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=Introduction=
 
=Introduction=
   −
Combat is a major component of the game in Kantai Collection. Combat is accessed through the sortie menu by selecting a map to send a fleet. Multiple mechanics weave together to create an intricate combat dynamic. For more detailed explanations on the various combat mechanics, please see the individual pages below.
+
Combat is a major component of the game in Kantai Collection. Combat is accessed through the [[Sortie]] menu by selecting a map to send a fleet. Multiple mechanics weave together to create an intricate combat dynamic. For more detailed explanations on the various combat mechanics, please see the individual pages below. [[Exercises]] also consist of one surface combat.
    
=Combat Phases=
 
=Combat Phases=
    
In each node, combat will consist of at least one, up to several Combat Phases. The number of combat phases depends on the node type, with each node type using a different set of combat phases and order.
 
In each node, combat will consist of at least one, up to several Combat Phases. The number of combat phases depends on the node type, with each node type using a different set of combat phases and order.
More information on [[Combat/Map Mechanics & Nodes#Nodes|Nodes]].
+
More information on ''[[Combat/Map Mechanics and Nodes#Nodes|Nodes]]''.
    
In no particular order, the combat phases are made out of '''[[Aerial Combat]]''', '''[[Battle Opening]]''', '''[[Day Battle]]''', '''[[Night Battle]]''', '''[[LBAS|Land-based Aerial Support]]''', and '''[[Support Expedition]]'''.
 
In no particular order, the combat phases are made out of '''[[Aerial Combat]]''', '''[[Battle Opening]]''', '''[[Day Battle]]''', '''[[Night Battle]]''', '''[[LBAS|Land-based Aerial Support]]''', and '''[[Support Expedition]]'''.
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!Evasion
 
!Evasion
 
!Damage
 
!Damage
!Accuracy<ref name="NBacc">Source: [http://kankoregouchin.blog.fc2.com/blog-entry-37.html '''艦これ-チラ裏検証- '''][http://kankoregouchin.blog.fc2.com/blog-entry-37.html / 夜戦陣形と命中回避] (Jan 1, 2015). Currently the hit rates only apply on nodes starting with night battle (eg. [[World_5:_%E5%8D%97%E6%96%B9%E6%B5%B7%E5%9F%9F#World_5-3:_.E3.82.B5.E3.83.96.E5.B3.B6.E6.B2.96.E6.B5.B7.E5.9F.9F_Sav_Island|5-3-C]]). In addition, please be aware that given limited sample sizes from the exp't, the measured hit rates by using different formations are NOT differing on a large scale, thus using "higher / lower" not simply "high / low".</ref>
+
!Accuracy<ref name="NBacc">Source: [http://kankoregouchin.blog.fc2.com/blog-entry-37.html '''艦これ-チラ裏検証- '''][http://kankoregouchin.blog.fc2.com/blog-entry-37.html / 夜戦陣形と命中回避] (Jan 1, 2015). Corroborated with Vita values.</ref>
 
!Evasion
 
!Evasion
 
|-
 
|-
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| <center>{{DoubleLine}}</center>
 
| <center>{{DoubleLine}}</center>
 
|style="text-align: center; border-style: solid; border-width: 1px;" |80%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |80%
|style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''120%'''<ref name="DL_SAcc">Source: [http://bs-arekore.at.webry.info/201412/article_2.html '''半製造BSアレコレ雑記帳''' / 「艦これ」砲撃命中率について・複縦陣 中間報告]'' (Dec 5, 2014). If more relevant sources are discovered please add them in.''
+
|style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''120%'''<ref name="DL_SAcc">Source: [http://bs-arekore.at.webry.info/201412/article_2.html '''半製造BSアレコレ雑記帳''' / 「艦これ」砲撃命中率について・複縦陣 中間報告]'' (Dec 5, 2014).'' Corroborated with Vita values.
 
</ref>
 
</ref>
 
|style="text-align: center; border-style: solid; border-width: 1px;" |100%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |100%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |80%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |80%
|style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''120%'''
+
|style="text-align: center; border-style: solid; border-width: 1px;" |80%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |100%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |100%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |80%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |80%
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|style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''75%'''
 
|style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''75%'''
 
|-
 
|-
| Echelon<br />{{Nihongo|梯形陣|''Teikei-jin''|}}
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|rowspan="2" | Echelon<br />{{Nihongo|梯形陣|''Teikei-jin''|}}
| <center>{{Echelon}}</center>
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|rowspan="2" | <center>{{Echelon}}</center>
 
|style="text-align: center; border-style: solid; border-width: 1px;" |75%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |75%
|style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''120%'''
+
|rowspan="2" style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''120%'''
 +
|style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''140%'''<ref>https://twitter.com/Xe_UCH/status/1304783506275409920</ref>
 +
|rowspan="2" style="text-align: center; border-style: solid; border-width: 1px;" |60%
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |75%<ref>https://twitter.com/Divinity__123/status/1177455647593353217</ref><ref>https://docs.google.com/spreadsheets/d/1L854d9MjPHc4yNELEp1oRz029-LHz2aMRF089_MO2vo/edit#gid=1875509487</ref>
 +
|rowspan="2" style="text-align: center; border-style: solid; border-width: 1px;" |130%
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |110%
 +
|rowspan="2" style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''120%'''
 +
|rowspan="2" style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''130%'''
 +
|rowspan="2" style="text-align: center; border-style: solid; border-width: 1px;" |100%
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |90%<ref name="echelon1">https://twitter.com/Divinity__123/status/1228686473119064066</ref>
 +
|style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''130%'''<ref name="echelon1"></ref>
 +
|rowspan="2" style="text-align: center; border-style: solid; border-width: 1px;" |100%
 +
|rowspan="2" style="text-align: center; border-style: solid; border-width: 1px;" |60%
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |60%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |120%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |120%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |60%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |60%
|style="text-align: center; border-style: solid; border-width: 1px;" |60%
+
|style="text-align: center; border-style: solid; border-width: 1px;" |100%
|style="text-align: center; border-style: solid; border-width: 1px;" |130%
+
|style="text-align: center; border-style: solid; border-width: 1px;" |80%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |110%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |110%
|style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''120%'''
  −
|style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''130%'''
  −
|style="text-align: center; border-style: solid; border-width: 1px;" |100%
  −
|style="text-align: center; border-style: solid; border-width: 1px;" |90%
  −
|style="text-align: center; border-style: solid; border-width: 1px;" |130%
  −
|style="text-align: center; border-style: solid; border-width: 1px;" |100%
  −
|style="text-align: center; border-style: solid; border-width: 1px;" |60%
   
|-
 
|-
 
| Line Abreast<br />{{Nihongo|単横陣|''Tan'ou-jin''|}}
 
| Line Abreast<br />{{Nihongo|単横陣|''Tan'ou-jin''|}}
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|style="text-align: center; border-style: solid; border-width: 1px;" |60%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |60%
 
|style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''120%'''
 
|style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''120%'''
|style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''130%'''
+
|style="text-align: center; border-style: solid; border-width: 1px;" |130%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |60%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |60%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |30%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |30%
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|style="text-align: center; border-style: solid; border-width: 1px;" |100%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |100%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |80%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |80%
|style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''120%'''
+
|style="text-align: center; border-style: solid; border-width: 1px;" |120%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |100%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |100%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |60%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |60%
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|style="text-align: center; border-style: solid; border-width: 1px;" |??
 
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 
|style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''100%'''
 
|style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''100%'''
|style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''100%'''
+
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 
|style="text-align: center; border-style: solid; border-width: 1px;" |100%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |100%
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|style="text-align: center; border-style: solid; border-width: 1px;" |??
 
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 
|style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''100%'''
 
|style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''100%'''
|style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''100%'''
+
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 
|style="text-align: center; border-style: solid; border-width: 1px;" |60%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |60%
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'''Notes:'''
 
'''Notes:'''
 +
* Exceptions to the table: Shelling Accuracy and Anti-Submarine Accuracy are '''100%''' for the following combinations of formations:
 +
** Double Line attacking Line Abreast
 +
** Echelon attacking Line Ahead
 +
** Line Abreast attacking Echelon
 
* Exact values were datamined from KanColle Kai for the Vita. Testing on the browser version has corroborated these results.
 
* Exact values were datamined from KanColle Kai for the Vita. Testing on the browser version has corroborated these results.
** Values for Vanguard are vague as it wasn't introduced for KanColle Kai.
+
** Values for Vanguard and new Echelon are vague as they weren't introduced for KanColle Kai.
 +
* Echelon modifiers were buffed on the [[Game_Updates/2019/Feburary_27th|2019-02-27 update]]. Split cells contain '''new''' values '''above''' and '''old''' values '''below'''. All '''new''' values are confirmed for Single vs Single fleet battles. However, Single fleets in Echelon fighting Combined fleets (either the player's in 6v12, or the enemy's in 12v6) are confirmed to use the '''old''' shelling damage value of 60%.<ref>https://github.com/Tibowl/KCBugTracker/issues/24#issuecomment-872108225</ref> It is unknown if they use new values or old values for other calculations.
 +
** If a player's combined fleet selects Echelon on a Night Battle Node, it also uses the '''old''' shelling damage value of 60%. This can be observed through the damage of Support Shelling, which uses the shelling modifier of the formation.
 +
<references/>
    
===Flagship Protection===
 
===Flagship Protection===
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{| class="wikitable" style="width: 75%; margin: auto;"
 
{| class="wikitable" style="width: 75%; margin: auto;"
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"|Victory State
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!Victory State
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:80%;"|Conditions
+
!Rank
 +
!Common name
 +
!Conditions
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; color:#63620a;"|'''Total Victory: S'''<br>
+
|rowspan="4"; style="text-align: center|'''Victory'''
'''(完全勝利S)'''
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|style="text-align: center; color:#63620a;"|{{TextGlow|'''Total Victory: S<br>(完全勝利S)'''|black|text-colour=gold|glow-size=2px}}
|style="border-style: solid; border-width: 1px;"|  
+
|style="text-align: center; color:#63620a;"|{{TextGlow|'''Perfect S'''|black|text-colour=gold|glow-size=2px}}
 +
|  
 
* Sink all enemy ships, while taking no damage in return.
 
* Sink all enemy ships, while taking no damage in return.
 
* In special nodes like air raids and RADAR ambush; take 0 damage.
 
* In special nodes like air raids and RADAR ambush; take 0 damage.
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; color:#63620a;"|'''Victory: S'''<br>
+
|style="text-align: center"|{{TextGlow|'''Victory: S<br>(勝利S)'''|black|text-colour=gold|glow-size=2px}}
'''(勝利S)'''
+
|style="text-align: center"|{{TextGlow|'''S rank'''|black|text-colour=gold|glow-size=2px}}
|style="border-style: solid; border-width: 1px;"|  
+
|  
 
* Sink all enemy ships.
 
* Sink all enemy ships.
 
* In special nodes like air raids and RADAR ambush; take less than 5% damage.
 
* In special nodes like air raids and RADAR ambush; take less than 5% damage.
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; color:#7d0a0a;"|'''Victory: A'''<br>
+
|style="text-align: center"|{{colour|red|'''Victory: A<br>(勝利A)'''}}
'''(勝利A)'''
+
|style="text-align: center"|{{colour|red|'''A rank'''}}
|style="border-style: solid; border-width: 1px;"|  
+
|  
 
* Sink 2/3 of the enemy ships.
 
* Sink 2/3 of the enemy ships.
 
* In special nodes like air raids and RADAR ambush; take between 5% and 10% damage.
 
* In special nodes like air raids and RADAR ambush; take between 5% and 10% damage.
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; color:#91450a;"|'''Tactical Victory: B'''<br>
+
|style="text-align: center"|{{TextGlow|'''Tactical Victory: B<br>(戦術的勝利B)'''|black|text-colour=orange|glow-size=2px}}
'''(戦術的勝利B)'''
+
|style="text-align: center"|{{TextGlow|'''B rank'''|black|text-colour=orange|glow-size=2px}}
|style="border-style: solid; border-width: 1px;"|  
+
|  
 
* Sink the enemy flagship.
 
* Sink the enemy flagship.
 
** The number of enemies sunk must be greater than the number of your ships sunk.
 
** The number of enemies sunk must be greater than the number of your ships sunk.
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* ''If any of your ships sink, this is the maximum rank you can get''.
 
* ''If any of your ships sink, this is the maximum rank you can get''.
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; color:#918f0a;"|'''Tactical Defeat: C'''<br>
+
|rowspan="4"; style="text-align: center|'''Defeat'''
'''(戦術的敗北C)'''
+
|style="text-align: center"|{{TextGlow|'''Tactical Defeat: C<br>(戦術的敗北C)'''|black|text-colour=Yellow|glow-size=2px}}
|style="border-style: solid; border-width: 1px;"|  
+
|style="text-align: center"|{{TextGlow|'''C Rank'''|black|text-colour=Yellow|glow-size=2px}}
 +
|  
 
* If the enemy flagship survives, have the enemy Damage % gauge be between 0.5x and 2.5x of yours.
 
* If the enemy flagship survives, have the enemy Damage % gauge be between 0.5x and 2.5x of yours.
 
** Also applies if you sunk any ships during the battle.
 
** Also applies if you sunk any ships during the battle.
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* In special nodes like air raids and RADAR ambush; take between 50% and 20% damage.
 
* In special nodes like air raids and RADAR ambush; take between 50% and 20% damage.
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; color:#0b732e;"|'''Defeat: D'''<br>
+
|style="text-align: center"|{{TextGlow|'''Defeat: D<br>(敗北D)'''|black|text-colour=lime|glow-size=2px}}
'''(敗北D)'''
+
|style="text-align: center"|{{TextGlow|'''D rank'''|black|text-colour=lime|glow-size=2px}}
|style="border-style: solid; border-width: 1px;"|  
+
|  
 
* If the enemy flagship survives and your Damage % gauge is less than 0.5x of the enemy's.
 
* If the enemy flagship survives and your Damage % gauge is less than 0.5x of the enemy's.
 
* If your Damage % gauge is 0.05% (essentially 0).
 
* If your Damage % gauge is 0.05% (essentially 0).
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* In special nodes like air raids and RADAR ambush; take heavy damage.
 
* In special nodes like air raids and RADAR ambush; take heavy damage.
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px; color:#074eb8;"|'''Defeat: E'''<br>
+
|style="text-align: center"|{{TextGlow|'''Defeat: E'''<br>(敗北E)'''|white|text-colour=blue|glow-size=2px}}
'''(敗北E)'''
+
|style="text-align: center"|{{TextGlow|'''E rank'''|white|text-colour=blue|glow-size=2px}}
|style="border-style: solid; border-width: 1px;"|  
+
|  
 
* The enemy flagship survives and the number of sunk ships in your fleet meets the minimum kill requirements.
 
* The enemy flagship survives and the number of sunk ships in your fleet meets the minimum kill requirements.
 
** Not meeting the requirements for a D Rank.
 
** Not meeting the requirements for a D Rank.
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* Drops (both rate and pool) scale based on rank obtained. Some drops might be exclusive to higher ranks.
 
* Drops (both rate and pool) scale based on rank obtained. Some drops might be exclusive to higher ranks.
 
* Perfect S (Total Victory) ranks count as a regular S-Rank.
 
* Perfect S (Total Victory) ranks count as a regular S-Rank.
 +
** Perfect S is fulfilled if all ships' final HPs on battle ended are greater than or equal to initial HPs on battle started.
 +
** So it's possible to obtain a perfect S if the only damaged ship has used a '''[[Repair Goddess]]''' in battle, and her final HP is still greater than or equal to her initial. 
    
==MVP==
 
==MVP==
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