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Replaced content with "==FUCK YOU - signed Dante  == *"
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==Combat Stages==
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==FUCK YOU - signed Dante  ==
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
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|-
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! scope="col"|Stage
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! scope="col"|Notes
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|Detection
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Requires planes or high detection stat.
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Success increases hit rate and evasion.
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*
 
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Failure leaves you unable to participate in air combat phase.
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|Air Combat
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|Supporting Fire
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|Map 5, requires sortie support expedition.
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|Opening Torpedo Salvo
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|Requires midget subs or submarines over level 10
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|-
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|Shelling, 1st Round (Range Order)
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|Any carrier using bombers to attack during this phase must not have taken more than light damage in order to participate in the phase.
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|-
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|Shelling, 2nd Round (Lineup Order)
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|Only occurs when one or both sides has a battleship, or the enemy contains one of the special ship classes: 鬼, 姫, 戦鬼, or 戦姫.
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|-
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|Torpedo Salvo
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|Must not have taken more than light damage to participate.
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|-
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|Night Combat
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|Lineup Order
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|}
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==Night Combat Attacks==
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Any vessel at night must not have taken more than moderate (orange) damage before nighttime in order to participate in night battle.
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{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
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|-
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! scope="col"|Type
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! scope="col"|Main
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! scope="col"|Secondary
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! scope="col"|Torpedo
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! scope="col"|Notes
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| rowspan="4"|Cut-In
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|2+
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|Torpedo Attack
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|3+
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|
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| rowspan="2"|Shelling
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|2
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|1+
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|-
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|1-2
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|
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|1
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|Combined Attack
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|-
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| rowspan="3"|Double Attack
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|2
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|0
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|0
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|-
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|1
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|1+
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|0
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|-
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|0
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|2
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|0-1
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|Secondary Gun Double-Attack, Torpedo doesn't fire
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|-
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|Single Attack
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| colspan="4"|Results from failing to meet equipment requirements, or other attacks random chance at failing.  Fires with gun or torpedo in highest equipment slot.
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|-
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|Anti-Submarine
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| colspan="4" rowspan="1"|Any enemy submarines will force Destroyers and Light Cruisers to target them.  Cut-In and Double Attacks are ignored.
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|}
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==Victory Conditions==
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*Perfect S
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**No damage taken, all enemy ships sunk.
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*S (Victory)
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**All enemy ships sunk.
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*A (Victory)
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**No friendly ships sunk and required number of enemy ships sunk.
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*** Sink 4 of 6, 3 of 5, 2 of 4, 2 of 3, or 1 of 2.
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*B (Tactical Victory)
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**Enemy flagship sunk.
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**No damage taken, and enemy took over a certain amount of damage.
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**Damage gauge at least twice enemy damage gauge.
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**Friendly ship sunk, specified number of enemy ships sunk, and damage gauge twice enemy gauge.
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**Friendly ship sunk, enemy flagship sunk, and damage gauge twice enemy gauge.
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*C (Tactical Defeat)
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**Didn't clear any of the conditions for A or B, but enemy took over a certain amount of damage.
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**Damage gauge higher than enemy gauge, but not reaching twice as much.
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**Friendly ship sunk, damage gauge higher than enemy, but not twice as much.
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*D (Defeat)
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**Enemy took less than a certain amount of damage.
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***Both sides taking 0 damage is also D.
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**Damage gauge lower than enemy gauge.
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**Friendly ship sunk, not all enemy ships sunk, and gauge lower than enemy gauge.
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*E (Defeat)
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**Over a certain number of friendly ships sunk.
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**Friendly ship sunk while not meeting any victory conditions.
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**No damage done to enemy, while taking over a certain amount.
 
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