• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
Line 120: Line 120:  
*As every World 5 map, [[Support Expedition]]s are available to help you clear the map, something often useful to clear harder quests.
 
*As every World 5 map, [[Support Expedition]]s are available to help you clear the map, something often useful to clear harder quests.
   −
===Recommended Fleet===
+
===Recommended Fleets===
 +
*BBs using "'''Special Attacks'''" (Touches) are recommended for every fleet.
 +
**Equipping the flagship with at least one [[List_of_Main_Guns_by_stats#Large_Guns|'''Very Long range''' gun]] is recommended to trigger the Touch 1st.
 +
*Regarding DDs :
 +
**Bringing an [[OASW]] can help passing submarine nodes as well as S ranking the boss.
 +
**Bringing an [[AACI]] is recommended.
 +
**Other cut-ins like the mixed ones can be good all-around solutions.
 +
 
 
<tabber>
 
<tabber>
 
|-|North routes=
 
|-|North routes=
Very strong, but also costly fleets. The biggest threat is the Re-class en route.
+
Strongest, but also costly fleets. The biggest threat here is the Re-class on node {{MapRoute|P|red}}.
 
*'''4-6BB(V)/CV(L), 0-2CA(V)'''
 
*'''4-6BB(V)/CV(L), 0-2CA(V)'''
 
*Route = {{MapRoute|B|red|K|red|P|red|S|red}}  
 
*Route = {{MapRoute|B|red|K|red|P|red|S|red}}  
**Use your strongest ships (Yamato-class, night carriers, or armored carrier with jets). Since the firepower cap is lifted to 220, the difference between Yamato class and other ships is substantial.
+
**CAVs can provide fighter power, allowing for optimized set-ups on CVs.
**If you really want to use Nagato special attack, middle route should be a more reasonable choice.
+
**One CA can be used for [[AACI]]
 +
 
 
*'''4BB(V)/CV(L), 2DD'''
 
*'''4BB(V)/CV(L), 2DD'''
 
*Route = {{MapRoute|B|red|F|blue|J|red|P|red|S|red}}
 
*Route = {{MapRoute|B|red|F|blue|J|red|P|red|S|red}}
**The enemy en route is almost the same as the previous comp.
+
**A route negligibly easier than the previous one.
**LoS required: ≥ 81 (Cn2)
  −
**Using more than 4BB(V)/CV(L) or 1 SS(V) gives a 35% chance of off-routing to node {{MapRoute|Q|blue}}
   
**{{MapRoute|F|blue}} is a choice node. For the above fleet, routing to {{MapRoute|J|red}} is recommended as {{MapRoute|D|violet}} is a maelstrom node, and fleet comp will route to {{MapRoute|P|red}} after {{MapRoute|H|red}} anyway.
 
**{{MapRoute|F|blue}} is a choice node. For the above fleet, routing to {{MapRoute|J|red}} is recommended as {{MapRoute|D|violet}} is a maelstrom node, and fleet comp will route to {{MapRoute|P|red}} after {{MapRoute|H|red}} anyway.
**CAVs can help provide additional fighter power, allowing for optimized set-ups on CVs. [[Mogami Kai Ni Toku]] can launch opening torpedo, [[Maya Kai Ni]] (or [[Atlanta Kai]])has powerful AACI.
+
 
**[[Ise Kai Ni]] & [[Hyuuga Kai Ni]] are good option to get additional fighter power, however, they are weaker in terms of firepower compared to most BBs.
+
*LoS required: ≥ 81 (Cn2)
 +
*Using more than 4BB(V)/CV(L) or 1 SS(V) gives a 35% chance of off-routing to node {{MapRoute|Q|blue}}
 +
*[[Ise Kai Ni]] & [[Hyuuga Kai Ni]] are good options to get additional fighter power, however, they are weaker in terms of firepower compared to most BBs.
 
**SPB should not be used in smaller slots due to the potential presence of multiple [[Light Cruiser Tsu-Class]] along this route.
 
**SPB should not be used in smaller slots due to the potential presence of multiple [[Light Cruiser Tsu-Class]] along this route.
*'''6SS'''(not recommended)
+
 
**Random offrouting, low chance of reaching the boss node or killing the boss(even in case the Wo-kai comp). The only advantage is the low resource cost. If you have 6 ringed submarines with reinforced expansion(which can equip submarine radars, enable them to launch powerful night CI), and you have a lot of time to expend, and your resource really matters, you can try this comp one or two times each day, and you may clear the map at the end of the month.
+
*6SS (not recommended)
 +
*Route = {{MapRoute|B|red|K|red|P|red|S|red}}
 +
**Has a lower chance of reaching the boss node due to random off-routings, and difficulties killing the boss regardless of its composition.  
 +
**Has a low resource cost.  
 +
**Using 6 strong submarines (maybe having REs) utilizing Submarine Cut-ins can be a solution to slowly clear the map for cheap.
 +
 
    
|-|Middle routes=
 
|-|Middle routes=
* '''2(F)BB(V), 2DD, 1CA(V), 1CLT/CA(V)'''
+
*'''2(F)BB(V), 1CL/CA(V), 1CLT/CA(V), 2DD'''
 
*Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
 
*Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
 
**LoS required: ≥ 67 (Cn2)
 
**LoS required: ≥ 67 (Cn2)
**Easier preboss, but will struggle against the double Re Elite boss node formations.
+
**Easier preboss, but will struggle against the double Re-Elite boss node formations.
 
**Node {{MapRoute|D|violet}} is a maelstrom node. It's recommended to bring some radars to reduce fuel losses.
 
**Node {{MapRoute|D|violet}} is a maelstrom node. It's recommended to bring some radars to reduce fuel losses.
**The best way to succeed at killing the the harder boss compositions is utilizing the Nagato-Class special attack. Equipping [[Nagato Kai Ni]] with two high firepower/Very long range guns(i.e. [[46cm Triple Gun Mount Kai]] and [[Prototype 51cm Twin Cannon]]), one radar and one AP shell is recommended. [[Mutsu Kai Ni]] should also follow this pattern, but without utilizing VL range guns to make Nagato shoot first.
+
**CAVs can provide fighter power.
**Elimininating the enemy destroyers before the Nagato attack helps with concentrating fire on the thougher targets of the Node, so it's recommended to use boss support, opening torpedoes and/or opening airstrikes.
+
**CLTs and [[Opening Torpedo Salvo]] capable CLs can enable powerful opening attacks.
**Nagato+Mutsu+2CAV+2DD. One of the CAV should be [[Mogami Kai Ni Toku]] for opening torpedo attack.
+
 
**Nagato+Mutsu+1CL+1CLT+2DD enables powerful opening torpedo attacks which can eliminate the destroyers on the boss, at the cost of being somewhat unstable on node H.
   
*'''3(F)BB(V)/CV(B), 2DD, 1AO'''
 
*'''3(F)BB(V)/CV(B), 2DD, 1AO'''
 
*Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
 
*Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
**Nagato+Mutsu+1CVB+1AO+2DD (recommended): The only recommended AO is [[Souya (AGB)]] which can equip armor plates to greatly improve her survivability. The CVB should equip 3 jets if possible. The remaining slot is used for a Saiun to prevent Red T and contribute to LoS.
+
**If used alone, the CV(B) can use a combination of 3 to 4 {{Equipment/Link|Kikka Kai|Jet Keiun Kai|text=Jets}} alongside a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}}.
**About Destroyers: OASW can help you on node B as well as the boss node. Tashkent can equip 2 torpedoes and 2 ASW equipments for both OASW and TCI. [[Fletcher Mk.II]] has similar function with two torpedoes and one ASW equipment. If you cannot reach air parity on node H, bringing strong AACI is recommended. Another destroyer can equip GTRL CI set for LoS, firepower, and possibly giving the boss coup de grace.
+
 
**After the gauge is cleared, the boss composition will be significantly nerfed except the submarine, which is replaced by a stronger one. Stronger, 3-Item Synergy ASW would be needed to dispose of it.
+
 
 
|-|South routes=
 
|-|South routes=
 +
A weaker fleet with a lower bauxite consumption compared to other fleets.
 
*'''2(F)BB(V)/CV(L), 4DD'''
 
*'''2(F)BB(V)/CV(L), 4DD'''
 
*'''2(F)BB(V)/CV(L), 2XX, 2DD (XX can't be (F)BB(V)/CV(L))'''
 
*'''2(F)BB(V)/CV(L), 2XX, 2DD (XX can't be (F)BB(V)/CV(L))'''
Line 161: Line 174:  
**LoS required: ≥ 67 (Cn2)
 
**LoS required: ≥ 67 (Cn2)
 
**The first battle is a relatively easy enemy torpedo squadron, but the next two battles are fairly dangerous Night Nodes.
 
**The first battle is a relatively easy enemy torpedo squadron, but the next two battles are fairly dangerous Night Nodes.
***Pre-boss support shelling expeditions can help stabilize the night battles significantly.
  −
**Lower bauxite consumption when compared to other routes.
  −
**In event time, use vanguard formation if possible.
  −
**It's recommended to take Nagato/Mutsu Kai Ni as the Battleships to utilize their special attack at the boss
  −
**It's recommended to make use of the special GTRL-Destroyer Cut-In to help boost evasion on the night battle nodes
  −
**One single-Slot OASW in Echelon is enough to dispose of the enemy submarine in pre-clear compositions
   
</tabber>
 
</tabber>
  
42,696

edits

Navigation menu