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|Math=
 
|Math=
 
\begin{cases}
 
\begin{cases}
\text{Trigger %}_\text{Cut-in} = & \dfrac{\lfloor \text{Base}_\text{ship} + \text{Modifier} \rfloor }{\text{Base}_\text{attack} } \times 100
+
\text{Trigger %}_\text{Cut-in} = & \dfrac{\lfloor 15 + \text{Base}_\text{ship} + \text{Modifier} \rfloor }{\text{Base}_\text{attack} } \times 100
 
\\
 
\\
 
\text{Luck} < 50 &
 
\text{Luck} < 50 &
\text{Base}_\text{ship} = 15 + \text{Luck} + 0.75 \times \sqrt{\text{Level} }
+
\text{Base}_\text{ship} = 0.75 \times \sqrt{\text{Level} } + \text{Luck}
 
\\
 
\\
 
\text{Luck} ⩾ 50 &
 
\text{Luck} ⩾ 50 &
\text{Base}_\text{ship} =  65 + \sqrt{\text{Luck} - 50} + 0.8 \times \sqrt{\text{Level} }
+
\text{Base}_\text{ship} =  0.80 \times \sqrt{\text{Level} } + 50 + \sqrt{\text{Luck} - 50 }
 
\end{cases}
 
\end{cases}
|Var=<math>\text{Luck}</math> the {{Luck}} stat of the ship,
+
|Var=<math>\text{Level}</math> the ship's level ,
*<math>\text{Level}</math> the Level of the ship,
+
*<math>\text{Luck}</math> the ship's {{Luck}} luck stat,
*<math>\text{Modifiers}</math> is the sum of various equipment modifiers (''see the below table for value).
+
*<math>\text{Modifiers}</math> is the sum of various equipment modifiers (''see the below table for value'').
 
**Modifiers change based on the cut-in that is being used.
 
**Modifiers change based on the cut-in that is being used.
 
**Modifiers can affect the enemy fleet.
 
**Modifiers can affect the enemy fleet.
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