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** This is only possible with a '''ship that has 4 equipment slots'''.
 
** This is only possible with a '''ship that has 4 equipment slots'''.
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'''Important Notes'''
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'''Understanding the ASW Formula'''
* ASW power is heavily influenced by '''equipment ASW'''.
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* When contributing to ASW power, Base ASW is '''square rooted''', while equipment ASW is '''multiplied by 1.5'''
** Having better ASW equipment is better than increasing ship ASW.
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** ASW equipment is therefore the primary source of ASW damage, with base ASW playing a very minor role
* Accuracy during night battles is abysmal making it impossible to damage submarines at night.
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* Submarines cannot take more than scratch damage at night.
** This does not apply to night battles in a Combined Fleet.
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** The exception to this rule is when a battle starts at night, or when in a combined fleet
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* It is possible to perform opening ASW attacks when certain conditions are achieved. For more details, please see [[Opening Anti-Submarine Warfare]].
 
* It is possible to perform opening ASW attacks when certain conditions are achieved. For more details, please see [[Opening Anti-Submarine Warfare]].
 
** You should '''prioritise reaching OASW thresholds''' over synergy bonuses.
 
** You should '''prioritise reaching OASW thresholds''' over synergy bonuses.
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