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<tabber>
 
<tabber>
 
|-|North routes=
 
|-|North routes=
Strongest, but also costly fleets. The biggest threat here is the Re-class on node {{MapRoute|P|red}}.
+
Strongest, but also costlier fleets. The biggest threat here is the Re-class on node {{MapRoute|P|red}}.
 
*'''4-6BB(V)/CV(L), 0-2CA(V)'''
 
*'''4-6BB(V)/CV(L), 0-2CA(V)'''
 
*Route = {{MapRoute|B|red|K|red|P|red|S|red}}  
 
*Route = {{MapRoute|B|red|K|red|P|red|S|red}}  
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*[[Ise Kai Ni]] & [[Hyuuga Kai Ni]] are good options to get additional fighter power, however, they are weaker in terms of firepower compared to most BBs.
 
*[[Ise Kai Ni]] & [[Hyuuga Kai Ni]] are good options to get additional fighter power, however, they are weaker in terms of firepower compared to most BBs.
 
**SPB should not be used in smaller slots due to the potential presence of multiple [[Light Cruiser Tsu-Class]] along this route.
 
**SPB should not be used in smaller slots due to the potential presence of multiple [[Light Cruiser Tsu-Class]] along this route.
  −
*6SS (not recommended)
  −
*Route = {{MapRoute|B|red|K|red|P|red|S|red}}
  −
**Has a lower chance of reaching the boss node due to random off-routings, and difficulties killing the boss regardless of its composition.
  −
**Has a low resource cost.
  −
**Using 6 strong submarines (maybe having REs) utilizing Submarine Cut-ins can be a solution to slowly clear the map for cheap.
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**LoS required: ≥ 67 (Cn2)
 
**LoS required: ≥ 67 (Cn2)
 
**The first battle is a relatively easy enemy torpedo squadron, but the next two battles are fairly dangerous Night Nodes.
 
**The first battle is a relatively easy enemy torpedo squadron, but the next two battles are fairly dangerous Night Nodes.
 +
 +
|-|SS fleet=
 +
Not recommended.
 +
*6SS(V)
 +
*Route = {{MapRoute|B|red|K|red|P|red|S|red}}
 +
*LoS required: ≥ 81 (Cn2)
 +
**Has a lower chance of reaching the boss node due to random off-routings, and difficulties killing the boss regardless of its composition.
 +
**Has a low resource cost.
 +
**Using 6 strong submarines (maybe having REs) utilizing Submarine Cut-ins can be a solution to slowly clear the map for cheap.
 
</tabber>
 
</tabber>
  
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