chitose <math>\longrightarrow</math> Chitose Kai <math>\longrightarrow</math> Chitose A <math>\longrightarrow</math> Chitose Carrier <math>\longrightarrow</math> Chitose Carrier Kai <math>\longrightarrow</math> Chitose Carrier Kai 2 | + | Think of remodeling as evolutions. For ships that have multiple remodels ([[Chitose]]/[[Chiyoda]], [[Kitakami]]/[[Ooi]], [[Yuudachi]], etc.), you will have to go through each remodel to get to the subsequent one regardless of level (i.e., you cannot skip all the remodels before the final upgrade even if your Chitose is level 55). Example: Chitose <math>\longrightarrow</math> Chitose Kai <math>\longrightarrow</math> Chitose A <math>\longrightarrow</math> Chitose Carrier <math>\longrightarrow</math> Chitose Carrier Kai <math>\longrightarrow</math> Chitose Carrier Kai 2 |
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− | Note: Remodelling resets damage, fatigue and supply status. You could take advantage of this by remodelling just after a sortie or two. As remodelling resets fatigue however, it will also remove the sparkle status if the ship has it. | + | Note: Remodeling resets damage, [[Morale/Fatigue|fatigue]], and supply status. You could take advantage of this by remodeling just after a sortie or two. However, as remodeling resets fatigue, it also removes the sparkle status if the ship has it. |
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− | ===How do I fix flash stretching the game resolution when using the API?=== | + | ===How do I fix Flash stretching the game resolution when using the API?=== |
− | Use Flash projector to run the game in its native resolution using the API link. Or just resize your browser window. | + | Use Flash player to run the game in its native resolution using the API link, or just resize your browser window. |
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| ===What does the admiral stats page show?=== | | ===What does the admiral stats page show?=== |
− | [[File:KanColle-140405-21563803.png|thumb|400px|]] | + | [[File:KanColle-140405-21563803.png|thumb|400px|The Admiral's page.]] |
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| #The number of fleets you currently own. | | #The number of fleets you currently own. |
| #The number of construction docks you currently own. | | #The number of construction docks you currently own. |
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| #The number of ships you currently own. | | #The number of ships you currently own. |
| #The number of equipment you currently own (including those equipped on your ships). | | #The number of equipment you currently own (including those equipped on your ships). |
− | #The number of furniture you currently own. | + | #The number of furniture objects you currently own. |
| #The server you belong to. | | #The server you belong to. |
− | #The maximum number of fleets you can have. (Second fleet, third fleet and fourth fleet can be unlocked through quests.) | + | #The maximum number of fleets you can have (second fleet, third fleet and fourth fleet can be unlocked through quests). |
− | #The maximum number of ships you can have. (This can be increased by purchasing the [Port expansion item/母港拡張]. Each expansion will increase 10 maximum ships available) | + | #The maximum number of ships you can have (this can be increased by purchasing the [Port expansion item/母港拡張]; each expansion will increase your maximum ship cap by 10). |
− | #The maximum number of equipment you can have. (This will be increased by 40 when a [Port expansion item/母港拡張] is used. | + | #The maximum number of equipment you can have (this will be increased by 40 when a [Port expansion item/母港拡張] is used). |
− | #The resource regeneration limit. (This is not the real resource cap. Reaching the maximum resource storage will stop resource regeneration. You can still gain resources through sortie, quests and expeditions. The absolute resource cap is 300,000 regardless of admiral level.) | + | #The resource regeneration limit. (this is not the real resource cap. Reaching the maximum resource storage will stop resource regeneration. You can still gain resources through sorties, quests and expeditions. The absolute resource cap is 300,000 regardless of admiral level.) |
− | #Your sortie results. (Sortie win rate was a requirement for the past events) | + | #Your sortie results (Sortie win rate was a requirement for the past events). |
| #Your expedition results. | | #Your expedition results. |
| #Your PVP results. | | #Your PVP results. |
− | #Your admiral level. (current EXP/EXP required for next level) | + | #Your admiral level (current EXP/EXP required for next level). |
− | #Comment box. (This will be shown in the ranking list) | + | #Comment box (This will be shown in the ranking list). |
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| ===What is this blinking icon in my Organize menu?=== | | ===What is this blinking icon in my Organize menu?=== |
− | [[File:Mamiya_blinking_icon.png|thumb|300px]] | + | [[File:Mamiya_blinking_icon.png|thumb|300px|Mamiya's food icon.]] |
− | This button uses Mamiya's food, a consumable that restores the condition value of the ships in that fleet. It blinks when your ships are below a certain [[Morale/Fatigue|Morale]] value. | + | This button uses Mamiya's food, a consumable that restores the fatigue value of the ships in that fleet. It blinks when your ships are below a certain [[Morale/Fatigue|Morale]] value. |
| {{clear}} | | {{clear}} |
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| ===Why do some kamusu say 'Shireikan' & other kanmusu say 'Teitoku'?=== | | ===Why do some kamusu say 'Shireikan' & other kanmusu say 'Teitoku'?=== |
− | In almost all modern large navies, destroyers are captained by officers of the [[wikipedia:Military_rank|''Commander'' rank]]. They are stationed on capital ships over 9,000 tons displacement such as Japanese & US [[wikipedia:Guided_missile_destroyer|guided missile destroyers]], [[wikipedia:Hull_classification_symbol|special-purpose ships]], [[wikipedia:Cruiser|cruisers]] ([[Glossary#Class classification|WWII light cruisers & heavy cruisers]]), & large submarines ([[wikipedia:SSN_(hull_classification_symbol)|nuclear submarines]] & [[wikipedia:SSBN|ballistic nuclear submarines]]). | + | In almost all modern large navies, destroyers are captained by officers with the rank of [[wikipedia:Commander|Commander]]. They are stationed on capital ships with over 9,000 tons displacement such as Japanese & US [[wikipedia:Guided_missile_destroyer|guided missile destroyers]], [[wikipedia:Hull_classification_symbol|special-purpose ships]], [[wikipedia:Cruiser|cruisers]] ([[Glossary#Class classification|WWII light cruisers & heavy cruisers]]), & large submarines ([[wikipedia:SSN_(hull_classification_symbol)|nuclear submarines]] & [[wikipedia:SSBN|ballistic nuclear submarines]]). |
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− | Additionally, in the IJN, destroyers in a [[Historical Formations|Destroyer Division (DesDiv)]] were led by the commander of the lead ship. | + | Additionally, in the IJN, destroyers in a [[Historical Formations#Torpedo Squadrons|Destroyer Division (DesDiv)]] were led by the commander of the lead ship. |
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− | Admirals command battlegroups centered on large capital ships over 12,000 tons displacement, such as [[wikipedia:Cruiser|missile cruisers]], [[Glossary#Class classification|WWII battlecruisers & battleships]], [[Glossary#Class classification|aircraft carriers]], & [[wikipedia:Landing_Platform_Dock|landing platform docks]]. As such, a typical ship would very rarely get issued commands directly from admirals. | + | Admirals command battlegroups centered on large capital ships with over 12,000 tons displacement, such as [[wikipedia:Cruiser|missile cruisers]], [[Glossary#Class classification|WWII battlecruisers & battleships]], [[Glossary#Class classification|aircraft carriers]], & [[wikipedia:Landing_Platform_Dock|landing platform docks]]. As such, a typical ship would very rarely get issued commands directly from admirals. |
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− | Note that smaller navies may have admirals commanding corvettes. This is known as rank inflation & is unavoidable if all ships are basically [[wikipedia:Corvettes|corvettes]]. | + | Note that smaller navies may have admirals commanding [[wikipedia:Corvettes|corvettes]]. This is known as rank inflation and is unavoidable if all ships in a fleet are basically corvettes. |
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| ===Why are the IP holders restrictive with game licensing?=== | | ===Why are the IP holders restrictive with game licensing?=== |
− | It's not just [[wikipedia:DMM_Corporation|DMM]] but primarily [[wikipedia:Kadokawa_Corporation|Kadokawa Games]] & [[wikipedia:Sega|Sega]], the holders of [[Kancolle Wiki|KanColle game]] licenses. DMM is the publisher.
| + | [[wikipedia:DMM_Corporation|DMM]] is not the only party involved in restricting access to Kantai Collection; rather, this is due primarily to [[wikipedia:Kadokawa_Corporation|Kadokawa Games]] and [[wikipedia:Sega|Sega]], the holders of the KanColle IP. DMM is only the publisher. |
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− | The KanColle core IP is the game itself, held by Kadokawa Games, from which Kadokawa Group Holdings's (KGH) derivative IP comes. Since KGH is a publishing house equivalent to DMM, they don't produce their own derivative content. Established & amateur authors make derivative content, often in the form of [[Merchandise/Doujinshi|doujinshi]], & if KGH approves the content, they can cross-license & KGH will also publish those. In fact, that's basically the story behind the [[Merchandise/Manga#Anthology_Comics|anthology comics]]. In other words, the doujins are not direct competitors to the core IP. | + | The KanColle core IP is the game itself, held by Kadokawa Games, from which Kadokawa Group Holdings's (KGH) derivative IP comes. Since KGH is a publishing house equivalent to DMM, they don't produce their own derivative content. Established and amateur authors make derivative content, often in the form of [[Merchandise/Doujinshi|doujinshi]], and if KGH approves the content, they can cross-license and KGH will also publish those. In fact, that's basically the story behind the [[Merchandise/Manga#Anthology_Comics|anthology comics]]. In other words, the doujins are not direct competitors to the core IP. |
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− | Fan games are different because the core IP is the game itself. However, the ''legal'' reason for eliminating fan games is that a lot of fan games employ sound clips & music from the core game, which are registered IP of the companies that produce them. Companies are quite sensitive about that aspect of their IP. The same applies to applications, such as [http://playboard.me/android/apps/jp.gr.java_conf.poponta009.KankoreClock KanColle Clock]. | + | Fan games are different because the core IP is the game itself. However, the ''legal'' reason for eliminating fan games is that a lot of fan games employ sound clips and music from the core game, which are registered IP of the companies that produced them. Companies are quite sensitive about their IP being used in this way. The same applies to applications, such as [http://playboard.me/android/apps/jp.gr.java_conf.poponta009.KankoreClock KanColle Clock]. |
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− | On the other hand, Kadokawa has been very lenient on the music front & fans composing music. As a case in point, there's [http://www.himeuta.net/f41-music-discussion/kancolle-original-songs-33382-12371-12428-12458-12522-12472-12490-12523-26354-a-395.html ''Koi no 2-4-11''], which has been sung by both Naka-chan herself in the [[anime]] (''needs more specificity'') & [[Glossary#List of vessels by Japanese voice actresses|her seiyuu]] in official events (''needs more specificity''). Only games & other applications using core game IP are under fire. | + | On the other hand, Kadokawa has been very lenient on fans composing or remixing KanColle music. As a case in point, there's [http://www.himeuta.net/f41-music-discussion/kancolle-original-songs-33382-12371-12428-12458-12522-12472-12490-12523-26354-a-395.html ''Koi no 2-4-11''], which has been sung by both Naka-chan herself in the [[anime]] (''needs more specificity'') and [[Glossary#List of vessels by Japanese voice actresses|her seiyuu]] in official events (''needs more specificity''). Only games and other applications using core game IP are under fire. |
| {{clear}} | | {{clear}} |
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