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Important Notice: The E-5 boss's armor will be reduced and will not regenerate from December 7th onward for admirals on the Truk Anchorage server. For other servers, during the last hours of December 8th the E-5 boss's armor will not regenerate.
The Fall 2015 event "Charge! Maritime Transport Operation" will start November 18th, 2015. The event will be medium-scaled and will feature combined fleets. The Kancolle dev team has hinted the event will be taking place in a "circular island" in the Southern Seas. Within that location, there will be several battles and "transportation operations". The event map will therefore likely be a series of battles that took place at Kolombangara.
If this is true, expect the majority of the events battles to consist of smaller fleets performing "Tokyo Express" runs. The dev team have hinted that well-trained destroyers and light cruisers will be key to clearing the event. Since most of the battles at Kolombongara were small engagements, sorties will likely be inspired by the Battle of Kula Gulf, The Battle of Kolombangara, and the Battle of Vella Gulf. Some maps may feature only night battles.
However, there will still be some engagements involving heavier fleets. These will be combined fleet operations.
The event is planned to end on December 8th,2015.
Update Info
New Ships
A total of 4 ship girls are confirmed:
Training cruiser Kashima is the E-3 clearance reward.
The Comtiq article in December's magazine mentioned it would be the second ship of the Katori Class training cruisers.
Arashi was hinted at in an article from Comtique Magazine's September issue. It made mention of a destroyer that worked alongside Kawakaze and engaged in a furious night battle. The Battle of Vella Gulf ties this connection together as both of them sunk during middle of the night.
November's issue hints that a destroyer that was sunk in the area the event will take place will appear.
German Aircraft Carrier Graf Zeppelin was hinted at through Comptiq's December issue, where they revealed that a "foreign capital ship" will be appearing.
All three of these are stock equipment from Graf Zeppelin.
Mechanics
Participation requirements
Must have a 75% sortie win ratio.
Must have 5 empty ship slots for new ships.
Must have 20 free equipment slots.
Special Mechanics
The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium) or Operation C (丙, Easy).
Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
The armor-reducing system of the Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.
According to this tweet, Operation A (甲, Hard) and Operation B (乙, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.
The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).
Tagging: Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc. Deployment Restriction: Normal or Hard: Must have either the same-colored tag or no tag. Easy: No restrictions.
No restrictions. All difficulties OK
E-2
Battle off the Shore of Korone Haikara Island
No
In order to play these maps on hard, you must complete the previous map on either normal or hard. (e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)
Requires exactly 1 CL (Flagship) + 5 DD
E-3
Deploy! Maritime Transportation Fleet
Yes
Up to 2 large ships allowed in the main transport fleet.
Extra Operation
E-4
Western Front! Deploy a Mobile Task Force
E-5
Survive! Vanilla Bay Night Battle!
No
N/A
CL Flagship and DD escorts plus up to 1 cruiser-class ships only
*A fleet including Jintsuu as flagship and any two of Yukikaze, Hamakaze, Satsuki and Mikazuki for 100%. * Have 4 of the 5 ships but without Satsuki might lead to this route. *Have 3 out of the 5 ships but with Jintsuu in your fleet might lead to this route.
B
Not having all 5 ships but having Satsuki
Any other fleet without the named ships.
With a certain number of drums (Number to be confirmed)
Tips
It is recommended to take at least 6 drum canisters along. Due to the unfavorable routing, it is unlikely Abukuma will be usable to gain the advantages of Daihatsu landing craft.
Requires going through node G to reduce the boss gauge (but the only path to boss always goes through G)
You do not need to sink the flagship to deplete the gauge, just get A rank or better
The Gauge decreases at the rate of 40 per run, +3.5 per Drum Canister equipped, +5.5 per Daihatsu-class Landing Craft equipped. The decrease is increased by 44% if you score an S-rank victory instead of just an A-rank victory.
Because you are not allowed any carriers for this map, only Akitsu Maru, AVs, CAVs, and BBVs can be used for air superiority purposes. This is critical for the boss node since on all difficulties there are 3 enemies that can perform artillery spotting attacks. You would need about 50 to 60 air power at the boss node for Air Parity on hard mode.
Whether you have Akitsu Maru for this map changes how you could approach this map. If you don't have her, it is difficult (if not outright impossible) to make even Air Parity on higher difficulties without making BBV/CAV Zuiun mules (and the former forces you to go through the night battle node filled with PT Imp Groups).
Having a good support expedition is critical to have a good chance of successfully reducing the gauge. Having both enroute and boss support is critical to ensure your ships make it through to the boss (relatively) intact.
If you have the Fleet Command Facility, consider equipping it. Activating it will cause you to possibly lose some amount of gauge you would otherwise reduce, but it is much better than not reducing the gauge at all.
In addition, if you make it to the transport dropoff point and have to use the Fleet Command Facility afterwards in the following node, if you can score an A or S you will be rewarded in full regardless of the fleet members you needed to pull out.
Carrier Task Force: (For Final Kill) 2BB/2CL/2CV+2DD/1CL/2CLT/1CA
Surface Task Force: (For Taking down the Installation buff points) 2BB/2CA (include Maya Kai Ni)/1CL/1CV + 1 CL/2DD/1FBB/2CA
For the installation battles it might be wise to have some way for some of your ships to fight the Patrol Boat Imp Groups that will come with the Installations. Have a proper balance between installation killing and PT imp removal.
The Four-slot CLs (Yuubari and Ooyodo after reaching Kai) are very useful as they can equip more ASW equipment than other ships of their kind and so have the potential to hit the boss harder.
It is important to keep a certain amount of firepower reserved for enemies other than the boss. As such, BBV are not recommended, and CLT are very useful (as they will only target surface ships with a Type A Midgetsub for great amounts of damage).
Maya Kai Ni is useful as she can cover Anti-Air Cut In duties for Destroyers who are put to better use in an ASW role.
Submarines (both friendly and hostile) do not get normal night battle protection on Combined Fleet maps. Do not be afraid of entering night battle if you only need to do a little bit more damage.
Nodes J and M are armor reduction nodes which you can attack to reduce the armor of the Submarine Hime. You have to defeat the installation bosses at each node once for the effects to take place.
On easy and normal, you probably will be able to defeat the Submarine Hime without reducing her armor, but on hard, you may want to consider the option of attacking those points.
You will need to use a Carrier Task Force and make it to the boss for the debuffs to take effect.
Using a Surface Task Force will activate the debuff when you fight the Submarine Hime, however it is not visually shown through her introduction lines, but when you fight her. She does however seem to be somewhat agile in comparison to Carrier Task Force. This is possibly related to how the combine mechanics work between CTF and STF.
After defeating these two installations, the submarine hime's dialogue will change and the glow of her torpedoes will emit a green light instead of a blue one.
Armor buff will reset daily at 5 AM JST.
If you are hunting for Prinz Eugen on Node M, she can be found regardless of formation on Normal and higher Difficulty. On Easy mode however, it might be restricted to the Line Ahead Formation.
Supply gauge must be emptied before HP gauge can be depleted.
The supply gauge drops by 18 per win, +3.5 per Drum Canister equipped, +5.5 per Daihatsu-class Landing Craft equipped. The decrease is increased by 44% if you score an S-rank victory instead of just an A-rank victory.
HP Gauge: 1060 (Hard), 4 Kills (Med), 3 Kills (Easy)
Flagship must be sunk for HP Gauge to be depleted (as usual).
Resetting the difficulty will restore both gauges completely.
There are in this event, which consist of a transport phase and a battle phase
Doing the PT debuff before you complete the transport phase will have no effect on the Destroyer Water Demon.
Shigure, Kawakaze and Sendai are needed for branching; this skips a sub node and allows the ACG route. Without the third ship, Shigure and either of the other two go through ACEH, which contains PT Imp Groups.
If you use only Shigure, you will go the ACFG route which is a good way to bypass the PT Imp Groups or another night battle node at the cost of a fuel.
If you use none of the ships, you will go ACFI which will have you engage in a total of 3 night battles which is not recommended.
A LoS of 15 or greater is required to reach the boss node. Having four radars is recommended for this.
Some reports have LoS's as low as 8 able to reach the boss node, but this does not guarantee a route fix.
The Destroyer Water Demon has rather high armor making her hard to take down. You will need to debuff her armor to make it possible to beat her more easily. To do this, you will need to destroy 15 PT Imp Groupswhile you're on the HP (red) gauge. If done correctly, when you confront the Destroyer Water Demon, her abyssal helmet will be removed from her head indicating she has lost her armor. Remember that the debuff resets at 5 AM JST (except on the last day).
Admiral, leave the convoy escort to me. Eh, what? What's with that look... I... I can do it! Well, submarines are kind of... the number one thing I'm weak at dealing with...
Enemy submarines... No, this time I'll beat you! I've been doing a lot of practice; and I have a lot of experience; and my equipment and skill is number one! Probably... Let's go!
Is it OK for me to go along with this operation? I'm... getting a bad feeling about it... But if the Admiral is with us, I feel that we can change that.