• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
790 bytes added ,  1 year ago
m
Line 1: Line 1:  
=Introduction=
 
=Introduction=
   −
Combat is a major component of the game in Kantai Collection. Combat is accessed through the sortie menu by selecting a map to send a fleet. Multiple mechanics weave together to create an intricate combat dynamic. For more detailed explanations on the various combat mechanics, please see the individual pages below.
+
Combat is a major component of the game in Kantai Collection. Combat is accessed through the [[Sortie]] menu by selecting a map to send a fleet. Multiple mechanics weave together to create an intricate combat dynamic. For more detailed explanations on the various combat mechanics, please see the individual pages below. [[Exercises]] also consist of one surface combat.
    
=Combat Phases=
 
=Combat Phases=
Line 251: Line 251:  
|-
 
|-
 
|rowspan="4"; style="text-align: center|'''Victory'''
 
|rowspan="4"; style="text-align: center|'''Victory'''
|style="text-align: center; color:yellow;"|'''Total Victory: S'''<br>'''(完全勝利S)'''
+
|style="text-align: center; color:#63620a;"|{{TextGlow|'''Total Victory: S<br>(完全勝利S)'''|black|text-colour=gold|glow-size=2px}}
|style="text-align: center; color:yellow;"|'''Perfect S'''
+
|style="text-align: center; color:#63620a;"|{{TextGlow|'''Perfect S'''|black|text-colour=gold|glow-size=2px}}
 
|  
 
|  
 
* Sink all enemy ships, while taking no damage in return.
 
* Sink all enemy ships, while taking no damage in return.
 
* In special nodes like air raids and RADAR ambush; take 0 damage.
 
* In special nodes like air raids and RADAR ambush; take 0 damage.
 
|-
 
|-
|style="text-align: center; color:yellow;"|'''Victory: S'''<br>'''(勝利S)'''
+
|style="text-align: center"|{{TextGlow|'''Victory: S<br>(勝利S)'''|black|text-colour=gold|glow-size=2px}}
|style="text-align: center; color:yellow;"|'''S rank'''
+
|style="text-align: center"|{{TextGlow|'''S rank'''|black|text-colour=gold|glow-size=2px}}
 
|  
 
|  
 
* Sink all enemy ships.
 
* Sink all enemy ships.
 
* In special nodes like air raids and RADAR ambush; take less than 5% damage.
 
* In special nodes like air raids and RADAR ambush; take less than 5% damage.
 
|-
 
|-
|style="text-align: center; color:red;"|'''Victory: A'''<br>'''(勝利A)'''
+
|style="text-align: center"|{{colour|red|'''Victory: A<br>(勝利A)'''}}
|style="text-align: center; color:red;"|'''A rank'''
+
|style="text-align: center"|{{colour|red|'''A rank'''}}
 
|  
 
|  
 
* Sink 2/3 of the enemy ships.
 
* Sink 2/3 of the enemy ships.
 
* In special nodes like air raids and RADAR ambush; take between 5% and 10% damage.
 
* In special nodes like air raids and RADAR ambush; take between 5% and 10% damage.
 
|-
 
|-
|style="text-align: center; color:orange;"|'''Tactical Victory: B'''<br>'''(戦術的勝利B)'''
+
|style="text-align: center"|{{TextGlow|'''Tactical Victory: B<br>(戦術的勝利B)'''|black|text-colour=orange|glow-size=2px}}
|style="text-align: center; color:orange;"|'''B rank'''
+
|style="text-align: center"|{{TextGlow|'''B rank'''|black|text-colour=orange|glow-size=2px}}
 
|  
 
|  
 
* Sink the enemy flagship.
 
* Sink the enemy flagship.
Line 278: Line 278:  
* ''If any of your ships sink, this is the maximum rank you can get''.
 
* ''If any of your ships sink, this is the maximum rank you can get''.
 
|-
 
|-
|rowspan="4"; style="text-align: center|'''Defeate'''
+
|rowspan="4"; style="text-align: center|'''Defeat'''
|style="text-align: center; color:#918f0a;"|'''Tactical Defeat: C'''<br>'''(戦術的敗北C)'''
+
|style="text-align: center"|{{TextGlow|'''Tactical Defeat: C<br>(戦術的敗北C)'''|black|text-colour=Yellow|glow-size=2px}}
|style="text-align: center; color:#918f0a;"|'''C Rank'''
+
|style="text-align: center"|{{TextGlow|'''C Rank'''|black|text-colour=Yellow|glow-size=2px}}
 
|  
 
|  
 
* If the enemy flagship survives, have the enemy Damage % gauge be between 0.5x and 2.5x of yours.
 
* If the enemy flagship survives, have the enemy Damage % gauge be between 0.5x and 2.5x of yours.
Line 287: Line 287:  
* In special nodes like air raids and RADAR ambush; take between 50% and 20% damage.
 
* In special nodes like air raids and RADAR ambush; take between 50% and 20% damage.
 
|-
 
|-
|style="text-align: center; color:green;"|'''Defeat: D'''<br>'''(敗北D)'''
+
|style="text-align: center"|{{TextGlow|'''Defeat: D<br>(敗北D)'''|black|text-colour=lime|glow-size=2px}}
|style="text-align: center; color:green;"|'''D rank'''
+
|style="text-align: center"|{{TextGlow|'''D rank'''|black|text-colour=lime|glow-size=2px}}
 
|  
 
|  
 
* If the enemy flagship survives and your Damage % gauge is less than 0.5x of the enemy's.
 
* If the enemy flagship survives and your Damage % gauge is less than 0.5x of the enemy's.
Line 297: Line 297:  
* In special nodes like air raids and RADAR ambush; take heavy damage.
 
* In special nodes like air raids and RADAR ambush; take heavy damage.
 
|-
 
|-
|style="text-align: center; color:blue;"|'''Defeat: E'''<br>'''(敗北E)'''
+
|style="text-align: center"|{{TextGlow|'''Defeat: E'''<br>(敗北E)'''|white|text-colour=blue|glow-size=2px}}
|style="text-align: center; color:blue;"|'''E rank'''
+
|style="text-align: center"|{{TextGlow|'''E rank'''|white|text-colour=blue|glow-size=2px}}
 
|  
 
|  
 
* The enemy flagship survives and the number of sunk ships in your fleet meets the minimum kill requirements.
 
* The enemy flagship survives and the number of sunk ships in your fleet meets the minimum kill requirements.
Line 312: Line 312:  
* Drops (both rate and pool) scale based on rank obtained. Some drops might be exclusive to higher ranks.
 
* Drops (both rate and pool) scale based on rank obtained. Some drops might be exclusive to higher ranks.
 
* Perfect S (Total Victory) ranks count as a regular S-Rank.
 
* Perfect S (Total Victory) ranks count as a regular S-Rank.
 +
** Perfect S is fulfilled if all ships' final HPs on battle ended are greater than or equal to initial HPs on battle started.
 +
** So it's possible to obtain a perfect S if the only damaged ship has used a '''[[Repair Goddess]]''' in battle, and her final HP is still greater than or equal to her initial. 
    
==MVP==
 
==MVP==
advmod, cssedit, janitor, Moderators, prechecked, Widget editors
6,940

edits

Navigation menu