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===Combat Radius===
 
===Combat Radius===
This is a stat that cannot be directly check anywhere except at the equipment screen; it shows how far ''from the starting point'' the plane is able to be sent to. The radius of all planes in the specific squadron is taken, and that is how far the full squadron can go on a mission. The mechanic to the combat mechanic has changed since the [[Summmer 2016 Event]].
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This is a stat that cannot be directly check anywhere except at the equipment screen; it shows how far ''from the starting point'' the plane is able to be sent to. The radius of all planes in the specific squadron is taken, and that is how far the full squadron can go on a mission. The mechanic to the combat mechanic has changed since the [[Summer 2016 Event]].
    
The ===old formula=== from [[Spring 2016 Event]] followed along this example
 
The ===old formula=== from [[Spring 2016 Event]] followed along this example
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* A squadron with an average Combat Radius of 4 can be sent to the following nodes: A, C, D, E, F, and H. (Node B is not a combat node)
 
* A squadron with an average Combat Radius of 4 can be sent to the following nodes: A, C, D, E, F, and H. (Node B is not a combat node)
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As of now the [[Summmer 2016 Event]] has updated the combat radius formula to work as follows:
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As of now the [[Summer 2016 Event]] has updated the combat radius formula to work as follows:
 
*The combat radius the Squadron must travel is determined by the ===shortest distance=== it can take to get from one node to another (from start to the boss node)
 
*The combat radius the Squadron must travel is determined by the ===shortest distance=== it can take to get from one node to another (from start to the boss node)
 
*The ===longest combat radius=== is determined by the ===plane's lowest combat radius===. (Example
 
*The ===longest combat radius=== is determined by the ===plane's lowest combat radius===. (Example
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