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− ** Node I (Southern path) has Strong enemy BB, so it can be advisable to end sortie after one node if you go SW to node E.
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Additional info + some typo corrections
<u>Tips:</u>
<u>Tips:</u>
* Enemy have no Air Power, no fighters needed (except for boss node)
* Enemy have no Air Power, no fighters needed (except for boss node)
* Using CVL is recommended as it eliminates enemies that harm your SS and they can clear enemy SS in the 2<sup>nd</sup> node.
* Using CVL is recommended as it eliminates enemies that harm your SS and they can also clear enemy SS in the 2<sup>nd</sup> node.
* Do not use Seaplane Bombers as they will direct attacks from your BBV/CAV towards SS
* Do not use Seaplane Bombers as they will direct attacks from your BBV/CAV towards SS
* CLT are recommended as they are guarantee to take out an enemy as well as participate in ASW
* CLT are recommended as they are guarantee to take out an enemy as well as participate in ASW
* Node I (Southern path) has Strong enemy BB, so it can be advisable to end sortie after one node if you go SW to node E.
* You may advance with a red SS if you have enough bombers to completely eliminate the enemy before shelling in the second node. There is still a chance for your SS to sink and the probability is determined by your bombers and luck. Advance at your own risk.
* You may advance with a red SS if you have enough bombers to completely eliminate the enemy before shelling in the second node. There is still a chance for your SS to sink and the probability is determined by your bombers and luck. Advance at your own risk.
* There is a low chance of 1 CA in the first node so keep in mind that you may take some damage.
* There is a low chance of 1 CA in the first node so keep in mind that you may take some damage.
<u>Pros:</u>
<u>Pros:</u>
<u>Equipment:</u>
<u>Equipment:</u>
BB(V)/CA(V)/CL: Artillery Spotting Setup, consider AA Radar for auxiliary
CV: AS+ Setup
If your leveling ship is too weak to obtain MVP, use AA Cut-in setup so she won't be a complete deadweight.
<u>Tips:</u>
<u>Tips:</u>
* This map is good for leveling ships who have difficulty obtaining MVP, particularly CA. With high base Exp, this map is the best way for leveling those ships.
* This map is good for leveling ships who have difficulty obtaining MVP, particularly CA. With high base Exp, this map is the best way for leveling those ships.
* Considering using lower leveled CV/BB as the nodes are all pretty easy while very rewarding. This way those ships can be trained too.
* Considering using lower leveled CV/BB as the nodes are all pretty easy while very rewarding. This way those ships can be trained too.
* 305 Air power will reduce bauxite cost.
* Node H has the highest Air power of all nodes. AS+ requirements are of the following:
** Pattern 1: 348
** Pattern 2: 300
** Pattern 3: 249
For the best performance to cost ratio, configure your CV loadout to fulfill these AS+ requirements. Higher Air power means lower damage so do some experimenting on your own to find the optimal setup for you.
<u>Pros:</u>
<u>Pros:</u>
* High base ExP
* High base Exp
* Many rare drops
* Many rare drops
* Many CV/CVL drops for those AA mods
* Many CV/CVL drops for those AA mods