Early Spring 2023 Event/E-2/Sandbox

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Early Spring 2023 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branch Rules

Branching Table

E-2 Branching Rules (Start Point)
Nodes Rules
Start
1
  • Single Fleet
  • 2nd Torpedo Squadron Tag only (Normal/Hard)
2
  • Combined Fleet
  • Supporting Combined Fleet Tag only (Normal/Hard)


E-2 Branching Rules (Start Point 1)
Nodes Rules
A
B
  • Fast Fleet
F
  • Slow Fleet
B
B1
  • Does not meet the requirements to go to B2
B2
  • Meet ANY of the following requirements:
    • Fast fleet that does not meet the requirements to go to C
    • If slow, amount of (F)BB(V) + CV(B) + CA(V) = 0
C
  • Meet ALL of the following requirements:
    • Fast Fleet
    • Amount of (F)BB(V) + CV(B) ≤ 1
C
D
  • Does not meet the requirements to go to E
E
  • Meet ALL of the following requirements:
    • Fast Fleet (Hard only?)
    • Amount of (F)BB(V) ≤ 1
    • Amount of DD ≥ 3
    • If slow, amount of CVL ≤ 1
E
E1

Fail the LoS check

E2
  • Does not meet the requirements to go to G
  • Pass the LoS check (Cn4=67~73 Hard)
G
  • Meet ALL of the following requirements:
    • Amount of CV(B) = 0
    • Amount of CL ≥ 1 or amount of DD ≥ 3
    • Pass the LoS check (Cn4=67~73 Hard)
F
F1

Active Branching

F2
F2
H
  • Meet ALL of the following requirements:
    • Amount of SS(V) = 0
    • ???
H1
  • Does not meet the requirements to go to H
H
H2
  • Fail the LoS check
I
  • Does not meet the requirements to go to J
  • Pass the LoS check
J
  • Meet ALL of the following requirements:
    • Amount of (F)BB(V) ≤ 1
    • Amount of CL + DD ≥ 4
    • Pass the LoS check
    • ???


E-2 Branching Rules (Start Point 2)
Nodes Rules
2
K
  • Does not meet the requirements to go to M
M
  • Meet ALL of the following requirements:
    • Fast Fleet
    • Amount of (F)BB(V) + CV(B) ≤ 2
K
L

???

M

???

M
N
  • Does not meet the requirements to go to O
O
  • Meet ALL of the following requirements:
    • Fast Fleet
    • Amount of CV(B) ≤ 1
    • Amount of SS(V) = 0
O
P
  • Does not meet the requirements to go to Q
Q
  • Meet ALL of the following requirements:
    • Fast Fleet (Hard only?)
    • Amount of (F)BB(V) ≤ 2
    • Amount of CVL ≤ 2
    • Amount of SS(V) = 0
    • If slow, amount of BB ≤ 1
Q
R

Active Branching

U
R
S

???

T

???

U
E2
  • Pass the LoS check
  • Does not meet the requirements to go to W
V
  • Fail the LoS check
W
  • Meet ALL of the following requirements:
    • Amount of CV(B) ≤ 2
    • If slow, amount of CA(V) ≤ 2
    • Pass the LoS check


Dark + Jiga Initial Guide

Map Overview

E-2 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.

  • This map uses 2 locks:
    •   2nd Torpedo Squadron (reused in E-3) for the 1st starting point
    •   Supporting Combined Fleet for the 2nd starting point
  • 2 LBAS are available on this map:
    • Only 1 can be set on Sortie, the other being limited to Defense.
    • After phase 1 ??, the LBAS is relocated closer to the final boss.
    • Be aware that High Altitude LBAS defense is required for the debuff. It is advised to check if the required AS values can be achieved with the planes available before starting the map on higher difficulties.
  • "Airstrike Supported Battle" nodes are present on B F2 M P

Phase 1

  • Striking Force: 1CL, 0-2CLT, 3-6DD  
  • Route: 1 A B C E G
    • The lightest fleet for this route.
    • This fleet should utilize the  ETSCF ETSCF .

  • Striking Force: 0-1FBB, 0-1CVL, 1CAV, 0-1CLT, 3-4DD  
  • Route: 1 A B C E G

  • Striking Force: 1FBB, 3CVL, 3DD (Fast)  
  • Route: 1 A B C E G
    • Heaviest fleet for this route.

  • Striking Force: 1FBB, 1CVL, 1CAV/CLT, 3DD, 1SS(V)  
  • Route: 1 A B C E G
    • This use an SS(V) for Sub-Tanking.
    • Highly recommend to use Repair Team/Goddess on Submarine for passing rate

  • Bringing an AACI capable ship is recommended to pass through the air node.
  • Bringing an OASW capable ship is recommended to pass through the new node.
  • Striking Force fleets can utilize the  SFFCF SFFCF .

Phase 2

  • Striking Force: 1(F)BB(V), 1CVL, 0-1CAV, 1CL, 3-4DD  
  • Route: 1 A B C E E2
    • The boss is an Installation and requires appropriate gear to be defeated,
      • She is especially weak to "Nuke" setups
    • The boss fleet includes one or two PT Imp Packs, requiring appropriate gear to be defeated (these can be ignored as S-rank is optional):
Anti-PT boat
Unlike most standard Abyssals, "PT boats" (PT Imp Pack  & Schnellboot Imp Pack ) are "very small and fast".
  • All ship types suffer a severe   accuracy and   firepower penalty against PT boats.
  • Attacking them with larger guns is not very effective, smaller guns being recommended instead.
  • Support Expeditions are not affect by any of the following[1].
Attack formula against PT boats
The Attack formula against PT boats:[2][3]
Jet Assault & Airstrike
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]


LBAS[4]
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]


Shelling
  • [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]


Opening & Closing Torpedo Salvos
  • [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]


Night Battle
  • Night Battle data are unclear yet.


With
  • [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
Accuracy formula against PT boats
The Accuracy formula against PT boats:[5][6][7][8]
[math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
With
  • [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
    • PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
    • Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
  • [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion   described bellow,
PT boats stats
Type Luck   Eva   [math]\displaystyle{ \text{EVA}_\text{PT} }[/math]
Line Ahead  Echelon  Line Abreast 
PT Imp Pack  ? ? 81? 87? ?
PT Imp Pack II  60 220 80 87 85
PT Imp Pack III  60 250 82 89 88
PT Imp Pack IV  ? ? ? 84? ?
Schnellboot Imp Pack  ? ? ? ? ?
Schnellboot Imp Pack II  ? ? ? ? ?
Schnellboot Imp Pack Elite  ? ? ? ? ?


The main Accuracy modifiers are
  • [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
  • [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
  • [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.


Amagiri Kai Ni/D 
 
has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.

  • DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
  • The PT boat targeting rate is 100% for all affected ships [9].

During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].

Ship Type [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
DD & DE 1.0
CL, CLT, & CT 0.82
All other types 0.7
Equipment [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math]
1st equipped 2nd equipped 1st equipped 2nd equipped
  Small Small Caliber Main Guns[11] 1.3 1.15 1.5 2.11.5×1.4
  Sec Secondary Guns[12] 1.55 1 1.3
  Anti-Aircraft Guns 1.45 1.35 1.2 1.441.2×1.2
  Skilled Lookouts 
 
1.75 1 1.1
 Armed Soukoutei (Armored Boat Class)  1.45 1.3 1.2 1.1
Armed Daihatsu  1.45 1.3 1.2 1.1
  Ka-Tsu Tanks 
 
[13][14]
1 1.3 1 1.1
 Bomber  Seaplane Bombers & Seaplane Fighters 1.5 1 1.2
    Dive Bombers & Jets 
 
1.375 1.2 1.4 1.821.4×1.3
All other equipment 1 1
Notes
  • It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
  • Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
  • Combining equipment is recommended to see significant boosts to accuracy.
  • The   Ka-Tsu Tanks 
     
    bonus does not stack with the   Armed Boats 
     
    ones.
  • Using other setups improving accuracy is also advisable:
References:
[edit]
  • Bringing an AACI capable ship is recommended to pass through the air node.

Phase 2.5 - Gimmicks

The following steps have to be performed to unlock the final boss:

E2 T V
Hard S? S? S?
Medium S? S? ?
Easy S? S? -
Casual S? S? -

  • Striking Force: 1CV, 1CVL, 1CL, 0-1CLT, 3-4DD  
  • Route: 1 A B C E E2

  • STF: 2FBB, 2CVL, 2CAV + 1CL, 0-1CLT, 0-1CA, 3-5DD (FAST)  
  • Route: 2 M N O Q R T
    • Q is a selection node.

  • Use the same fleet as T
  • Route: 2 M N O Q U V
    • Q is a selection node.

Phase 3

  • STF/CTF: 2(F)BB, 2CVL, 2CAV + 0-1CA(V) 1CL, 1-2CLT, 2-3DD (Fast)  
  • Route: 2 M O Q U W
    • This fleet can be either an STF or a CTF, with no difference between both.
    • This fleet can bring high Air Power.
    • The (F)BB can potentially utilize a Special Attack.

  • CTF: 1CV, 2CVL, 3CA(V) + 0-1CA(V) 1CL, 1-2CLT, 2-3DD (Fast)  
  • Route: 2 M O Q U W
    • This fleet can bring the highest Air Power for this route.

  • LoS check: ??
  • Bringing an AACI capable ship is recommended against the boss.
  • Bringing an OASW capable ship is recommended to pass through the new node.

Debuff

Once LD has been reached, the following steps have to be performed to debuff the boss

G D J E2 LBAS
Hard S AS S S AS
Medium - AS S S AS
Easy - - S S AS
Casual - - A+ S AS?

  • Refer to #Phase 1's fleet for composition and routing.

  • CTF: 1CV, 1CVL, 1-2CA, 1CL, 2DD  
  • Route: 1 A B C D
  • Having less than 3 DD and 2 CV(L) will route to D.

  • Refer to #Phase 2's fleet for composition and routing.

  • This step can be accomplished by sending 1 SS(V) until the Air Raid is triggered.
AP AS
Hard 461 1035
Medium 417 938
Easy 375 842
Casual 352 791

Once Debuff is complete the CG will change to the following:

European Armored Carrier Princess

Historical Bonuses

DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Bonuses

Ships Mapwide
All DD 1.03x
All DE 1.12x
      1.15x
     
     
     
      1.08x
     
     

Debuff

Ships Node W
 
 
 
-48