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|Var=<math>\text{Level}</math> the ship's level ,
 
|Var=<math>\text{Level}</math> the ship's level ,
 
*<math>\text{Luck}</math> the ship's {{Luck}} luck stat,
 
*<math>\text{Luck}</math> the ship's {{Luck}} luck stat,
*<math>\text{Modifiers}</math> is the sum of various equipment modifiers (''see the below table for value'').
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*<math>\text{Modifiers}</math> the sum of various equipment modifiers (''see the below table for value'').
 
**Modifiers change based on the cut-in that is being used.
 
**Modifiers change based on the cut-in that is being used.
 
**Modifiers can affect the enemy fleet.
 
**Modifiers can affect the enemy fleet.
*<math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in. See the above tables for value.
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*<math>\text{Base}_\text{attack}</math> the Value used by each type of Cut-in. See the above tables for value.
 
|Notes=The effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged.
 
|Notes=The effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged.
 
* The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version.
 
* The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version.
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