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<u>Overview:</u>
 
<u>Overview:</u>
 
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[[File:4-1 Map.jpg|thumb|400x400px]]
This map is similar to 3-2 as it is a multi-purpose map that can train all types of ships. Exp is lower than 3-2 but it compensates by having 2 farmable nodes. This not only increase the rate of leveling but also helps with fatigue.
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This map is similar to 3-2 as it is a multi-purpose map that can train all types of ships. Exp is lower than 3-2 but it compensates by having 2 farmable nodes. This can increase the rate of leveling and also helps with fatigue.
    
<u>Guide:</u>
 
<u>Guide:</u>
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<u>Tips:</u>
 
<u>Tips:</u>
* Enemy have no Air Power, no fighters needed
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* Enemy have no Air Power, no fighters needed (except for boss node)
 
* Using CVL is recommended as it eliminates enemies that harm your SS and they can clear enemy SS in the 2<sup>nd</sup> node.
 
* Using CVL is recommended as it eliminates enemies that harm your SS and they can clear enemy SS in the 2<sup>nd</sup> node.
 
* Do not use Seaplane Bombers as they will direct attacks from your BBV/CAV towards SS
 
* Do not use Seaplane Bombers as they will direct attacks from your BBV/CAV towards SS
 
* CLT are recommended as they are guarantee to take out an enemy as well as participate in ASW
 
* CLT are recommended as they are guarantee to take out an enemy as well as participate in ASW
* You may advance with a red SS if you have enough bombers to completely eliminate the enemy before shelling in the second node. There is still a chance for your SS to sink and the probability is determine by the quality of your bombers. Advance at your own risk.
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* You may advance with a red SS if you have enough bombers to completely eliminate the enemy before shelling in the second node. There is still a chance for your SS to sink and the probability is determined by your bombers and luck. Advance at your own risk.
** If you are sent to I, refresh immediately
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** Node I (Southern path) has Strong enemy BB, so it can be advisable to end sortie after one node if you go SW to node E.
 
* There is a low chance of 1 CA in the first node so keep in mind that you may take some damage.
 
* There is a low chance of 1 CA in the first node so keep in mind that you may take some damage.
 
<u>Pros:</u>
 
<u>Pros:</u>
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* Slightly lower Exp than 3-2
 
* Slightly lower Exp than 3-2
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* More difficult to control MVP.
 
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'''[[World 4#World_4-3:_.E3.83.AA.E3.83.A9.E3.83.B3.E3.82.AB.E5.B3.B6.E7.A9.BA.E8.A5.B2_Bombing_of_Ri_Lanka|4-3]]''': [Base XP: '''330''', Node(s): '''3''']:
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'''[[World 4#World_4-3:_.E3.83.AA.E3.83.A9.E3.83.B3.E3.82.AB.E5.B3.B6.E7.A9.BA.E8.A5.B2_Bombing_of_Ri_Lanka|4-3]]''': [Base XP: '''330''', Node(s): 2~'''3''']:
 
<div class="mw-collapsible-content">4-3 guide(To be added)
 
<div class="mw-collapsible-content">4-3 guide(To be added)
 
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* [[Modernization]]: Improves the primary four stats of your ships.  AA tends to be difficult to modernize but also the least effective for farming xp.  Firepower and shields can help the most.  Stats gained during modernization are lost upon remodel, so typically modernization is used after the first remodel.
 
* [[Modernization]]: Improves the primary four stats of your ships.  AA tends to be difficult to modernize but also the least effective for farming xp.  Firepower and shields can help the most.  Stats gained during modernization are lost upon remodel, so typically modernization is used after the first remodel.
 
* For more experienced Admirals that do not need ships drops, leveling speed can also be increased by sortieing with maxed out ship slots so that you do not waste time getting new ships.
 
* For more experienced Admirals that do not need ships drops, leveling speed can also be increased by sortieing with maxed out ship slots so that you do not waste time getting new ships.
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* For a non-critically damaged ship close to level, it is possible to solo a node at 5-5 for D rank of 945 XP and also unlocks damaged art if not already unlocked.
    
==Other notes and tricks==
 
==Other notes and tricks==
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