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As of now the [[Summer 2016 Event]] has updated the combat radius formula to work as follows:
 
As of now the [[Summer 2016 Event]] has updated the combat radius formula to work as follows:
 
*The combat radius the Squadron must travel is determined by the '''shortest distance''' it can take to get from one node to another (from start to the boss node)
 
*The combat radius the Squadron must travel is determined by the '''shortest distance''' it can take to get from one node to another (from start to the boss node)
*The '''longest combat radius''' is determined by the '''plane's lowest combat radius'''. (Example
+
*The '''longest combat radius''' is determined by the '''plane's lowest combat radius'''. (Example: Bringing a 3 [[Ryuusei]] and 1
 
*Flying boat planes can help assist in increasing the distances the planes can travel from the above mentioned '''new formula''' by several a few extra nodes. (3 extra nodes with [[Type 2 Flying Boat]], 2 extra nodes with a CBY Catalina.
 
*Flying boat planes can help assist in increasing the distances the planes can travel from the above mentioned '''new formula''' by several a few extra nodes. (3 extra nodes with [[Type 2 Flying Boat]], 2 extra nodes with a CBY Catalina.
  
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