• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Difference between revisions of "World 1/1-5"

From Kancolle Wiki
Jump to navigation Jump to search
(→‎Tips: Recommend Line Abreast for people that haven't paid attention to formations yet because world 1)
Line 51: Line 51:
  
 
===Tips===
 
===Tips===
Clearing this map gives you '''75 points''' and a '''medal'''. At the beginning of each month, the boss HP bar will be reset, thus allowing you to obtain the medal and bonus points again.
+
Clearing this map gives you '''75 [[Ranking]] points''' and a '''[[medal]]'''.  
*Unlike quests, the time limit for all Extra Operation is 11:59 PM JST on the last day of the month. Defeating the enemy flagship after the time limit will not count towards either the previous month or the next month.
+
At the beginning of each month, the boss HP bar will be reset, thus allowing you to obtain a medal and points each month.
 +
*Unlike quests, the time limit for all ''Extra Operation'' is '''11:59 PM JST''' on the last day of the month. Defeating the enemy flagship after the time limit will not count towards either the previous month or the next month.
 
*If the HP bar did not reset for you, re-logging into the game typically will fix the problem.
 
*If the HP bar did not reset for you, re-logging into the game typically will fix the problem.
 
*Enemy fleets along the route to boss are composed purely of submarines.
 
*Enemy fleets along the route to boss are composed purely of submarines.
 
**Always use [[Combat#Formation_Selection|Line Abreast]] against SS.
 
**Always use [[Combat#Formation_Selection|Line Abreast]] against SS.
**At various HQ level thresholds, enemy compositions will increase in difficulty, but if you train a fleet of Destroyers, Light Cruisers and Escorts and maintain strong ASW equipment it should be manageable.
+
**At various HQ level thresholds, enemy compositions will increase in difficulty, but if you train a fleet of DD, CL, and DE, and also maintain strong ASW equipment, this should be manageable.
***Using [[Isuzu|Isuzu Kai Ni]] or any DD/CL that has ASW stats that go over 100, or DE that has an ASW of 60 or higher will allow them to perform a [[Combat/Opening Anti-Submarine Warfare|OASW attack]], which can be very helpful on this map. It can easily turn this map to your advantage for the most part.
+
*Using DDs and CLs that have an ASW stat over 100, DEs that have an ASW stat over 60, or Ships with native OASW, will allow them to perform a [[OASW]] attack, which is very helpful on this map.
+
See [[Combat#Anti-Sub_Warfare]] and [[OASW]] for more general information about Anty-Submarine Warfare.
<br/>'''Recommended Fleet'''
 
*'''1CVL, 1 BBV, 2 DD/CL''' - recommended for beginners.
 
**Equipping the Saiun to the CVL will minimize the chance of <span style="color:red">Crossing the T - Disadvantage</span>
 
**At least 1 BBV is highly recommended as it is capable of performing ASW while also granting you a second shelling phase.
 
*If you happen to own [[Taiyou]], she is highly recommended for this map as she's the only light carrier capable of fighting submarines efficiently.
 
**At Kai, she's capable of [[Combat#Anti-Sub_Warfare|Preemptive ASW attack]] using any ASW plane, making her the most resourceful light carrier to take out submarines on that map.
 
** If you do not own [[Taiyou]], any other CVL can work, but their damage output will be limited in comparison to her's.
 
* 2-4 DD/DE, 0-2 CL capable of [[Combat#Anti-Sub_Warfare|Preemptive ASW attack]] is recommended for experienced players since the DD and CL will be able to perform two rounds of ASW attacks without the need for a BBV (useful if you want to save your resources).
 
**Do not use more than 2 CL (CT and CLT don't count as CLs) in your composition if you are attempting the above set-up, or you ''will'' get routed to I.
 
*DE can be used in place of DDs for this map and are economically efficient for your resources in the process.
 
**A full fleet of 4 DE will take a slightly different path (with easier sub enemies) over other compositions, but will still reach the boss node
 
  
<br/>'''Sparkling'''
+
 
*This map can now also double for [[Morale_and_Fatigue#Running_1-5|Flagship Sparkling]] for any DD / CL, preferably with [[Combat#Anti-Sub_Warfare|Preemptive ASW attack]].
+
===Recommended Fleet===
*Recommended Sparkling Fleet: 1 DD/CL with ASW equipment ([[Combat#Anti-Sub_Warfare|Preemptive ASW attack]] is preferred, but not essential) as Flagship + 2-3 throwaway LV 1 DDs + Any other throwaway ships
+
*1CVL, 1BBV, 2DD/CL (recommended for beginners)
**By doing this, you can basically sparkle your DD while taking far less damage, aside from the occasional bad targeting roll.
+
*Route = {{MapRoute|A|red|D|red|F|red|G|blue|J|red}}
**Critically, this leveling method works best '''after''' level 80, as throwaway destroyers without ASW equipment are unable to defeat the armor of the most subs on the map, guaranteeing your flag an MVP.
+
**Equipping a Saiun to the CVL will minimize the chance of <span style="color:red">Red T</span> Disadvantage.
**Most importantly, by covering three nodes, you gain far more morale per node than you would from sparkling at 1-1.
+
**At least 1 BBV is recommended as it is capable of performing ASW while also granting you a second shelling phase.
** If you plan to use throwaway DDs, be sure to not use DDs you plan to keep/train since you are likely to choose to scrap them afterward the sparkling process.
+
*If you happen to own a CVE (ASW CVL), it is highly recommended for this map as they are CVLs capable of fighting submarines efficiently.
 +
**See [[OASW]] for more detail on how they work.
 +
 
 +
 
 +
*'''2-4DD/DE, 0-2CL'''
 +
*Route = {{MapRoute|A|red|D|red|F|red|G|blue|J|red}}
 +
*The use [[OASW]] capable ships is highly recommended since the ships will be able to perform two rounds of ASW attacks, with one before any enemy SS opening torpedo attack.
 +
 
 +
 
 +
*'''4DE'''
 +
*Route = {{MapRoute|A|red|D|red|E|red|J|red}}
 +
*DEs are economically efficient for your resources in the process.
 +
**The path here has easier SS enemies over other compositions, and will still reach the boss node.
 +
 
 +
 
 +
===Sparkling===
 +
This map can now also double for [[Morale_and_Fatigue#Running_1-5|Flagship Sparkling]] for any DD, CL, or DE, preferably with [[OASW]].
 +
*Recommended Sparkling Fleet:  
 +
**1DD/CL, ASW focused ([[OASW]] is preferred, but not essential), as Flagship, and 2 to 3 throwaway LV 1 DDs.
 +
**By doing this, you can basically sparkle your Flagship while taking far less damage, aside from the occasional bad targeting roll.
 +
**Critically, this leveling method works best '''after''' LV 80, as throwaway destroyers without ASW equipment are unable to defeat the armor of the most subs on the map, guaranteeing your flag an MVP.
 +
**Most importantly, by covering three nodes, you gain far more morale per node than you would from sparkling at [[1-1]].
 +
**If you plan to use throwaway DDs, be sure to not use DDs you plan to keep/train since you are likely to choose to scrap them afterward.
  
 
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===

Revision as of 15:32, 4 January 2022

World 1-5: 【Extra Operation】 鎮守府近海 Seas Near the Naval Base

Strategy Name
鎮守府近海対潜哨戒 (Anti-submarine Patrol in Seas Near the Naval Base)
Difficulty
☆ ☆ ☆ ☆ ☆
Item
None
Strategy Content
なるべく小編成の対潜哨戒部隊を編成し、鎮守府近海に出没する敵潜水艦を捜索。これを捕捉制圧、近海の安全な航行を実現せよ!
Form a small anti-submarine patrol fleet, discover and suppress the enemy submarines deployed in seas near the naval base!

Stage Guide

1-5 Branching Rules
Nodes Rules
D
E
  • Meet ANY of the following to go to E
    • Fleet only contains DEs
    • Fleet contains AO
    • Amount of ships in fleet = 1
  • If Amount of ships in fleet ≥ 5 (Overrides E node branching)
    • Go to F if fleet also contains SS(V)
    • Otherwise, random routing
  • Otherwise, go to F
F
E
C
  • Go to C if the amount of ships in fleet ≥ 5
  • Go to J if fleet only contains DE
  • Otherwise, C
J
C
B
  • Meet ANY of the following to go to J
    • Fleet only contains DE
    • Amount of ships in fleet ≤ 4 and DD+DE ≥ 2
  • Random if amount of ships in fleet ≤ 4, fleet contains AO and DD+DE ≤ 1
  • Otherwise, B
J
F
G
  • Meet ALL of the following requirements:
    • No (F)BB (BBV does not count)
    • No SS(V)
    • No CV(B)
    • Amount of CVL ≤ 1
    • Amount of CL ≤ 2
I
  • Do not meet the requirements to go to G.
G
H
  • Amount of ships in fleet is ≥ 5
J
  • Amount of ships in fleet is ≤ 4


Tips

Clearing this map gives you 75 Ranking points and a medal. At the beginning of each month, the boss HP bar will be reset, thus allowing you to obtain a medal and points each month.

  • Unlike quests, the time limit for all Extra Operation is 11:59 PM JST on the last day of the month. Defeating the enemy flagship after the time limit will not count towards either the previous month or the next month.
  • If the HP bar did not reset for you, re-logging into the game typically will fix the problem.
  • Enemy fleets along the route to boss are composed purely of submarines.
    • Always use Line Abreast against SS.
    • At various HQ level thresholds, enemy compositions will increase in difficulty, but if you train a fleet of DD, CL, and DE, and also maintain strong ASW equipment, this should be manageable.
  • Using DDs and CLs that have an ASW stat over 100, DEs that have an ASW stat over 60, or Ships with native OASW, will allow them to perform a OASW attack, which is very helpful on this map.

See Combat#Anti-Sub_Warfare and OASW for more general information about Anty-Submarine Warfare.


Recommended Fleet

  • 1CVL, 1BBV, 2DD/CL (recommended for beginners)
  • Route = A D F G J
    • Equipping a Saiun to the CVL will minimize the chance of Red T Disadvantage.
    • At least 1 BBV is recommended as it is capable of performing ASW while also granting you a second shelling phase.
  • If you happen to own a CVE (ASW CVL), it is highly recommended for this map as they are CVLs capable of fighting submarines efficiently.
    • See OASW for more detail on how they work.


  • 2-4DD/DE, 0-2CL
  • Route = A D F G J
  • The use OASW capable ships is highly recommended since the ships will be able to perform two rounds of ASW attacks, with one before any enemy SS opening torpedo attack.


  • 4DE
  • Route = A D E J
  • DEs are economically efficient for your resources in the process.
    • The path here has easier SS enemies over other compositions, and will still reach the boss node.


Sparkling

This map can now also double for Flagship Sparkling for any DD, CL, or DE, preferably with OASW.

  • Recommended Sparkling Fleet:
    • 1DD/CL, ASW focused (OASW is preferred, but not essential), as Flagship, and 2 to 3 throwaway LV 1 DDs.
    • By doing this, you can basically sparkle your Flagship while taking far less damage, aside from the occasional bad targeting roll.
    • Critically, this leveling method works best after LV 80, as throwaway destroyers without ASW equipment are unable to defeat the armor of the most subs on the map, guaranteeing your flag an MVP.
    • Most importantly, by covering three nodes, you gain far more morale per node than you would from sparkling at 1-1.
    • If you plan to use throwaway DDs, be sure to not use DDs you plan to keep/train since you are likely to choose to scrap them afterward.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
敵偵察潜水艦
Pattern 1 Submarine Ka-Class
Formation 4: Echelon
Pattern 2 Submarine Ka-Class elite
Formation 4: Echelon
Pattern 3 Submarine Ka-Class eliteSubmarine Ka-Class
Formation 4: Echelon
Pattern 4 Submarine Ka-ClassSubmarine Ka-ClassSubmarine Ka-Class
Formation 4: Echelon
Pattern 5 Submarine Ka-Class eliteSubmarine Ka-ClassSubmarine Ka-Class
Formation 4: Echelon
Pattern 6 Submarine Ka-ClassSubmarine Ka-Class
Formation 4: Echelon
B
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
C
敵通商破壊高速水上艦隊 A群
Pattern 1 Light Cruiser Ho-Class flagshipDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-ClassDestroyer I-Class
Formation 1: Line Ahead
Pattern 2 Light Cruiser He-Class flagshipTorpedo Cruiser Chi-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
Formation 1: Line Ahead
Pattern 3 Light Cruiser Ho-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-Class
Formation 1: Line Ahead
Pattern 4 Light Cruiser He-Class flagshipTorpedo Cruiser Chi-Class flagshipDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-Class
Formation 1: Line Ahead
Pattern 5 Light Cruiser He-Class flagshipTorpedo Cruiser Chi-Class flagshipTorpedo Cruiser Chi-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
Formation 1: Line Ahead
Pattern 6 Light Cruiser He-Class flagshipTorpedo Cruiser Chi-Class flagshipTorpedo Cruiser Chi-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late Model
Formation 1: Line Ahead
D
敵潜水艦隊B群
Pattern 1 Submarine Ka-Class eliteSubmarine Ka-Class elite
Formation 4: Echelon
Pattern 2 Submarine Yo-Class eliteSubmarine Ka-ClassSubmarine Ka-Class
Formation 4: Echelon
Pattern 3 Submarine Yo-Class eliteSubmarine Yo-Class elite
Formation 4: Echelon
Pattern 4 Submarine Yo-Class eliteSubmarine Yo-ClassSubmarine Yo-Class
Formation 4: Echelon
Pattern 5 Submarine Ka-ClassSubmarine Ka-Class
Formation 4: Echelon
Pattern 6 Submarine Ka-Class eliteSubmarine Ka-ClassSubmarine Ka-Class
Formation 4: Echelon
E
敵潜水艦隊C群
Pattern 1 Submarine Ka-Class eliteSubmarine Ka-ClassSubmarine Ka-Class
Formation 4: Echelon
Pattern 2 Submarine Yo-Class eliteSubmarine Ka-Class eliteSubmarine Ka-Class elite
Formation 4: Echelon
Pattern 3 Submarine Ka-Class eliteSubmarine Ka-Class eliteSubmarine Ka-Class
Formation 4: Echelon
Pattern 4 Submarine Ka-Class eliteSubmarine Ka-Class eliteSubmarine Ka-Class elite
Formation 4: Echelon
Pattern 5 Submarine Ka-ClassSubmarine Ka-ClassSubmarine Ka-Class
Formation 4: Echelon
Pattern 6 Submarine Yo-ClassSubmarine Ka-ClassSubmarine Ka-Class
Formation 4: Echelon
F
敵潜水艦隊A群
Pattern 1 Submarine Yo-Class eliteSubmarine Ka-Class eliteSubmarine Ka-ClassSubmarine Ka-Class
Formation 4: Echelon
Pattern 2 Submarine Yo-Class eliteSubmarine Ka-ClassSubmarine Ka-ClassSubmarine Ka-Class
Formation 4: Echelon
Pattern 3 Submarine Yo-Class eliteSubmarine Ka-Class eliteSubmarine Ka-Class eliteSubmarine Ka-Class elite
Formation 4: Echelon
Pattern 4 Submarine Yo-Class eliteSubmarine Ka-Class eliteSubmarine Ka-Class eliteSubmarine Ka-Class
Formation 4: Echelon
Pattern 5 Submarine Yo-ClassSubmarine Ka-ClassSubmarine Ka-Class
Formation 4: Echelon
Pattern 6 Submarine Yo-Class eliteSubmarine Ka-ClassSubmarine Ka-Class
Formation 4: Echelon
G
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
H
敵通商破壊高速水上艦隊 B群
Pattern 1 Light Cruiser Ho-Class flagshipDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-ClassDestroyer I-Class
Formation 1: Line Ahead
Pattern 2 Light Cruiser He-Class flagshipTorpedo Cruiser Chi-Class flagshipDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-Class
Formation 1: Line Ahead
Pattern 3 Light Cruiser Ho-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-Class
Formation 1: Line Ahead
Pattern 4 Light Cruiser He-Class flagshipTorpedo Cruiser Chi-Class flagshipTorpedo Cruiser Chi-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
Formation 1: Line Ahead
Pattern 5 Light Cruiser He-Class flagshipTorpedo Cruiser Chi-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
Formation 1: Line Ahead
Pattern 6 Light Cruiser He-Class flagshipTorpedo Cruiser Chi-Class flagshipTorpedo Cruiser Chi-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late Model
Formation 1: Line Ahead
I
敵侵攻機動部隊
Pattern 1 Light Carrier Nu-Class eliteLight Cruiser He-Class flagshipDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-Class
Formation 3: Diamond
AP:16
AS:36
AS+:72
Pattern 2 Standard Carrier Wo-Class flagshipLight Cruiser He-Class flagshipDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-Class
Formation 3: Diamond
AP:19
AS:42
AS+:84
Pattern 3 Light Carrier Nu-Class flagshipLight Cruiser He-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
Formation 3: Diamond
AP:16
AS:35
AS+:69
Pattern 4 Standard Carrier Wo-Class flagshipLight Cruiser He-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
Formation 3: Diamond
AP:19
AS:42
AS+:84
Pattern 5 Light Carrier Nu-Class flagshipLight Cruiser He-Class flagshipDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-Class
Formation 3: Diamond
AP:16
AS:35
AS+:69
Pattern 6 Standard Carrier Wo-Class flagshipLight Cruiser He-Class flagshipLight Cruiser He-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late Model
Formation 3: Diamond
AP:19
AS:42
AS+:84
J
敵通商破壊主力潜水艦隊
Pattern 1 Submarine Yo-Class flagshipSubmarine Ka-ClassSubmarine Ka-ClassSubmarine Ka-Class
Formation 4: Echelon
Pattern 2 Submarine Yo-Class flagshipSubmarine Yo-Class eliteSubmarine Ka-ClassSubmarine Ka-Class
Formation 4: Echelon
Pattern 3 Submarine So-Class flagshipSubmarine Yo-Class eliteSubmarine Ka-ClassSubmarine Ka-Class
Formation 4: Echelon
Pattern 4 Submarine So-Class flagshipSubmarine Yo-Class eliteSubmarine Yo-Class eliteSubmarine Ka-Class
Formation 4: Echelon
Pattern 5 Submarine Yo-Class flagshipSubmarine Ka-ClassSubmarine Ka-Class
Formation 4: Echelon
Pattern 6 Submarine Yo-Class eliteSubmarine Ka-ClassSubmarine Ka-Class
Formation 4: Echelon
Pattern 7 Submarine Ka-Class eliteSubmarine Ka-ClassSubmarine Ka-Class
Formation 4: Echelon

World 1/1-5/Drop list


Notes

  • AkashiAkashi drops for those who are HQ40+. She only drops in 1-5 if you currently do not have AkashiAkashi, meaning that you cannot get duplicates this way.