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Difference between revisions of "World 1/1-3"

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*Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}
 
*Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}
  
*Having {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}, {{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Crafts}}, and {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} equipped on your ships will increase your fuel gain.
+
*Having {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}, [[:Category:Landing_Craft|Landing Craft]], and {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} equipped on your ships will increase your fuel gain.
 
**Only having those equipments in your fleet is a viable way to farm.
 
**Only having those equipments in your fleet is a viable way to farm.
 
**[[Luigi Torelli]] is recommended if you don't have enough {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} for your SS(V), since she can equip {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}.
 
**[[Luigi Torelli]] is recommended if you don't have enough {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} for your SS(V), since she can equip {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}.

Revision as of 09:58, 20 March 2022

World 1-3: 製油所地帯沿岸 Coastal Refinery Zone

Strategy Name
海上護衛作戦 (Maritime Escort Operation)
Difficulty
☆ ☆
Item
Fuel
Strategy Content
製油所地帯沿岸部の海上輸送ラインを防衛せよ!
Protect the supply lines around our coastal refineries!

Stage Guide

1-3 Branching Rules
Nodes Rules
Start
A
  • Go to A if fleet contains AO or AV
  • Go to C if fleet contains CV(L)
  • Otherwise, random routing
C
A
D
  • Meet ANY of the following to go to D
    • Fleet contains AO
    • DE ≥ 4
  • Go to E if fleet only contains SS(V)
  • 80% to D if fleet contains AV and DD+DE ≥ 4
  • Otherwise, random routing
E
F
H
  • Go to H if fleet contains any CV(B), slow BBs (BBV doesn't count)
  • Meet ANY of the following to go to J
    • DD ≥ 4
    • Fleet contains CL and DD+DE ≥ 4
  • Otherwise, random routing (The more CV(L/B) you bring, the higher chance you will go to node H)
J
H
G
  • Go to G if fleet contains AO
  • Go to J if fleet contains CL and DD ≥ 2, or fleet contains AV
  • Otherwise
    • If DD ≥ 3, random routing (Very small chance for I)
    • If DD ≤ 2, random routing (Very small chance for G)
I
J


Recommended Fleet

2XX, 4DD(XX can't be any heavy ships such as (F)BB or CV, BBV and CVL are fine though)

  • guarantees F J branching

Oil Refinery Farming

The Oil Refinery area is a hot spot for farming fuel Fuel. As such Node D of this map now serves as a major area to farm for fuel.

  • Kamoi/Souya, 4-5DD, 0-1SS(V)
  • 1AV, 4-5DD, 0-1SS(V) (if you don't have any AO)
  • Route = A D B E
  • Having DrumsDrum Canister (Transport Use), Landing Craft, and TanksSpecial Type 2 Amphibious Tank equipped on your ships will increase your fuel gain.
    • Only having those equipments in your fleet is a viable way to farm.
    • Luigi Torelli is recommended if you don't have enough TanksSpecial Type 2 Amphibious Tank for your SS(V), since she can equip DrumsDrum Canister (Transport Use).
  • You will only have around 80% of reaching node D if you are using the AV comp. Fleets containing AO such as Kamoi or Souya, however, will guarantee node D instead.
  • Node D will provide you with with a base amount of 10/15/20 Fuel.
    • In addition to this, each Drum Canister and Landing Craft/Amphibious Vehicle in your fleet will give the following bonuses:
      • +2 Fuel per Drum Canister
      • +3 Fuel per Landing Craft/Amphibious Vehicle
    • With enough Drum Canister and Landing Craft/Amphibious Vehicle it can become possible to gain a large amount of resources if you make constant trips to this spot.
    • Once you complete your first battle, "retreat" to your base and refuel your fleet before going back out again.
  • If done correctly, this can result in an alarming fuel gain that can end up possibly surpassing any fuel base expedition making this become the ideal location to farm for fuel.
  • Using "cheap" ships to refuel in your fleet (such as Kamikaze-class and Mutsuki-class) can reduce your fuel consumption and so increase your overall farming.
  • You can alternatively use throwaway DDs with DrumsDrum Canister (Transport Use), so you can never refuel/use them until they are critically damaged, and them and scrap them to same on resources (don't forget to swap their drums with the new ones before doing it).

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
B
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
C
敵前衛艦隊
Enemy Vanguard Fleet
Pattern 1 Light Cruiser He-ClassDestroyer Ha-ClassDestroyer Ha-Class
Formation 1: Line Ahead
Pattern 2 Light Cruiser He-ClassDestroyer Ha-ClassDestroyer Ro-ClassDestroyer Ro-Class
Formation 1: Line Ahead
Pattern 3 Light Cruiser Ho-ClassDestroyer Ro-ClassDestroyer Ro-Class
Formation 1: Line Ahead
Pattern 4 Light Cruiser Ho-ClassDestroyer I-ClassDestroyer I-Class
Formation 1: Line Ahead
Pattern 5 Light Cruiser He-ClassDestroyer Ro-ClassDestroyer Ro-Class
Formation 1: Line Ahead
Pattern 6 Light Cruiser Ho-ClassDestroyer Ha-ClassDestroyer Ha-Class
Formation 1: Line Ahead
D
Resource Node
Pattern 1Fuel + 10 20
E
敵前衛艦隊
Enemy Vanguard Fleet
Pattern 1 Light Cruiser He-ClassDestroyer Ha-ClassDestroyer Ro-ClassDestroyer Ro-Class
Formation 1: Line Ahead
Pattern 2 Light Cruiser He-ClassDestroyer Ha-ClassDestroyer Ha-Class
Formation 1: Line Ahead
Pattern 3 Light Cruiser He-ClassDestroyer Ro-ClassDestroyer Ro-Class
Formation 1: Line Ahead
Pattern 4 Light Cruiser Ho-ClassDestroyer Ha-ClassDestroyer Ha-Class
Formation 1: Line Ahead
Pattern 5 Light Cruiser Ho-ClassDestroyer I-ClassDestroyer I-Class
Formation 1: Line Ahead
Pattern 6 Light Cruiser Ho-ClassDestroyer Ro-ClassDestroyer Ro-Class
Formation 1: Line Ahead
F
敵支援艦隊
Enemy Support Fleet
Pattern 1 Heavy Cruiser Ri-ClassDestroyer Ro-ClassDestroyer Ro-ClassDestroyer Ro-Class
Formation 2: Double Line
Formation 1: Line Ahead
Pattern 2 Heavy Cruiser Ri-ClassHeavy Cruiser Ri-ClassDestroyer Ro-ClassDestroyer Ro-Class
Formation 1: Line Ahead
Formation 2: Double Line
Pattern 3 Heavy Cruiser Ri-ClassTorpedo Cruiser Chi-ClassDestroyer Ro-ClassDestroyer Ro-Class
Formation 2: Double Line
Formation 1: Line Ahead
Pattern 4 Heavy Cruiser Ri-ClassDestroyer I-ClassDestroyer I-ClassDestroyer I-Class
Formation 2: Double Line
Formation 1: Line Ahead
G
Resource Node
Pattern 1Fuel + ?
H
Maelstrom Node
Pattern 1Ammo - ?
I
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
J
敵主力艦隊
Main Enemy Fleet
Pattern 1 Battleship Ru-ClassTorpedo Cruiser Chi-ClassLight Cruiser He-ClassDestroyer Ro-ClassDestroyer Ro-Class
Formation 1: Line Ahead
Formation 2: Double Line
Pattern 2 Battleship Ru-ClassTorpedo Cruiser Chi-ClassLight Cruiser He-ClassDestroyer I-ClassDestroyer I-Class
Formation 1: Line Ahead
Formation 2: Double Line
Pattern 3 Battleship Ru-ClassLight Cruiser He-ClassDestroyer I-ClassDestroyer I-ClassDestroyer I-Class
Formation 1: Line Ahead
Formation 2: Double Line

World 1/1-3/Drop list