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==Test/Temporary stuff==
 
==Test/Temporary stuff==
====Nagato Touch====
+
====Colorado Touch====
 
* She gains a special attack on Kai Ni called "'''Full broadside... Sounds exciting!'''" (一斉射かッ…胸 が熱いな!) that targets 3 enemies at random.  
 
* She gains a special attack on Kai Ni called "'''Full broadside... Sounds exciting!'''" (一斉射かッ…胸 が熱いな!) that targets 3 enemies at random.  
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</tabber>
 
</tabber>
 +
 +
===Special Mechanics===
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* Able to perform special AACI. Please see [[Anti-Air Cut-In]] for more details.
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* She has a special attack that targets 3 enemies at random.
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** The activation requirements are:
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*** Colorado as the flagship of the fleet. Only main fleet allowed for combined fleet.
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*** The 2nd and 3rd ships in the fleet must be battleships.
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*** There must be 6 or more surface ships in the fleet.
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**** There must be no submarine in 6-ship fleet. In 7-ship fleet, only 1 submarine allowed.
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**** There must be no surface ship in the fleet sunk or retreated via FCF during sortie causing remaining < 6. Ships in escort fleet not affect.
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*** Colorado must not be more than <span style="color:gold;">'''lightly damaged (小破)'''</span>. And the 2nd and 3rd ships must not be more than <span style="color:orange;">'''moderately damaged (中破)'''</span>.
 +
*** '''Echelon formation''' needs to be selected in a single fleet OR '''Cruising Formation 2''' for a combined fleet.
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** If triggered, Colorado will perform a special attack at 1.3x post-cap modifier and the 2nd and 3rd ship will each perform an attack at 1.15x post-cap modifier.
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*** If the 2nd ship is a Big 7, she gains an additional 1.1x post-cap modifier.
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*** If the 3rd ship is a Big 7, she gains an additional 1.15x post-cap modifier.
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*** If both the 2nd and 3rd ships are a Big 7, the 3rd ship gains an additional 1.1x post-cap modifier.
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*** Equipping an AP shell gives a 1.35x post-cap modifier.
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*** Equipping an LoS radar (5 LoS or greater) gives a 1.15x post-cap modifier.
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*** See below for calculated bonuses:
 +
{| class="mw-collapsible" style="width: 100%; text-align: center;"
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!rowspan="2" style="width: 10%; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Equipment'''
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!colspan="3" style="width: 22.5%; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''2nd and 3rd Big 7'''
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!colspan="3" style="width: 22.5%; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''2nd Big 7'''
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!colspan="3" style="width: 22.5%; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''3rd Big 7'''
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!colspan="3" style="width: 22.5%; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''No Big 7'''
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|- style="background-color:#99CCFF"
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!style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 1'''
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!style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 2'''
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!style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 3'''
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!style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 1'''
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!style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 2'''
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!style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 3'''
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!style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 1'''
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!style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 2'''
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!style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 3'''
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!style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 1'''
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!style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 2'''
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!style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 3'''
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|-
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|style="border-style: solid; border-width: 1px;" |'''AP + Radar'''
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|style="border-style: solid; border-width: 1px;" |2.02
 +
|style="border-style: solid; border-width: 1px;" |1.96
 +
|style="border-style: solid; border-width: 1px;" |2.26
 +
|style="border-style: solid; border-width: 1px;" |2.02
 +
|style="border-style: solid; border-width: 1px;" |1.96
 +
|style="border-style: solid; border-width: 1px;" |1.79
 +
|style="border-style: solid; border-width: 1px;" |2.02
 +
|style="border-style: solid; border-width: 1px;" |1.79
 +
|style="border-style: solid; border-width: 1px;" |2.05
 +
|style="border-style: solid; border-width: 1px;" |2.02
 +
|style="border-style: solid; border-width: 1px;" |1.79
 +
|style="border-style: solid; border-width: 1px;" |1.79
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|-
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|style="border-style: solid; border-width: 1px;" |'''AP Only'''
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|style="border-style: solid; border-width: 1px;" |1.75
 +
|style="border-style: solid; border-width: 1px;" |1.71
 +
|style="border-style: solid; border-width: 1px;" |1.96
 +
|style="border-style: solid; border-width: 1px;" |1.75
 +
|style="border-style: solid; border-width: 1px;" |1.71
 +
|style="border-style: solid; border-width: 1px;" |1.55
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|style="border-style: solid; border-width: 1px;" |1.75
 +
|style="border-style: solid; border-width: 1px;" |1.55
 +
|style="border-style: solid; border-width: 1px;" |1.79
 +
|style="border-style: solid; border-width: 1px;" |1.75
 +
|style="border-style: solid; border-width: 1px;" |1.55
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|style="border-style: solid; border-width: 1px;" |1.55
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|-
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|style="border-style: solid; border-width: 1px;" |'''Radar Only'''
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|style="border-style: solid; border-width: 1px;" |1.49
 +
|style="border-style: solid; border-width: 1px;" |1.45
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|style="border-style: solid; border-width: 1px;" |1.67
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|style="border-style: solid; border-width: 1px;" |1.49
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|style="border-style: solid; border-width: 1px;" |1.45
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|style="border-style: solid; border-width: 1px;" |1.32
 +
|style="border-style: solid; border-width: 1px;" |1.49
 +
|style="border-style: solid; border-width: 1px;" |1.32
 +
|style="border-style: solid; border-width: 1px;" |1.52
 +
|style="border-style: solid; border-width: 1px;" |1.49
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|style="border-style: solid; border-width: 1px;" |1.32
 +
|style="border-style: solid; border-width: 1px;" |1.32
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|-
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|style="border-radius: 0 0 0 6px; border-style: solid; border-width: 1px;" |'''No Bonus Equipment'''
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|style="border-style: solid; border-width: 1px;" |1.30
 +
|style="border-style: solid; border-width: 1px;" |1.26
 +
|style="border-style: solid; border-width: 1px;" |1.45
 +
|style="border-style: solid; border-width: 1px;" |1.30
 +
|style="border-style: solid; border-width: 1px;" |1.26
 +
|style="border-style: solid; border-width: 1px;" |1.15
 +
|style="border-style: solid; border-width: 1px;" |1.30
 +
|style="border-style: solid; border-width: 1px;" |1.15
 +
|style="border-style: solid; border-width: 1px;" |1.32
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|style="border-style: solid; border-width: 1px;" |1.30
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|style="border-style: solid; border-width: 1px;" |1.15
 +
|style="border-radius: 0 0 6px 0; border-style: solid; border-width: 1px;" |1.15
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|-
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|}
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** It can be triggered even if you fail to activate artillery spotting.
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** It can only be activated '''once per sortie'''.
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** It has a chance to trigger every time Colorado takes a turn at shelling. If it fails to trigger in day, there is a chance to trigger it in the followup night battle.
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** It consumes additional ammunition when triggered.
5,545

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