- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Early Spring 2024 Event/E-1/Sandbox
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Early Spring 2024 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branching Table
E-1 Branching Rules (Start Points) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
| |
3 |
|
E-1 Branching Rules ▼/▲ | ||
---|---|---|
Nodes | Rules | |
2 |
I |
|
N |
| |
A |
B |
Active Branching |
D | ||
B |
C |
|
W |
| |
D |
E |
|
J |
| |
K |
| |
F |
G |
Active Branching |
H | ||
I |
D |
Active Branching |
N1 | ||
K |
L |
|
M |
| |
R |
R1 |
|
R2 |
| |
R2 |
S |
|
T |
| |
S |
T |
|
U |
| |
W |
R |
??? |
R2 |
??? |
* = Rule under review
? = Ship type/amount under review
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
??
Equipment Bonuses
??
Debuff
??
Dark's Initial Guide (Day 1 Guide)
Map Overview
E1 is a single fleet, two-phase map consisting of one transport and one boss phase.
- 1 LBAS is available to sortie on this map
- This map uses 3 locks:
The use of AGDP AGDP on CV(B/L), Ise-class Kai Ni, and Akitsu Maru Kai, is required to sortie these ships on the 2nd part of the map (the right / North side).
Phase 0.5: Unlock The Transport Node
The following steps have to be performed to unlock the transport phase.
C | G | H | |
---|---|---|---|
Hard | S | S | S |
Medium | ? | ? | ? |
Easy | ? | ? | ? |
Casual | ? | ? | ? |
Any fleet composition can reach those nodes.
- Single Fleet: 0-1 XX, 1 CL, 3-5 DD
- Route: 1 A D E F G
- The XX is not mandatory and not recommended unless facing too much trouble against this node. It can be any ship.
- LBAS range: 6
- ASW is required to secure the S rank, with several ships that should utilize OASW.
- It is recommended to send LBAS to the respective nodes to secure the S rank.
Phase 1: Transport Supplies
Phase 1 is a "Transport Operation", with the particularity of not having any boss node following the TP node.
- This means that as soon as the TP node is reached, the TP points are counted.
- Single Fleet: 1-6 SS(V)
- Route: 2 I N1 N2 O P Q
- This method is safer and cheaper than the surface fleet, but way slower.
- It is possible to send just 1 Submarine to the node, but this will take significantly longer.
- Do note that submarines will be in high demand throughout this event and may be saved for other tags.
- This method is safer and cheaper than the surface fleet, but way slower.
- As many Landing Craft, Drum Canisters, and Amphibious Tanks should be utilised in the fleet.
- ASW LBAS can be utilized on N1 and N2 (range 3).
- If any ship is taiha on O, is is possible to continue to Q as there will be no battle afterward.
- There is no LoS check on this phase.
- Using AACI is not necessary here.
Phase 1.5: Unlock The North Portion
The following steps have to be performed to unlock the boss phase:
M | T | R1 | |
---|---|---|---|
Hard | S x2 | S x2 | AS |
Medium | ? | ? | ? |
Easy | ? | ? | ? |
Casual | ? | ? | ? |
- Single Fleet: 0-1 XX, 1 CL, 3-5 DD
- Route: 1 A D K M
- The XX is not mandatory and not recommended unless facing too much trouble against this node. It can be any ship.
- Bringing ASW is advised to pass through node K.
- The use of AACI is recommended.
AP | AS | AS+ | |
---|---|---|---|
Hard | 675 | 338 | 150 |
Medium | 130 | 293 | 585 |
Easy | ? | ? | ? |
Casual | ? | ? | ? |
- Single Fleet: 0-1 CV(B/L), 0-2 CA(V), 1-2 CL, 1-3 DD, SLOW
- Route: 1 A B C R R1 R2 S T
- LBAS range: 6
- AD/AP for is 151/338 on HARD
- This comp should be able to accomplish both objectives in the same sortie.
- If the fleet is Fast, it will skip node R1.
- Bringing ASW is advised to pass through node B, B, and R.
- The use of AACI is recommended.
- It is recommended to send LBAS to the respective nodes to help secure the S rank.
- The use of AGDP AGDP on CV(B/L), Ise-class Kai Ni, and Akitsu Maru Kai is required to sortie on this part.
Phase 2: Submerge The Heavy Cruiser Princess
- Single Fleet: 0-1 FBB, 0-1 CV(L), 0-2 CA(V), 1-2 CL, 0-1 CLT, 1-2 DD
- Route: V W R2 S T X
- Carriers must equip an AGDP AGDP.
- Single Fleet: 1 FBB, 1 CA(V), 1 CL, 3 DD, FAST
- Route: A B W R2 S T X
- Alternative Fleet for if no Arctic Gear & Deck Personnel is available to be used on CV(L).
- LBAS Range: 6 to X.
- No airpower during the chipping phase.
- AD/AP: 36/71 on LD HARD
- The use of AACI is recommended.
- Boss Support expeditions are recommended for Last Dance.
- The use of AGDP AGDP on CV(B/L), Ise-class Kai Ni, and Akitsu Maru Kai is required to sortie on this part.