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| =Introduction= | | =Introduction= |
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− | Combat is a major component of the game in Kantai Collection. Combat is accessed through the sortie menu by selecting a map to send a fleet. Multiple mechanics weave together to create an intricate combat dynamic. For more detailed explanations on the various combat mechanics, please see the individual pages below. | + | Combat is a major component of the game in Kantai Collection. Combat is accessed through the [[Sortie]] menu by selecting a map to send a fleet. Multiple mechanics weave together to create an intricate combat dynamic. For more detailed explanations on the various combat mechanics, please see the individual pages below. [[Exercises]] also consist of one surface combat. |
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| =Combat Phases= | | =Combat Phases= |
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| {| class="wikitable" style="width: 75%; margin: auto;" | | {| class="wikitable" style="width: 75%; margin: auto;" |
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− | !style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"|Victory State | + | !Victory State |
− | !style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:80%;"|Conditions | + | !Rank |
| + | !Common name |
| + | !Conditions |
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− | |style="text-align: center; border-style: solid; border-width: 1px; color:#63620a;"|'''Total Victory: S'''<br> | + | |rowspan="4"; style="text-align: center|'''Victory''' |
− | '''(完全勝利S)'''
| + | |style="text-align: center; color:#63620a;"|{{TextGlow|'''Total Victory: S<br>(完全勝利S)'''|black|text-colour=gold|glow-size=2px}} |
− | |style="border-style: solid; border-width: 1px;"| | + | |style="text-align: center; color:#63620a;"|{{TextGlow|'''Perfect S'''|black|text-colour=gold|glow-size=2px}} |
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| * Sink all enemy ships, while taking no damage in return. | | * Sink all enemy ships, while taking no damage in return. |
| * In special nodes like air raids and RADAR ambush; take 0 damage. | | * In special nodes like air raids and RADAR ambush; take 0 damage. |
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− | |style="text-align: center; border-style: solid; border-width: 1px; color:#63620a;"|'''Victory: S'''<br> | + | |style="text-align: center"|{{TextGlow|'''Victory: S<br>(勝利S)'''|black|text-colour=gold|glow-size=2px}} |
− | '''(勝利S)'''
| + | |style="text-align: center"|{{TextGlow|'''S rank'''|black|text-colour=gold|glow-size=2px}} |
− | |style="border-style: solid; border-width: 1px;"| | + | | |
| * Sink all enemy ships. | | * Sink all enemy ships. |
| * In special nodes like air raids and RADAR ambush; take less than 5% damage. | | * In special nodes like air raids and RADAR ambush; take less than 5% damage. |
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− | |style="text-align: center; border-style: solid; border-width: 1px; color:#7d0a0a;"|'''Victory: A'''<br> | + | |style="text-align: center"|{{colour|red|'''Victory: A<br>(勝利A)'''}} |
− | '''(勝利A)'''
| + | |style="text-align: center"|{{colour|red|'''A rank'''}} |
− | |style="border-style: solid; border-width: 1px;"| | + | | |
| * Sink 2/3 of the enemy ships. | | * Sink 2/3 of the enemy ships. |
| * In special nodes like air raids and RADAR ambush; take between 5% and 10% damage. | | * In special nodes like air raids and RADAR ambush; take between 5% and 10% damage. |
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− | |style="text-align: center; border-style: solid; border-width: 1px; color:#91450a;"|'''Tactical Victory: B'''<br> | + | |style="text-align: center"|{{TextGlow|'''Tactical Victory: B<br>(戦術的勝利B)'''|black|text-colour=orange|glow-size=2px}} |
− | '''(戦術的勝利B)'''
| + | |style="text-align: center"|{{TextGlow|'''B rank'''|black|text-colour=orange|glow-size=2px}} |
− | |style="border-style: solid; border-width: 1px;"| | + | | |
| * Sink the enemy flagship. | | * Sink the enemy flagship. |
| ** The number of enemies sunk must be greater than the number of your ships sunk. | | ** The number of enemies sunk must be greater than the number of your ships sunk. |
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| * ''If any of your ships sink, this is the maximum rank you can get''. | | * ''If any of your ships sink, this is the maximum rank you can get''. |
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− | |style="text-align: center; border-style: solid; border-width: 1px; color:#918f0a;"|'''Tactical Defeat: C'''<br> | + | |rowspan="4"; style="text-align: center|'''Defeat''' |
− | '''(戦術的敗北C)'''
| + | |style="text-align: center"|{{TextGlow|'''Tactical Defeat: C<br>(戦術的敗北C)'''|black|text-colour=Yellow|glow-size=2px}} |
− | |style="border-style: solid; border-width: 1px;"| | + | |style="text-align: center"|{{TextGlow|'''C Rank'''|black|text-colour=Yellow|glow-size=2px}} |
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| * If the enemy flagship survives, have the enemy Damage % gauge be between 0.5x and 2.5x of yours. | | * If the enemy flagship survives, have the enemy Damage % gauge be between 0.5x and 2.5x of yours. |
| ** Also applies if you sunk any ships during the battle. | | ** Also applies if you sunk any ships during the battle. |
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| * In special nodes like air raids and RADAR ambush; take between 50% and 20% damage. | | * In special nodes like air raids and RADAR ambush; take between 50% and 20% damage. |
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− | |style="text-align: center; border-style: solid; border-width: 1px; color:#0b732e;"|'''Defeat: D'''<br> | + | |style="text-align: center"|{{TextGlow|'''Defeat: D<br>(敗北D)'''|black|text-colour=lime|glow-size=2px}} |
− | '''(敗北D)'''
| + | |style="text-align: center"|{{TextGlow|'''D rank'''|black|text-colour=lime|glow-size=2px}} |
− | |style="border-style: solid; border-width: 1px;"| | + | | |
| * If the enemy flagship survives and your Damage % gauge is less than 0.5x of the enemy's. | | * If the enemy flagship survives and your Damage % gauge is less than 0.5x of the enemy's. |
| * If your Damage % gauge is 0.05% (essentially 0). | | * If your Damage % gauge is 0.05% (essentially 0). |
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| * In special nodes like air raids and RADAR ambush; take heavy damage. | | * In special nodes like air raids and RADAR ambush; take heavy damage. |
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− | |style="text-align: center; border-style: solid; border-width: 1px; color:#074eb8;"|'''Defeat: E'''<br> | + | |style="text-align: center"|{{TextGlow|'''Defeat: E'''<br>(敗北E)'''|white|text-colour=blue|glow-size=2px}} |
− | '''(敗北E)'''
| + | |style="text-align: center"|{{TextGlow|'''E rank'''|white|text-colour=blue|glow-size=2px}} |
− | |style="border-style: solid; border-width: 1px;"| | + | | |
| * The enemy flagship survives and the number of sunk ships in your fleet meets the minimum kill requirements. | | * The enemy flagship survives and the number of sunk ships in your fleet meets the minimum kill requirements. |
| ** Not meeting the requirements for a D Rank. | | ** Not meeting the requirements for a D Rank. |
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| * Drops (both rate and pool) scale based on rank obtained. Some drops might be exclusive to higher ranks. | | * Drops (both rate and pool) scale based on rank obtained. Some drops might be exclusive to higher ranks. |
| * Perfect S (Total Victory) ranks count as a regular S-Rank. | | * Perfect S (Total Victory) ranks count as a regular S-Rank. |
| + | ** Perfect S is fulfilled if all ships' final HPs on battle ended are greater than or equal to initial HPs on battle started. |
| + | ** So it's possible to obtain a perfect S if the only damaged ship has used a '''[[Repair Goddess]]''' in battle, and her final HP is still greater than or equal to her initial. |
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| ==MVP== | | ==MVP== |