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| *Random between L, M, and N if fleet contains any SS(V) (10% M, 45% N, 45% L) | | *Random between L, M, and N if fleet contains any SS(V) (10% M, 45% N, 45% L) |
| *Otherwise, random between L and N | | *Otherwise, random between L and N |
− | **The heavier the fleet (as in more BB/CV(L)), the more likely you will go to L | + | **2 or less heavy ships: 90% N |
| + | **3 heavy ships: 80% N |
| + | **4 heavy ships: 75% N |
| + | **5 heavy ships: 15% N |
| + | **6 heavy ships: 0% N, 100% L |
| }} | | }} |
| | | |
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| Regarding the branching rules, '''1XX, 1CL, 4DD''' or '''1CL, 5CA''' are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as there are 2 or less heavy ships in the fleet. | | Regarding the branching rules, '''1XX, 1CL, 4DD''' or '''1CL, 5CA''' are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as there are 2 or less heavy ships in the fleet. |
| *Using a fleet that meets one of the following requirements will avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}: | | *Using a fleet that meets one of the following requirements will avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}: |
− | ** AV + CL + CV(B/L) >= 1 | + | ** '''AV + CL + CV(B/L) ≥ 1''' |
− | ***Keep in mind this requirement will also make you very likely to go from {{MapRoute|F|red}} to {{MapRoute|J|red}}, which has a chance of deadend. It's best to only use it for quest, not farming. | + | ***Keep in mind this requirement will also make you '''very likely to go from''' {{MapRoute|F|red}} to {{MapRoute|J|red}}, which has a chance of deadend. It's best to only use it for quest, not farming. |
− | ** AS >= 1 and SS(V) >= 2 | + | ** '''AS ≥ 1 and SS(V) ≥ 2''' |
− | ** AO >= 1 and DD+DE >= 2 | + | ** '''AO ≥ 1 and DD+DE ≥ 2''' |
| *Bring at least 1 AV/AO and 2DD/DE to avoid off-routing entirely when rolling the south route. | | *Bring at least 1 AV/AO and 2DD/DE to avoid off-routing entirely when rolling the south route. |
| *Bringing more heavy ships ((F)BB(V)/CV(L/B)) will reduce the chances of reaching the boss. | | *Bringing more heavy ships ((F)BB(V)/CV(L/B)) will reduce the chances of reaching the boss. |
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| <tabber> | | <tabber> |
| |-|Heavy fleet= | | |-|Heavy fleet= |
− | *'''2(F)BB(V)/CV(L), 1AV, 1CL(T), 2DD''' | + | *'''2(F)BB(V)/CV(L), 1AV, 1CL(T), 2DD''' (''Boss reaching chance from node {{MapRoute|F|red}} = 10% (Lower route) + 90% x 90% (Upper route) = '''91%''''') |
− | **Standard comps used for farming the boss node or clearing daily. | + | **Standard comps used for clearing quests. |
− | **Starting at node {{MapRoute|B|red}}, there is around 10% off-route chance near the end ({{MapRoute|J|red|L|blue}} route). | + | **Starting at node {{MapRoute|B|red}}, there is an 10% off-route chance near the end ({{MapRoute|J|red|L|blue}} route). |
| **Starting at node {{MapRoute|A|red}}, boss reach is guaranteed. | | **Starting at node {{MapRoute|A|red}}, boss reach is guaranteed. |
| + | |
| + | *'''AO, BBV, 2CAV, 2DD''' (''Boss reaching chance from node {{MapRoute|F|red}} = 65% (Lower route) + 35% x 90% (Upper route) = '''96.5%''''') |
| + | **Highest boss reaching rate from node {{MapRoute|F|red}}, making this comp the best comp for farming, but it relies on opening airstrike with Dive Bombers and Zuiun to get through preboss consistently. |
| + | **As a result, the AO should be {{ShipLink|Yamashio Maru Kai}} and BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage. |
| | | |
| |-|Light fleet= | | |-|Light fleet= |