• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
Additional info + some typo corrections
Line 97: Line 97:  
<u>Tips:</u>
 
<u>Tips:</u>
 
* Enemy have no Air Power, no fighters needed (except for boss node)
 
* Enemy have no Air Power, no fighters needed (except for boss node)
* Using CVL is recommended as it eliminates enemies that harm your SS and they can clear enemy SS in the 2<sup>nd</sup> node.
+
* Using CVL is recommended as it eliminates enemies that harm your SS and they can also clear enemy SS in the 2<sup>nd</sup> node.
 
* Do not use Seaplane Bombers as they will direct attacks from your BBV/CAV towards SS
 
* Do not use Seaplane Bombers as they will direct attacks from your BBV/CAV towards SS
 
* CLT are recommended as they are guarantee to take out an enemy as well as participate in ASW
 
* CLT are recommended as they are guarantee to take out an enemy as well as participate in ASW
 +
* Node I (Southern path) has Strong enemy BB, so it can be advisable to end sortie after one node if you go SW to node E.
 
* You may advance with a red SS if you have enough bombers to completely eliminate the enemy before shelling in the second node. There is still a chance for your SS to sink and the probability is determined by your bombers and luck. Advance at your own risk.
 
* You may advance with a red SS if you have enough bombers to completely eliminate the enemy before shelling in the second node. There is still a chance for your SS to sink and the probability is determined by your bombers and luck. Advance at your own risk.
** Node I (Southern path) has Strong enemy BB, so it can be advisable to end sortie after one node if you go SW to node E.
   
* There is a low chance of 1 CA in the first node so keep in mind that you may take some damage.
 
* There is a low chance of 1 CA in the first node so keep in mind that you may take some damage.
 
<u>Pros:</u>
 
<u>Pros:</u>
Line 155: Line 155:  
<u>Equipment:</u>
 
<u>Equipment:</u>
   −
<Insert link to equipment guide>
+
BB(V)/CA(V)/CL: Artillery Spotting Setup, consider AA Radar for auxiliary
 +
 
 +
CV: AS+ Setup
 +
 
 +
If your leveling ship is too weak to obtain MVP, use AA Cut-in setup so she won't be a complete deadweight.
    
<u>Tips:</u>
 
<u>Tips:</u>
 
* This map is good for leveling ships who have difficulty obtaining MVP, particularly CA. With high base Exp, this map is the best way for leveling those ships.
 
* This map is good for leveling ships who have difficulty obtaining MVP, particularly CA. With high base Exp, this map is the best way for leveling those ships.
 
* Considering using lower leveled CV/BB as the nodes are all pretty easy while very rewarding. This way those ships can be trained too.
 
* Considering using lower leveled CV/BB as the nodes are all pretty easy while very rewarding. This way those ships can be trained too.
* 305 Air power will reduce bauxite cost.
+
* Node H has the highest Air power of all nodes. AS+ requirements are of the following:
 +
** Pattern 1: 348
 +
** Pattern 2: 300
 +
** Pattern 3: 249
 +
For the best performance to cost ratio, configure your CV loadout to fulfill these AS+ requirements. Higher Air power means lower damage so do some experimenting on your own to find the optimal setup for you.
 
<u>Pros:</u>
 
<u>Pros:</u>
* High base ExP
+
* High base Exp
 
* Many rare drops
 
* Many rare drops
 
* Many CV/CVL drops for those AA mods
 
* Many CV/CVL drops for those AA mods
Anonymous user

Navigation menu