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| jptext = 空母を伴った艦隊を編成し、リランカ島の敵母港に展開する敵艦隊を叩け!
 
| jptext = 空母を伴った艦隊を編成し、リランカ島の敵母港に展開する敵艦隊を叩け!
 
| entext = Form an air fleet to destroy the enemy home port of Ri Lanka!
 
| entext = Form an air fleet to destroy the enemy home port of Ri Lanka!
| aircon = {{AirControlSystem
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| aircon =  
| Map = 4-3 Light Fleet
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{{AirControlSystem
| Fleet = 2CV 2CA(V) 2DD
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| Map = 4-3 Medium Fleet
| Route = Random.<br/>C-D-H-N<br/>C-F-H-N
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| Fleet = 2CV, 2CA(V), 2DD
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| Route = Random.<br/>{{MapRoute|C|red|D|red|H|red|N|red}}<br/>{{MapRoute|C|red|F|red|H|red|N|red}}
 
| AS = 155
 
| AS = 155
 
}}
 
}}
 
{{AirControlSystem
 
{{AirControlSystem
 
| Map = 4-3 "Backdoor" Heavy Fleet
 
| Map = 4-3 "Backdoor" Heavy Fleet
| Fleet = 2CV 3CA(V) DD
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| Fleet = 2CV, 3CA(V), 1DD
| Route = Random.<br/>C-D-H-N<br/>C-F-H-N<br/>C-F-K-L-N
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| Route = Random.<br/>{{MapRoute|C|red|D|red|H|red|N|red}}<br/>{{MapRoute|C|red|F|red|H|red|N|red}}<br/>{{MapRoute|C|red|F|red|K|purple|L|red|N|red}}
 
| AS = 155
 
| AS = 155
| Notes = Node L has 100% routing to boss, while H has 90%.
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| Notes = Node {{MapRoute|L|red}} has 100% routing to boss, while {{MapRoute|H|red}} has 90%.
 
}}
 
}}
 
}}
 
}}
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* Go to K if fleet contains SS(V) or no DDs
 
* Go to K if fleet contains SS(V) or no DDs
 
* Go to H if fleet contains DD ≥ 2, (F)BB(V)+CV(L/B) ≤ 2 '''AND''' the fleet is fast
 
* Go to H if fleet contains DD ≥ 2, (F)BB(V)+CV(L/B) ≤ 2 '''AND''' the fleet is fast
* Otherwise, random routing (The higher amount of DDs you have in fleet, the better chance you will go to H)
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* Otherwise, random routing  
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**The higher amount of DDs you have in the fleet, the better chance you will go to H
    
|G -> H, I, J/resource =
 
|G -> H, I, J/resource =
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===Tips===
 
===Tips===
*This map will serve as your first introduction battle in the normal part of the game to [[Installation]] type Abyssal which is different from all other abyssal types as they tend to have higher armor, stronger attack power and, can't be hit by torpedoes.
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This map will serve as your first introduction to [[Installation]] type Abyssal, which is different from all other abyssal types as they tend to have higher armor, stronger attack power and, can't be hit by torpedoes.
*Killing the installation is '''optional''' for this map so you don't need to '''necessarily clear the map by defeating her'''. However, having a fleet that is capable of killing an installation is encourage especially for first time users of anti-installation gear to get a feel for fighting these kind of bosses.  
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*Killing the installation is '''optional''' for this map so you don't need to '''necessarily clear the map by defeating her'''. However, having a fleet that is capable of killing an installation is encouraged especially for first-time users of anti-installation gear to get a feel for fighting these kinds of bosses.  
*As such, the following equipment should be considered if you wish to fight the [[Harbor Princess]], each of these gear are effective at penetrating the installation's armor:
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*As such, the following equipment should be considered if you wish to fight the [[Harbor Princess]], each of these gears are effective at penetrating the installation's armor:
**[[Type 3 Shell]] (for CAs/BBs | for beginner)
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**for beginner :
**[[WG42]] (for CL/ DD | for advance players)
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***{{GreenAmmo}}{{EquipmentLink|Type 3 Shell|Type 3 Shell Kai|text=AA Shells}} (for CAs/BBs)
**[[Daihatsu]] based equipment
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***{{LandingCraft}}{{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Crafts}}
**[[Type 2 Ka-Mi Tank]]
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**for advance players: the "Nuke set-up", being the combination of the following 3 types of equipment on the same ship (CLs/DDs):
<br/>
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***1 {{AntiGroundArtillery}}{{EquipmentLink|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launchers}}
'''Recommended Fleet'''
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***1 {{Amphibious Tank}}{{EquipmentLink|Special Type 2 Amphibious Tank|text=Tank}}
*'''3 DD, 1 CL, 2 CVL''' routes '''DHN'''
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***1 {{LandingCraft}}{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|Toku Daihatsu Landing Craft + 11th Tank Regiment|Daihatsu Landing Craft (Panzer II/North African Specification)|M4A1 DD|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=landing tanks}}/{{EquipmentLink|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=armed boat}}
**A Light Fleet Composition which takes the shortest path to the boss. Since you'll be limited to light ships, you will need to depend on [[Daihatsu]] type equipment and [[WG42]] to effectively fight the installation boss if you choose to bring them. You can also opt to use CVL with equipped with just Torpedo Bombers and fighters if you wish for additional assistance taking out the installation. Keep in mind though it not entirely necessary to kill the boss for this map.
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*'''2 CV(B) 2 CA(V) 2 DD''' routes '''CDHN or CFHN'''
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**A stronger composition than the above one, but you will fight one more pre-boss battle
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===Recommended Fleet===
**Dealing with [[Harbor Princess]] is slightly easier as your CA(V) can carry [[Type 3 Shell]] to damage her
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<tabber>
*'''1CL 1AV 2 CVL 2 DD (All Fast)''' routes '''ABGHN'''
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|-|Medium Fleet=
**Goes through the resource node on the way that yields fuel, but there is a chance of off-routing to node I instead of going to H
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*'''2CV, 2CA(V), 2DD'''
*'''1 (F)BB(V), 2 CV(B), 1 CA(V), 2 DD'''
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*Route = Random:
**Heaviest possible fleet, but has random routing across the map (You will always start at node C though)
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**{{MapRoute|C|red|D|red|H|red|N|red}}
<br/>
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**{{MapRoute|C|red|F|red|H|red|N|red}}
'''Fuel / Bauxite Farming'''
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**A strong composition, but that will fight more pre-boss battle.
*It is possible to use this map to farm both fuel and Bauxite. However, you need to use either an '''AV''' or '''AO''' and face off against mixed subs and a cruiser based surface fleet before being able to get the said resources
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**Dealing with [[Harbor Princess]] is slightly easier as your CA(V) can carry {{EquipmentLink|Type 3 Shell|Type 3 Shell Kai|text=AA Shells}} to damage her.
*'''Recommended Composition: 1 AV/AO 1 CL 2 DD 2 CLT (All Fast)''' routes '''ABGJ'''
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**Node A shouldn't present much difficulty, however node G with its' flagship CAs, CLs and Late model DDs may present a possible challenge to survive. But if you are able to successfully do so. You can be rewarded with a decent amount of Fuel and Bauxite.  
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|-|"Backdoor" Heavy Fleet=
**Preemptive torpedo launching ships like AV, CLT and CL [[Abukuma]], [[Yura]] can be useful for taking out many of the ships in node G before the battle starts to minimize damage taken
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*2CV, 3CA(V), 1DD
**If you use a slow AV or AO like [[Mizuho]], [[Commandant Teste]], [[Hayasui]] or [[Kamoi]], you will need to use a turbine and boiler combo to help with [[Improving Ship Speed]] so that the entire fleet is fast and avoid '''Node E''' to prevent additional ammo lost.
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*Route = Random:
**Due to the danger this path has, bringing [[Daihatsu]] based equipment to gain extra resource is optional, but not recommended.
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**{{MapRoute|C|red|D|red|H|red|N|red}}
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**{{MapRoute|C|red|F|red|H|red|N|red}}
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**{{MapRoute|C|red|F|red|K|purple|L|red|N|red}}
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**Node {{MapRoute|L|red}} has 100% routing to boss, while {{MapRoute|H|red}} has 90%.
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**Dealing with [[Harbor Princess]] is slightly easier as your CA(V) can carry {{EquipmentLink|Type 3 Shell|Type 3 Shell Kai|text=AA Shells}} to damage her.
 +
 
 +
|-|Lightest Fleet=
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*'''3DD, 1CL, 2CVL'''  
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*Route = {{MapRoute|D|red|H|red|N|red}}
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**A Light Fleet Composition which takes the shortest path to the boss. Since you'll be limited to light ships, you will need to depend on Nuke set-ups to effectively fight the installation boss. You can also opt to use CVLs equipped with anti-installation Bombers if you wish for additional assistance taking out the installation.  
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***Keep in mind though it is not entirely necessary to kill the boss for this map.
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|-|Light Fleet=
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*1CL, 1AV, 2CVL, 2DD (Fast)
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*Route = {{MapRoute|A|red|B|green|G|red|H|red|N|red}}
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**Goes through the resource node that yields fuel, but there is a chance of off-routing to Node {{MapRoute|I|red}} instead of going to {{MapRoute|H|red}}.
 +
 
 +
|-|Heaviest Fleet=
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*1(F)BB(V), 2CV(B), 1CA(V), 2DD
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**Heaviest possible fleet, but has random routing across the map (You will always start at Node {{MapRoute|C|red}} though).
 +
</tabber>
 +
 
 +
 
 +
===Fuel / Bauxite Farming===
 +
It is possible to use this map to farm both fuel and bauxite. However, you need to use either an '''AV''' or '''AO''' and face off against mixed SSs and a cruiser-based surface fleet before being able to get the said resources.
 +
*'''1AV/AO, 1CL, 2DD, 2CLT (Fast)'''
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*Routes = {{MapRoute|A|red|B|green|G|red|J|green}}
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**Node {{MapRoute|A|red}} shouldn't present much difficulty, however, node {{MapRoute|G|red}} with its flagship CAs, CLs, and Late model DDs may present a possible challenge to survive.
 +
**AV, CLTs, and CLs carrying {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine}} can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the Otorp attack, to minimize damage taken.
 +
**Sow AV/AO needs {{EquipmentLink|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers}} to help with [[Improving Ship Speed]] so that the entire fleet is fast and avoid Node {{MapRoute|E|purple}} to prevent additional ammo lost.
 +
*Due to the danger this path has, bringing {{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Crafts}} to gain extra resource is optional, but not recommended.
 +
 
    
===Nodes And Enemy Encounters===
 
===Nodes And Enemy Encounters===
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