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==Test/Temporary stuff==
 
==Test/Temporary stuff==
Nagato Touch
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====Nagato Touch====
 
* She gains a special attack on Kai Ni called "'''Full broadside... Sounds exciting!'''" (一斉射かッ…胸 が熱いな!) that targets 3 enemies at random.  
 
* She gains a special attack on Kai Ni called "'''Full broadside... Sounds exciting!'''" (一斉射かッ…胸 が熱いな!) that targets 3 enemies at random.  
** Activation requirements are as follows: 
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*** Nagato Kai Ni must be the flagship.
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<tabber>
*** Another battleship must be in the 2nd position.
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*** She must not be more than <span style="color:gold;">'''lightly damaged (小破)'''</span>.
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|-|Activation requirements=
*** The second ship must '''not''' be <span style="color:red;">'''heavily damaged (大破)'''</span>
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* '''Nagato Kai Ni''' must be the '''flagship'''.
*** There must be 6 or more surface ships in the fleet.
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* Another battleship must be in the 2nd position.
**** There must be no submarine in 6-ship fleet. In 7-ship fleet, only 1 submarine allowed.
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* She must not be more than <span style="color:gold;">'''lightly damaged (小破)'''</span>.
**** There must be no surface ship in the fleet sunk or retreated via FCF during sortie causing remaining < 6. Ships in escort fleet not affect.
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* The second ship must '''not''' be <span style="color:red;">'''heavily damaged (大破)'''</span>
*** '''Echelon formation''' needs to be selected in a single fleet OR '''Cruising Formation 2''' for a combined fleet.
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* There must be 6 or more surface ships in the fleet.
** If triggered, Nagato will do two attacks with a 1.4x post-cap modifier and the other battleship will do a 3rd attack with a 1.2x post-cap modifier.
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** There must be no submarine in 6-ship fleet. In 7-ship fleet, only 1 submarine allowed.
*** If [[Mutsu]] is the 2nd ship, Nagato gains a 1.61x post-cap modifier while Mutsu gains a 1.62x post-cap modifier.
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** There must be no surface ship in the fleet sunk or retreated via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=FCF}} during sortie causing remaining < 6. Ships in escort fleet not affect.
*** If [[Mutsu|Mutsu Kai Ni]] is the 2nd ship, both Nagato and Mutsu will gain a 1.68x post-cap modifier.
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* {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} needs to be selected in a single fleet OR {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 2]]|[[File:Formation_2.png]]}} for a combined fleet.
*** If [[Nelson]] is the 2nd ship, Nagato will gain a 1.54x post-cap modifier while Nelson gains a 1.5x post-cap modifier.
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*** An AP shell will provide an extra 1.35x multiplicative bonus.
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|-|Multiplier=
*** A radar with 5 or more LoS stat will provide an extra 1.15x multiplicative bonus.
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If triggered, Nagato will do two attacks and the other battleship will do a 3rd attack.
*** See below for calculated bonus:
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{| class="wikitable"
{| class="mw-collapsible" style="width: 100%;"
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!rowspan="2" | '''Equipment'''
!rowspan="2" style="width: 20%; text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Equipment'''
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!colspan="2" | {{Ship/Banner|Mutsu/Kai|small=true}}<br>'''Mutsu'''
!colspan="2" style="width: 20%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''With Mutsu'''
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!colspan="2" | {{Ship/Banner|Mutsu/Kai Ni|small=true}}<br>'''Mutsu Kai Ni'''
!colspan="2" style="width: 20%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''With Mutsu Kai Ni'''
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!colspan="2" | {{Ship/Banner|Nelson|small=true}}<br>'''Nelson'''
!colspan="2" style="width: 20%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''With Nelson'''
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!colspan="2" | '''With Other BB'''
!colspan="2" style="width: 20%; text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''With Other BB'''
   
|-
 
|-
!style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 1 and 2'''
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| '''Attack 1 and 2'''
!style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 3'''
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| '''Attack 3'''
!style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 1 and 2'''
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| '''Attack 1 and 2'''
!style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 3'''
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| '''Attack 3'''
!style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 1 and 2'''
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| '''Attack 1 and 2'''
!style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 3'''
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| '''Attack 3'''
!style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 1 and 2'''
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| '''Attack 1 and 2'''
!style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 3'''
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| '''Attack 3'''
 
|-
 
|-
|style="width: 20%; text-align: center; border-style: solid; border-width: 1px; |'''AP + Radar'''
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|'''No Bonus Equipment'''
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.49
+
|1.61
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.51
+
|1.62
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.60
+
|1.68
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.60
+
|1.68
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.39
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|1.54
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.32
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|1.50
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.17
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|1.40
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.86
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| 1.20
 
|-
 
|-
|style="width: 20%; text-align: center; border-style: solid; border-width: 1px; |'''AP Only'''
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|{{Radar}}'''Radar Only'''
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.17
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|1.85
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.18
+
|1.86
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.26
+
|1.93
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.26
+
|1.93
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.07
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|1.77
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.02
+
|1.72
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.89
+
|1.61
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.62
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|1.38
 
|-
 
|-
|style="width: 20%; text-align: center; border-style: solid; border-width: 1px; |'''Radar Only'''
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|{{RedAmmo}}'''AP Only'''
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.85
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|2.17
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.86
+
|2.18
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.93
+
|2.26
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.93
+
|2.26
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.77
+
|2.07
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.72
+
|2.02
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.61
+
|1.89
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.38
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|1.62
 
|-
 
|-
|style="width: 20%; text-align: center; border-radius: 0 0 0 6px; border-style: solid; border-width: 1px; |'''No Bonus Equipment'''
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|{{RedAmmo}}{{Radar}}'''AP + Radar'''
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.61
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|2.49
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.62
+
|2.51
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.68
+
|2.60
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.68
+
|2.60
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.54
+
|2.39
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.50
+
|2.32
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.40
+
|2.17
|style="width: 10%; text-align: center; border-radius: 0 0 6px 0; border-style: solid; border-width: 1px; | 1.20
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|1.86
 
|-
 
|-
|}
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|}  
 
  −
** It can be triggered even if you fail to activate artillery spotting.
  −
** It can only be activated '''once per sortie'''.
  −
** It has a chance to trigger every time Nagato takes a turn at shelling. If it fails to trigger in day, there is a chance to trigger it in the followup night battle.
  −
** The attack will consume extra ammo from both participating battleships when triggered. The total ammo consumption will be x1.5 of the original ammo consumption of when the attack is triggered ([https://twitter.com/syoukuretin/status/1063895644790677504 Source]), hence:
      +
|-|Cost=
 +
* The attack will consume extra ammo from both participating battleships when triggered. The total ammo consumption will be x1.5 of the original ammo consumption of when the attack is triggered <ref>https://twitter.com/syoukuretin/status/1063895644790677504</ref>, hence:
 
**If it is triggered in day battle, it costs 10% extra ammo.
 
**If it is triggered in day battle, it costs 10% extra ammo.
 
**If it is triggered in a night battle node, it costs 5% extra ammo.
 
**If it is triggered in a night battle node, it costs 5% extra ammo.
 
**If it is triggered in a night battle in a normal node, it costs 15% extra ammo.
 
**If it is triggered in a night battle in a normal node, it costs 15% extra ammo.
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|-|Trigger Rate=
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* It can be triggered even if you fail to activate artillery spotting.
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* It can only be activated '''once per sortie'''.
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* It has a chance to trigger every time Nagato takes a turn at shelling. If it fails to trigger in day, there is a chance to trigger it in the followup night battle.
 +
 +
</tabber>
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