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==Step 5: Unlocking the shortcut (X2 to Y6)==
 
==Step 5: Unlocking the shortcut (X2 to Y6)==
   −
In this phase, your fleet will need to complete a list of tasks in order to unlock the shortcut that will allow you you to take node Y6.
+
In this phase, your fleet will need to complete a list of tasks in order to unlock the shortcut that will allow you to go to Node Y6.
    
These tasks will include the following:
 
These tasks will include the following:
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* Recommendation: Refer to Phase 1 TCF Fleet Comp and Land base recommendation.
 
* Recommendation: Refer to Phase 1 TCF Fleet Comp and Land base recommendation.
 
<br>
 
<br>
In this phase you can focus more heavily on trying to S ranking the boss node by bringing a balance of OASW and surface combat ships. Since you'll likely kill the subs before taking out the surface ships.
+
In this phase you can focus more heavily on trying to S rank the boss node by bringing a balance of OASW and surface combat ships. Since you'll likely kill the subs before taking out the surface ships.
 
</br>
 
</br>
 
<br>
 
<br>
The Hardest ships to eliminate will be the Tsu-class flag. Which may last to night battle. The best you can do is hope you can successfully take out the ship and then achive an S rank.
+
The hardest ship to eliminate will be the Tsu-class flag, which may last to night battle. The best you can do is hope you can successfully take out the ship and then achieve an S rank.
 
|-| Node W=
 
|-| Node W=
 
* Recommendation: Refer to Phase 3 TCF Fleet Comp and Land base recommendation.
 
* Recommendation: Refer to Phase 3 TCF Fleet Comp and Land base recommendation.
 
<br>
 
<br>
In this phase you can focus more heavily on trying to S ranking the boss node by bringing both strong historicals and TCI historical.
+
In this phase you can focus more heavily on trying to S rank the boss node by bringing both strong historicals and historical TCI .
 
</br>
 
</br>
 
<br>
 
<br>
As before bring Land Base Bombing to Node U and Node W and boss support to make it easier to secure the an S rank. Be warned however that if the enemy comp appears in Vanguard formation unless you are able to successfully take out the DD in the land base and boss support, you may need to redo until you are successful.
+
As before, bring Land Base Bombing to Node U and Node W and boss support to make it easier to secure the S rank. Be warned however that if the enemy composition appears in Vanguard formation unless you are able to successfully take out the DD with land base bombing and boss support, you may need to redo until you are successful.
    
|-| Node Y2=  
 
|-| Node Y2=  
   −
* '''Recommended Fleet:''' CTF - 2 (F)BB(V), 4 CV(B) + 1 CL, 1 CLT, 4 DD (Fast optional)
+
* '''Recommended Fleet:''' CTF - 2(F)BB(V), 4CV(B) + 1CL, 1CLT, 4DD (Fast optional)
 
* '''LBAS:''' 1-2 Land Base set to Node Y2 (Range 3)
 
* '''LBAS:''' 1-2 Land Base set to Node Y2 (Range 3)
 
* '''Path:'''{{MapRoute|D|blue|C|blue|B|red|A|red|R|red|X1|blue|X2|red|Y1|red|Y2|red}} (Can bypass B with Fast Fleet)
 
* '''Path:'''{{MapRoute|D|blue|C|blue|B|red|A|red|R|red|X1|blue|X2|red|Y1|red|Y2|red}} (Can bypass B with Fast Fleet)
* Air power is need around 868 to achive AS
+
* Air power needed is around 868 to achive AS
* Node will consist of strong air power, bring enough air power the following LBAS air sweeps that you cn achive AS.
+
* Node Y2 will consist of strong air power, bring enough air power, the following LBAS air sweeps so that you can achive AS.
 
* Can be done in conjunction with Y3 and Y5.
 
* Can be done in conjunction with Y3 and Y5.
    
|-| Node Y3=
 
|-| Node Y3=
   −
* '''Recommended Fleet:''' CTF - 2 (F)BB(V), 4 CV(B) + 1 CL, 1 CLT, 4 DD (Fast Fleet)
+
* '''Recommended Fleet:''' CTF - 2(F)BB(V), 4CV(B) + 1CL, 1CLT, 4DD (Fast Fleet)
 
* '''LBAS:''' 1-2 Land Base set to Node Y3 (Range 3)
 
* '''LBAS:''' 1-2 Land Base set to Node Y3 (Range 3)
 
* '''Path:''' {{MapRoute|D|blue|C|blue|B|red|A|red|R|red|X1|blue|X2|red|Y1|red|Y2|red|Y3|red}} (Can bypass B with Fast Fleet)
 
* '''Path:''' {{MapRoute|D|blue|C|blue|B|red|A|red|R|red|X1|blue|X2|red|Y1|red|Y2|red|Y3|red}} (Can bypass B with Fast Fleet)
* Land base should consist of Fighters and Land Base Bomber
+
* Land base should consist of Fighters and one Land Base Bomber
 
* Enemy fleet will consist of a combined fleet that will have mostly Light Carriers, light cruisers and destroyers
 
* Enemy fleet will consist of a combined fleet that will have mostly Light Carriers, light cruisers and destroyers
 
* Fleet should be overall beatable if you bring good airpower and a good combat fleet
 
* Fleet should be overall beatable if you bring good airpower and a good combat fleet
 
* Speed modding will be important to conserve on resource spent trying to reach here and especially Y5.
 
* Speed modding will be important to conserve on resource spent trying to reach here and especially Y5.
* Can be done in conjunction with Y3 and Y5.
+
* Can be done in conjunction with Y2 and Y5.
* In route support is highly recommended to pass the complete the requirement.
+
* In route support is highly recommended to pass to complete the requirement.
 
|-| Node Y5=
 
|-| Node Y5=
* '''Recommended Fleet:''' CTF - 2 (F)BB(V), 4 CV(B) + 1 CL, 1 CLT, 4 DD (Fast Fleet)
+
* '''Recommended Fleet:''' CTF - 2(F)BB(V), 4CV(B) + 1CL, 1CLT, 4DD (Fast Fleet)
* '''LBAS:''' 1-2 Land Base set to Node Y5(Range 2)
+
* '''LBAS:''' 1-2 Land Base set to Node Y5 (Range 2)
 
* '''Path:''' {{MapRoute|D|blue|C|blue|B|red|A|red|R|red|X1|blue|X2|red|Y1|red|Y2|red|Y3|red|Y5|red}} (Can bypass B with Fast Fleet)
 
* '''Path:''' {{MapRoute|D|blue|C|blue|B|red|A|red|R|red|X1|blue|X2|red|Y1|red|Y2|red|Y3|red|Y5|red}} (Can bypass B with Fast Fleet)
* Land base should consist of Fighters and Land Base Bomber
+
* Land base should consist of Fighters and one Land Base Bomber
* Enemy fleet will consist of a beefed up combined fleet that will have a Standard Carrier, some Light Carriers, light cruisers and destroyers, some which will have opening torpedo capabilities.
+
* Enemy fleet will consist of a beefed up combined fleet that will have a Standard Carrier, some Light Carriers, light cruisers and destroyers, some of which will have opening torpedo capabilities.
 
* Fleet will require some effort to beat, be sure you bring good air power and a good combat fleet
 
* Fleet will require some effort to beat, be sure you bring good air power and a good combat fleet
 
* Speed modding will be important to conserve on resource to have the ability to fight the fleet here.
 
* Speed modding will be important to conserve on resource to have the ability to fight the fleet here.
 
* Can be done in conjunction with Y2 and Y3.
 
* Can be done in conjunction with Y2 and Y3.
* In route support is highly recommended to pass the complete the requirement.
+
* In route support is highly recommended to pass to complete the requirement.
 
* A rank minimum is required for this segment
 
* A rank minimum is required for this segment
 
|-| Air Defense=
 
|-| Air Defense=
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