User:Jigaraphale/Sandbox/3

Quests

Quests introduction

You find the quests menu on the 6th tab of the top row of your main screen. Here you can see all your incomplete quests unlocked at the moment, and you may sort them by categories or type using respectively the top and left tabs.

  • Click on a quest to activate it, an orange icon on the right will light up to show you active quests.
  • Clicking on the quest again will deactivate it.
    • An active quest will track your progress until you complete or deactivate it.
    • A deactivated quest will save its progress until you activate it again.
      • This is important because you can only have 5 quests activated at any time.
    • When some quest requirements are met, an approximate percentage may be displayed to inform you about this advancement :
      •   from about 50% to 80%
      •   at about 80% or more

Completing quests D18, B134 and B159 will award a Headquarters Personnel   each, which upon use allows you to have 1 additional quest activated at the same time. You can redeem the Headquarters Personnel in your Inventory. This will allow you to extend the maximum of activated quests up to 8.

When you complete a quest, the icon on the right will turn blue. Click on it to claim your rewards. If by any means your game is closed or restarted before you claimed your quest reward, even if you started choosing a reward, the quest will still be counted as "not claimed".

Specific ships are required for certain quests. A list of these ships and quest spreadsheets can be found here or in the See also section.

New quests are frequently introduced to the game, you can see the last ones here.

Quest categories

You will meet seven different quest categories, each demanding different kinds of requirements to be completed, and being sortable using the top tabs within the quest menu.

Icon Category Specificities Notes
  Composition Quests Assemble a specific fleet Are evaluated in sync with your fleets
  Sortie Quests Meet several requirements while doing Sorties Are evaluated after the end of each battle
  • Any reset in mid-battle will void the count
  Exercise (PvP) Quests Meet several requirements while doing Exercisess Are evaluated after the end of each battle
  • Any reset in mid-battle will void the count
  Expedition Quests Complete several Expeditions Are evaluated upon successful completion of each expedition
  • so these quests need to be active only when your expeditions return.
  Supply / Docking Quests Resupply or repair ships Are evaluated immediately
  • There is no point in leaving these quests active when the timer is already counting down.
  Factory Quests Make, improve, and transform equipment Are evaluated immediately
  • There is no point in leaving these quests active when the timer is already counting down.
  Modernization Quests Modernize ships Success is defined as "any stat raised by 1 or more"
  • At this time, composition quests are all one-time quests.
  • For sortie quests :
    • Unless specifically indicated, remodel status does not matter.
    • Quests that require specific ships cannot be cleared if any of those ships are sunk during the sortie.
  • For resupplying quests, to achieve the quest with minimum expense, resupply ammo, fuel, and planes separately per ship. This way you can get up to 13 resupply count for each full fleet that requires full resupply.

Quest types

Each quest has a type in addition to its category, adding or not a time constraint to the quest, and being sortable using the left tabs within the quest menu.

Icon Type Specificities Reset time
  Daily Quests Have to be completed within the day Daily at 5 a.m. JST
  Weekly Quests Have to be completed within the week Weekly at 5 a.m. JST on Monday
  Monthly Quests Have to be completed within the month Monthly at 5 a.m. JST on the 1st day of the month
  Expedition Quests Have to be completed within the quarter (3 months) At 5 a.m. JST on the 1st day of September, December, March, and June
  Yearly Quests Have to be completed within a year after the quest reset
  • Depending on its specific reset month (here 12=December)
At 5 a.m. JST on the 1st day of the quest's month
  One-time Quests Have to be completed once Never
  • 5 a.m. JST is GMT+9
  • All cyclical quests are deactivated upon reset
  • If a monthly quest has a weekly quest prerequisite, it will be unlocked at the start of the new month so long as the weekly quest is completed for that week.
    • For example, to unlock Bm3, Bw4 must be completed. If the last day of the month is a Wednesday, Bm3 will appear on Thursday if Bw4 has already been completed, even if it was done prior to the start of the new month.
    • This obviously does not work if the start of the new month is a Monday, as weekly quests also reset at the same time.
    • This same logic also applies to quarterly and yearly quests.
  • Some quests displayed as One-time like may be considered as cyclical since they are reseted each year:
    • Large Scale Autumn Exercise
    • Large Scale Winter Exercise
    • Large Scale Spring Exercise
    • Large Scale Summer Exercise

Permanent / Limited quests

Most of the quests in the game are "Permanent Quests", quests that will never disappear.

  • In opposition to this, there may be "Limited-time Quests" at some points, quests that are introduced for specific Events or seasonal events.
    • Those quests will disappear after a given update, announced by the developers.
    • If the limited quests are cyclical, they will stop resetting and also disappear after said update.