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Difference between revisions of "User:Grunilg/Fall 2019 Post-Event Survey"

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===Page 3===
 
===Page 3===
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Page 3 will be dealing with '''E1''', which had us killing Supply Depot Hime for starters while introducing us to the new He-Class Kai in P2. Not really much to say here to be honest, only a minor disagreement for Hard Mode players wanting a better reward.
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===Page 4===
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'''E2''' had us deal with the Heavy Cruiser Princess with the option of unlocking a shortcut, which skipped one air raid, but needed a lighter fleet to facilitate its usage. Only 28% took this option, which is a bit lower than routing on KCNav [http://kc.piro.moe/nav/#/46-2?nodes=R&showMapBackground=false yields with a query] (about 30,4%).
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The map was generally received as easy and the rewards were deemed appropriate. I have to wonder what the 47 people hoping for better Hard Rewards were expecting beyond the best SONAR in the game currently.
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===Page 5===
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'''E3''' was our first introduction to the new Ne-Class Kai. Part 1 of this map containing the new enemy was deemed harder than the second part boss. Most people cleared it with a Surface Task Force, but a sizable amount preferred a shorter Route and went with a TCF instead.
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In general, the Rewards were considered appropriate, but not few found the new light cruiser guns lacking.
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===Page 6===
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'''E4''' was the final Main Operation. Transport Phase followed by chipping, followed by Debuff and Last Dance. It's also the only (E1P1 doesn't count) Main Operation with Friend Fleets. The majority did not utilize them here though.
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Part 1 was considered to be of easy to medium difficulty, and the Debuff for LD has been utilized by most Players.
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However, it appears that 13 Individuals (or 2,6%) were incapable of completing the Debuff because of a very recent mechanic (High Altitude Air Raids), which can currently only be countered by ranking and event-exclusive Equipment.
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Part 2 allowed us to take an Auxiliary Ship to the Boss to allow for advantageous Routing (heavier fleet) and On-Route Repairs. Akashi was the favoured choice for this Operation. This Phase was mostly received as alright, but the hard perception made a significant advance here.
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The rewards were deemed appropriate, but it seems that a craving for something more than a Cruiser Gun was prelevant. Well, and Easy players did not even get one and probably wished they got one.
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===Page 7===
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'''E5'''

Revision as of 18:57, 20 January 2020

Event Recap

Introduction

Hello everyone,

this Wikipage will be serving as means to present the Results of the Fall 2019 Post-Event Survey, as I feel that Reddit is a bad platform to convey both Text and Images as Part of the same contribution.

A total of 503 Surveys have been filled out and I am very grateful for everyone that participated, as well as those who spread it in their various communities. Submissions have been closed as of 2020/17/1 15:34 CET.

I will be presenting my own analysis shortly, but to those interested, you can download the raw CSV containing all the questions and answers here (link). If you just want a quick and dirty, uncommented look at what google survey spews out, you can take a look at this imgur-gallery. (link)

Survey Feedback

I have received a good bit of feedback concerning the survey (some of formal/design nature, others concerning the contents), which in turn has lead me to re-evaluate some Questions:

  • Questions 41, 61: "If you did E5H, what was your reason to do so?" and "How do you feel about Friend Fleets as a mechanic as a whole?" were perceived as loaded and will therefore be omitted from my Analysis
  • Question 13: "Which of these regular enemies did give you the hardest time this Event?" by itself is rather poor as it usually is not the enemy itself posing the Problem, but rather their placement on the map (boss/preboss/first node etc.).
  • No Options concerning pre-clear farms
  • To few questions with "other:" Option with textbox to fill in
  • Reward-Evaluation Questions were outright horribly ordered
  • Question 62: "Do you think the difficulty divide between Main Operations and Extra Operations was intentional?" explicitly states that there was a difficulty divide (on my perception). While there is an Option to negate that perception, a sour aftertaste of framing remains.

Page 1

Page 1 generally had two purposes: To get the rough overview over the Event and to be able to compare how representative this survey is compared to Database and Official Data. It also allows me to filter specific Questions by Demographic later.

Let's start off with Questions 1,3,4,5,6,7,8: Event clear and the difficulties chosen on each map compared against official Data (official KC Twitter) and Database submission (Tibot Twitter). Obviously, our sample size is significantly smaller than both of those.

E1 E2 E3 E4 E5 E6
Cleared

KC: 90%
TB: N/A
SR: 99,6%

KC: 85%
TB: 96,9%
SR: 99%

KC: 83,3%
TB: 95,6%
SR: 99%

KC: 81,6%
TB: 94,7%
SR: 98,6%

KC: 77,5%
TB: 91,8%
SR: 96,6%

KC: 73,6%
TB: 84,4%
SR: 94,8%

Most Common Difficulty

(of those who cleared)

KC: H
TB: H
SR: H

KC: H
TB: H
SR: H

KC: H
TB: H
SR: H

KC: H
TB: H
SR: H

KC: E~M
TB: E~M
SR: M

KC: E~M~H
TB: E~M > H
SR: M~H

SR = Survey, TB = Tibi/Database, KC = Official KC Twitter

E1 E2 E3 E4 E5 E6
DNF 2 5 5 7 17 26
Casual 2 8 11 19 16 63
Easy 24 34 87 114 163 103
Medium 46 38 59 76 247 153
Hard 422 412 334 281 55 153
Clear Rates per Map

Conclusion: The clear rates on a per-map basis are higher than the official and DB one. This should be fairly obvious as the people filling out this Survey are more likely to have higher engagement in the game. Difficulty chosen on E5 on this survey is higher than the official tweet suggests (with Easy and Medium being equal), likewise E6 was cleared on mostly Medium and Hard in this survey instead of an even Hard-Medium-Easy split as the tweet and DB suggests (unless our Casual percentage is way higher than the official one, but all other Data suggests otherwise).

The notion of high (or long term) engagement to the Game is reinforced by Question 2: "How many Events have you participated in including this Event?", with less than 13% only having participated in 4 Events or less including this one.

F 2019 S 1.png

Page 2

Question 9: "Which one of the new Girls do you like the most?"

Ah yes, the popularity contest. I regret to inform you that most did not pick the right Answer, but overall the result is roughly analogous to the Community Poll on the Front Page of the EN Wikia (This survey has a lot more of votes though). If we were to measure popularity by Fanart (uploads on Danboorou) and compare it to our results, a certain amount of United States Navy bias might be seen in those who took the Poll (not surprising considering this is the EN/International Community).

F 2019 S 2.pngF 2019 S 3.png

Be aware of different colouring

Next up Question 10: "Which one of the new Girls do you feel will be the most useful in upcoming Events and for general use?"

This subject has been discussed pretty extensivly on various channels, but the result in this survey rather clearly states that Atlanta and her AA power is deemed to be the most useful addition to the current cast. A not insignificant amount (9%) however does think that none of the new girls are particulary useful. The addition of a new LHA was welcomed by some (8,2%), while Houston was deemed worthy by another 6,2%.

F 2019 S 4.png

The light side is covered now, so let's head for the Abyss with Question 11: "Which one of the new enemy designs did you like the most?"

Technically CV Hime Kai did get a new CG, but I did not consider the change significant enough to warrant her as an option here. The Result pretty much speaks for itself, but I'd like to personally congratulate the 91 true defenders of Humanity resisting the temptations of the Abyss.

F 2019 S 5.png

Question 12: "Which one of the new enemies do you think will make a return in the near Future?"

New Event, new Enemies, which might make a reappearance in the near future. No surprising results here either as named Princess-Grade Enemies take some more time to make a return. However, considering the prevelance of the He-Class Kai on every map starting on E1, surprisingly many thought it won't reappear in the near Future. Maybe the Ne-Class Kai was seen as a way more pressing issue here.

F 2019 S 6.png

Question 13: "Which of these regular enemies did give you the hardest time this Event?"

Yep, Ne Kai was perceived as the big bad this Event. But I want to remind you of the statement about Question 13 made in the Introduction. Sub Loli Hime making a return as major source of annoyance (24%) is hardly surprising either, and at this point we might as well get used to her being a permanent addition to final operations.

F 2019 S 7.png

Page 3

Page 3 will be dealing with E1, which had us killing Supply Depot Hime for starters while introducing us to the new He-Class Kai in P2. Not really much to say here to be honest, only a minor disagreement for Hard Mode players wanting a better reward.

Page 4

E2 had us deal with the Heavy Cruiser Princess with the option of unlocking a shortcut, which skipped one air raid, but needed a lighter fleet to facilitate its usage. Only 28% took this option, which is a bit lower than routing on KCNav yields with a query (about 30,4%).

The map was generally received as easy and the rewards were deemed appropriate. I have to wonder what the 47 people hoping for better Hard Rewards were expecting beyond the best SONAR in the game currently.

Page 5

E3 was our first introduction to the new Ne-Class Kai. Part 1 of this map containing the new enemy was deemed harder than the second part boss. Most people cleared it with a Surface Task Force, but a sizable amount preferred a shorter Route and went with a TCF instead.

In general, the Rewards were considered appropriate, but not few found the new light cruiser guns lacking.

Page 6

E4 was the final Main Operation. Transport Phase followed by chipping, followed by Debuff and Last Dance. It's also the only (E1P1 doesn't count) Main Operation with Friend Fleets. The majority did not utilize them here though.

Part 1 was considered to be of easy to medium difficulty, and the Debuff for LD has been utilized by most Players.

However, it appears that 13 Individuals (or 2,6%) were incapable of completing the Debuff because of a very recent mechanic (High Altitude Air Raids), which can currently only be countered by ranking and event-exclusive Equipment.

Part 2 allowed us to take an Auxiliary Ship to the Boss to allow for advantageous Routing (heavier fleet) and On-Route Repairs. Akashi was the favoured choice for this Operation. This Phase was mostly received as alright, but the hard perception made a significant advance here.

The rewards were deemed appropriate, but it seems that a craving for something more than a Cruiser Gun was prelevant. Well, and Easy players did not even get one and probably wished they got one.

Page 7

E5