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This is a stat that cannot be directly check anywhere except at the equipment screen; it shows how far ''from the starting point'' the plane is able to be sent to. The radius of all planes in the specific squadron is taken, and that is how far the full squadron can go on a mission. The mechanic to the combat mechanic has changed since the [[Summer 2016 Event]].
 
This is a stat that cannot be directly check anywhere except at the equipment screen; it shows how far ''from the starting point'' the plane is able to be sent to. The radius of all planes in the specific squadron is taken, and that is how far the full squadron can go on a mission. The mechanic to the combat mechanic has changed since the [[Summer 2016 Event]].
   −
The ===old formula=== from [[Spring 2016 Event]] followed along this example
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The '''old formula''' from [[Spring 2016 Event]] followed along this example
 
Example: It takes a Carrier Task Force at least 5 nodes to reach the boss of [[Spring 2016 Event#E-4|E-4 of Spring 2016 Event]].
 
Example: It takes a Carrier Task Force at least 5 nodes to reach the boss of [[Spring 2016 Event#E-4|E-4 of Spring 2016 Event]].
 
* Any squadron with an average Combat Radius of at least 5 can be sent to the boss node, even if the CTF itself takes 6 nodes (since ABCEFK and ABDEFK are both possible routes).
 
* Any squadron with an average Combat Radius of at least 5 can be sent to the boss node, even if the CTF itself takes 6 nodes (since ABCEFK and ABDEFK are both possible routes).
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As of now the [[Summer 2016 Event]] has updated the combat radius formula to work as follows:
 
As of now the [[Summer 2016 Event]] has updated the combat radius formula to work as follows:
*The combat radius the Squadron must travel is determined by the ===shortest distance=== it can take to get from one node to another (from start to the boss node)
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*The combat radius the Squadron must travel is determined by the '''shortest distance''' it can take to get from one node to another (from start to the boss node)
*The ===longest combat radius=== is determined by the ===plane's lowest combat radius===. (Example
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*The '''longest combat radius''' is determined by the '''plane's lowest combat radius'''. (Example
*Flying boat planes can help assist in increasing the distances the planes can travel from the above mentioned ===new formula=== by several a few extra nodes. (3 extra nodes with [[Type 2 Flying Boat]], 2 extra nodes with a CBY Catalina.
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*Flying boat planes can help assist in increasing the distances the planes can travel from the above mentioned '''new formula''' by several a few extra nodes. (3 extra nodes with [[Type 2 Flying Boat]], 2 extra nodes with a CBY Catalina.
    
Some things to keep in mind:
 
Some things to keep in mind:
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