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User:Jigaraphale/Sandbox/14

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Success Conditions

Normal Success

Meeting the requirements for the expeditions as detailed below will normally result in a Normal Success (成功). Failing to meet the requirements will result in a Failure (失敗). Please check the fleets against the following checklist to ensure success.

Normal success is notably affected by:

  • Supply status: Fleets should be fully resupplied before being dispatched. Fleets without enough supplies to meet the expedition cost will fail.
  • Flagship level: The flagship must have a level greater or equal to the required flagship level of the expedition.
  • Fleet level: Certain expeditions also have a sum total of fleet level requirement that must be met.
  • Composition: Certain expeditions require certain ship types and/or certain numbers of ships to be dispatched.
  • Drum Canisters: Certain expeditions require a certain number of Drum Canisters to be equipped by the fleet.
  • Stats: Certain expeditions have certain sum total of fleet Stats requirements that must be met. Required stats can be firepower Firepower, ASW Anti-Submarine Warfare, Line of Sight Line of Sight, or Anti-Air Anti-Air.

Great Success

Great Success

A Great Success (GS) (大成功) provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting Normal Success conditions, conditions for GS in expeditions are split into 3 types:

Expedition Type GS Conditions Notes
Type I
"Sparkle type"
Ships must be "sparkled"
  • Each sparkled ship increases the great success chance by approximately 16%.
Type II
"Drum type"
Ships must be "sparkled" and more Drum Canister DrumsDrum Canister (Transport Use) than required must be brought.
  • Only 4+ ships need to be sparkled to have the greater rate.
  • The total number of Drum Canister Drums brought must be 135% ("over drum") the amount of the requirement (rounded down)
Drum requirements
Exped Drums carriers Drums required Over Drum
21 3 4 5
24 1 0 4
37 3 5 7
38 4 10 13
40 1 0 4
44 3 8 10
E2 3 6? 8?
All "drum expeditions" follow this rule.
  • 24 and 40 also follow this rule, despite not being a drum expedition for some reason. They both require 4 drums to meet the 135% drum condition
Type III
"Level type"
[math]\displaystyle{ \text{GS}_\text{%} = 16 + 15 \times \text{N}_\text{Spark} + \sqrt{\text{Flag}_\text{Lv}} + \frac{\text{Flag}_\text{Lv}}{10} }[/math]
With
  • [math]\displaystyle{ \text{N}_\text{Spark} }[/math] the number of sparkled ships,
  • [math]\displaystyle{ \sqrt{\text{Flag}_\text{Lv}} }[/math] the level of the flagship.
Greatly depends on the flagship level, the GS rate is for example:
  • 47.4 % if flagship Lv = 180 & 0 ship sparkled,
  • 100 % if flagship Lv ≥ 128 & 4 ships are sparkled,
  • 100 % flagship Lv ≥ 33+ & 5 ships are sparkled,
  • 100 % flagship Lv ≤ 32- & all ships are sparkled (about the same condition as Type I)
World 1 World 2 World 3 World 7 World 4 World 5
1 9 17 41 25 33
2 10 18 42 26 34
3 11 19 43 27 35
4 12 20 44 28 36
5 13 21 45 29 37
6 14 22 46 30 38
7 15 23 31 39
8 16 24 32 40
A1 B1 D1 E1
A2 B2 D2 E2
A3 B3 D3
A4 B4
A5 B5
A6 B6