Sandbox/Summer 2020 E-6
Sandbox Rules
This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:
- List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
- A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
- The Path said composition will take (To explain what path the composition will take)
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
- (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.
Editors are to construct thier own version of thier guide and complete them in a timely fashion.
No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.
Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Summer 2020 Event which it'll be reviewed and updated once more before it can be released.
Overall there will be 3 version of the guide that will be constructed which will include:
- Preliminary Guide
- Polished Guide
- Finalized Guide
With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Projected Deadline for E-6 Guide Release: 7/24/2020 Midnight (Extended deadline upon requst from Dark)
Grunilgs Notes
Phase 1: Defeating Licoris
- Fleet: Fast STF with 2FBB 3CA(V)/CL + CA CL 4DD or 2FBB 3CA(V) AV + CA CL 4DD
- Route: A-C-G-K-N-S-X, with C being a submarine node, G an airstrike node, N a light surface engagement, S a night battle node and X the combined fleet installation boss
- LBAS: 6 Waves of AD/AP to Node X
- Notes: Use Vanguard formation on the night battle node, it should mitigate most damage. Libcoris is vulnerable to T3 shells and LBAS, it is recommended to take T3 shells. She is also accompanied by two Supply Depot Hime, so taking a Nuke-setup in the main fleet is recommended. There are also PT Imps present at that node. Air superiority is optional, as are supports.
Phase Whatever: Defeat Abyssal SoDak
(this is assuming the second boss has been unlocked and debuffed and the shortcut is present. This fleet should also apply to the chipping phase)
- Fleet: Fast STF with 3(F)BB(V) 3CA(V)/AV/CL + CA CL 4DD
- Route: A-C-K-N-S-Y, Node Types see above
- LBAS: 6 Waves of 4LBAA or 3LBAA + LBAS Recon to Y.
- Notes: Abyssal South Dakota is accompanied by a lot of Sponge and new Na-Class Destroyers capable of Opening Torpedo attacks in the escort fleet. 2-4 historical TCI are recommended to be present in the Escort fleet, as are means to ensure their proc rate (Searchlight, Flares, Skilled lookouts in RE). If you are taking a searchlight with you, you might want to consider putting that ship into the 4th slot of the escort fleet to tank on Node S and equip them with a damagecon (LD only). The main Fleet will benefit from having a special attack like Nelson Touch or Colorado Broadside incorporating the Bonus ships Hiei and Kirishima into it for extra damage. T3 shells deal Bonus damage to the boss, but equipping Hiei and Kirishima with APCI will still be more beneficial. Only one SPF in the main fleet is needed to ensure AS+ on all nodes. Boss Support is recommended, Node support (Either ASW or Shelling Support) is optional.
- Editors note: Preserving Chevrons: If you are at LD and see that a failure is imminent and you dont want to lose your LBAS chevrons to the very high enemy AA on this node you can forfeit your drop on this node by refreshing the game page before the battle result screen is loaded. This will still have you pay the Bauxite and repair costs, but you save time as max proficiency LBAA has higher hit and crit rate which are needed on this boss.
DarkHeron's Proposal
Phase 1: Kill Lycoris Hime
- This is an Anti-Installation phase so the key things here is Nuke setup to see big damage
- Fleet: 2 FBB 2 CL 2-3 CA (1 CAV at least) + 1 CL 1 CA 4 DD
- Route: A-C-G-K-N-S-X
- Node S is a Yasen Node so it's recommended to use Vanguard here
- Node C is Submarine node
- You will be fighting a total of 3 Battles with 1 SS Node and 2 Surface Node before fighting the boss
- Regardless of difficulty, bring at least 1-2 nuke setup dd or cl
- Use Tatsuta here and set her as nuke setup if you choose to do so in Main fleet
- Your option for Escort Fleet CL should be a 4 slot CL for gun gun 2x wg42
- Ooyodo is a good option for this map as she can carry guns in her RE slots
- Nuke setup: WG42 (Wurfgerät 42), Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines), Type 2 Ka-Mi Tank
- Route: A-C-G-K-N-S-X
Phase 2: Unlock Abyssal SoDak Node (Node Z)
- Sortie 1: S rank Node V, M and AS Node B
- Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
- Have 1-2 OASW Ship to deal with the Sub Loli Hime on the way to Node V
- Have 1 LBAS with Toukai and ASW Bombers and send them to Node M to S rank that Node as that Node is the New Submarine Hime (Sub Loli)
- Send the last 2 of your LBAS with fighters and Bombers to Node V
- It's Recommended that you bring Node Support Expedition to be able to clear out the Node before V and Node V for easier time to S rank
- Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
- You need to S rank Node V Twice so use the same Sortie 1 again
- Sortie 2: AS LBAS Defense (2x for Hard & 1x for Medium) and AS Node O
- Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
Phase 3: Unlock Shortcut C->K
- Sortie 1: S rank Node V
- Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
- Have 1-2 OASW Ship to deal with the Sub Loli Hime on the way to Node V
- Have 1 LBAS with Toukai and ASW Bombers and send them to Node M to S rank that Node as that Node is the New Submarine Hime (Sub Loli)
- Send the last 2 of your LBAS with fighters and Bombers to Node V
- It's Recommended that you bring Node Support Expedition to be able to clear out the Node before V and Node V for easier time to S rank
- Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
- Sortie 2: AS Node O, G, I along with LBAS Defense
- You can set you LBAS on defense for this one and concentrate your fighter power with your normal fleet
- Use around 1-2 LBAS with Rocket Interceptors, Interceptors, LBAS Fighter and Carrier Based Fighter for Defense
- Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
- Route: A-C-E-I-G-K-N-O
- Have as many Fighter as you can in your CV and adjust the fighter power depending on the diffulty you're doing
Phase 4: Chip Abyssal SoDak
- Fleet: 3FBB 2 CA 1 CAV + 1 CA 1 CL 4 DD
- Note the fleet must be Fast to avoid going to the extra Node (Node Q)
- For BB, Use Nelson, Kirishima, Hiei is recommended here as the Touch on Nelson added with Kirishima and Hiei's historical bonus will wipe out the enemy fleet with ease
- For Nelson make sure she's Fast by equiping her with Enhanced Steam Boiler + Enhanced Steam Boiler to make Slow Ships goes Fast
- There is an option to have Nelson with 1 Main gun + AP Shell + Type 3 Shell (Sanshiki) for buff stacking purposes when using her Touch mechanics
- Use any of the Historical DD and have them setup for TCI with 2-3 Torpedoes to kill the boss quickly and efficiently.
- Route: A-C-K-N-S-Z
Phase 5: Armor Reduction Gimmick
- There are a lot of Steps for the Armor Debuff but here is the shortest and most efficient way to get multiple requirements all at Once
Requirement List
- S rank Node V
- S rank Node M
- A rank Node X
- S rank Node J Once
- S rank Node Q Once
- AS Node F
- AS Node L
- Sortie 1: S rank Node X
- To get to Node X use STF with Shinshuumaru or Speed Mod (Fast) a SSV in Main Fleet
- You can use the same fleet as you did when you fight SoDak Hime but just replace one ship for Shinshuumaru or Fast a SSV
- Sortie 2: S rank Node M and V
- Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
- Have 1-2 OASW Ship to deal with the Sub Loli Hime on the way to Node V
- Have 1 LBAS with Toukai and ASW Bombers and send them to Node M to S rank that Node as that Node is the New Submarine Hime (Sub Loli)
- Send the last 2 of your LBAS with fighters and Bombers to Node V
- It's Recommended that you bring Node Support Expedition to be able to clear out the Node before V and Node V for easier time to S rank
- Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
- Sortie 3: Use a Slow STF with 3 BB 1 CAV 1 CV 1 CL to AS Node F and S rank Node J & Q all at once & LBAS Defense Once
- You can use anything in Escort fleet but the most important part is the Main Fleet
- This requirement doesn't rely on LBAS so you can set them up for Defense purposes while clearing out these requirements
- Sortie 4:AS Node L and LBAS Defense with Fast CTF
- The Fleet must contain 6 CL/DD, 2 or less CA
- Example: 2 FBB 2 CV 1 CL 1 CAV + 1 Cl 5 DD
- This requirement doesn't rely on LBAS so you can set them up for Defense purposes while clearing out these requirements
- The Fleet must contain 6 CL/DD, 2 or less CA
Merged Proposal
Phase 1: Kill Lycoris Hime
- This is an Anti-Installation phase so the key things here is Nuke setup to see big damage
- Fleet: 2 FBB 2 CL 2-3 CA (1 CAV at least) + 1 CL 1 CA 4 DD (Fast Fleet)
- Route: A-C-G-K-N-S-X
- LBAS: 6 Waves of AD/AP to Node X
- Node S is a Yasen Node so it's recommended to use Vanguard here
- Node C is Submarine node
- You will be fighting a total of 3 Battles with 1 SS Node and 2 Surface Node before fighting the boss
- Regardless of difficulty, bring at least 1-2 nuke setup dd or cl
- Your option for Escort Fleet CL should be a 4 slot CL for gun gun 2x wg42
- Ooyodo is a good option for this map as she can carry guns in her RE slots
- Nuke setup: WG42 (Wurfgerät 42), Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines), Type 2 Ka-Mi Tank
- Notes: Libcoris is vulnerable to T3 shells and LBAS, it is recommended to take T3 shells. She is also accompanied by two Supply Depot Hime, so taking a Nuke-setup in the main fleet is recommended. There are also PT Imps present at that node. Air superiority is optional, as are supports.
Phase 2: Unlock Abyssal SoDak Node (Node Z)
- Sortie 1: S rank Node V, M and AS Node B
- Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
- Have 1-2 OASW Ship to deal with the Sub Loli Hime on the way to Node V
- Have 1 LBAS with Toukai and ASW Bombers and send them to Node M to S rank that Node as that Node is the New Submarine Hime (Sub Loli)
- Send the last 2 of your LBAS with fighters and Bombers to Node V
- It's Recommended that you bring Node Support Expedition to be able to clear out the Node before V and Node V for easier time to S rank
- Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
- TCI is also recommended to help clear Node V
- You need to S rank Node V Twice so use the same Sortie 1 again
- Sortie 2: AS LBAS Defense (2x for Hard & 1x for Medium) and AS Node O
- Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
Phase 3: Unlock Shortcut C->K
- Sortie 1: S rank Node V
- Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
- Have 1-2 OASW Ship to deal with the Sub Loli Hime on the way to Node V
- Have 1 LBAS with Toukai and ASW Bombers and send them to Node M to S rank that Node as that Node is the New Submarine Hime (Sub Loli)
- Send the last 2 of your LBAS with fighters and Bombers to Node V
- It's Recommended that you bring Node Support Expedition to be able to clear out the Node before V and Node V for easier time to S rank
- Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
- Sortie 2: AS Node O, G, I along with LBAS Defense
- You can set you LBAS on defense for this one and concentrate your fighter power with your normal fleet
- Use around 1-2 LBAS with Rocket Interceptors, Interceptors, LBAS Fighter and Carrier Based Fighter for Defense
- Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
- Route: A-C-E-I-G-K-N-O
- Have as many Fighter as you can in your CV and adjust the fighter power depending on the diffulty you're doing
Phase 4: Chip Abyssal SoDak
- Fleet: STF with 3(F)BB(V) 3CA(V)/AV/CL + CA CL 4DD (Fast Fleet)
- Note the fleet must be Fast to avoid going to the extra Node (Node Q)
- For BB, Use Nelson, Kirishima, Hiei is recommended here as the Touch on Nelson added with Kirishima and Hiei's historical bonus will wipe out the enemy fleet with ease
- For Nelson make sure she's Fast by equiping her with Enhanced Steam Boiler + Enhanced Steam Boiler to make Slow Ships goes Fast
- There is an option to have Nelson with 1 Main gun + AP Shell + Type 3 Shell (Sanshiki) for buff stacking purposes when using her Touch mechanics
- Use any of the Historical DD and have them setup for TCI with 2-3 Torpedoes to kill the boss quickly and efficiently.
- Route: A-C-K-N-S-Z
Phase 5: Armor Reduction Gimmick
- There are a lot of Steps for the Armor Debuff but here is the shortest and most efficient way to get multiple requirements all at Once
Requirement List
- S rank Node V
- S rank Node M
- A rank Node X
- S rank Node J Once
- S rank Node Q Once
- AS Node F
- AS Node L
- Sortie 1: S rank Node X
- To get to Node X use STF with Shinshuumaru or Speed Mod (Fast) a SSV in Main Fleet
- You can use the same fleet as you did when you fight SoDak Hime but just replace one ship for Shinshuumaru or Fast a SSV
- Sortie 2: S rank Node M and V
- Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
- Have 1-2 OASW Ship to deal with the Sub Loli Hime on the way to Node V
- Have 1 LBAS with Toukai and ASW Bombers and send them to Node M to S rank that Node as that Node is the New Submarine Hime (Sub Loli)
- Send the last 2 of your LBAS with fighters and Bombers to Node V
- It's Recommended that you bring Node Support Expedition to be able to clear out the Node before V and Node V for easier time to S rank
- Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
- Sortie 3: Use a Slow STF with 3 BB 1 CAV 1 CV 1 CL to AS Node F and S rank Node J & Q all at once & LBAS Defense Once
- You can use anything in Escort fleet but the most important part is the Main Fleet
- This requirement doesn't rely on LBAS so you can set them up for Defense purposes while clearing out these requirements
- Sortie 4:AS Node L and LBAS Defense with Fast CTF
- The Fleet must contain 6 CL/DD, 2 or less CA
- Example: 2 FBB 2 CV 1 CL 1 CAV + 1 Cl 5 DD
- This requirement doesn't rely on LBAS so you can set them up for Defense purposes while clearing out these requirements
- The Fleet must contain 6 CL/DD, 2 or less CA
Phase 6: Deliver the final blow against Abyssal South Dakota
- Fleet: Same as Phase 4
- Route: A-C-K-N-S-Y, Node Types see above
- LBAS: 6 Waves of 4LBAA or 3LBAA + LBAS Recon to Y.
- Notes: Abyssal South Dakota is accompanied by a lot of Sponge and new Na-Class Destroyers capable of Opening Torpedo attacks in the escort fleet. 2-4 historical TCI are recommended to be present in the Escort fleet, as are means to ensure their proc rate (Searchlight, Flares, Skilled lookouts in RE). If you are taking a searchlight with you, you might want to consider putting that ship into the 4th slot of the escort fleet to tank on Node S and equip them with a damagecon (LD only). The main Fleet will benefit from having a special attack like Nelson Touch or Colorado Broadside incorporating the Bonus ships Hiei and Kirishima into it for extra damage. T3 shells deal Bonus damage to the boss, but equipping Hiei and Kirishima with APCI will still be more beneficial. Only one SPF in the main fleet is needed to ensure AS+ on all nodes. Boss Support is recommended, Node support (Either ASW or Shelling Support) is optional.
- Editors note: Preserving Chevrons: If you are at LD and see that a failure is imminent and you dont want to lose your LBAS chevrons to the very high enemy AA on this node you can forfeit your drop on this node by refreshing the game page before the battle result screen is loaded. This will still have you pay the Bauxite and repair costs, but you save time as max proficiency LBAA has higher hit and crit rate which are needed on this boss.
Totaku's Proposal
Preparation
In this operation, many of the ships that will be used for E-6 and E-7 are linked between these two maps. You will need to carefully plan who you will be using for this map and make sure not to burn all of them as they could cost you the Hard mode run if this is what you intend to do.
Below is a list consisting of the following that must be considered for this map.
- Do you have Hiei and Kirishima in Kai Ni or Kai Ni C form?
- Do you have enough anti-instalation equipment to make at least 3 Anti-installation nukes and some double Anti-Ground Rocket Users?
- Do you have enough Rocket Interceptors / Interceptors that can help you gain AS in air defense of your land base?
- Do you have a ship that can OASW?
- Do you have ASW planes for your land base such as Toukai?
- Do you have at least 3 TCI ship?
- Do you have Nelson or Colorado?
- If no to the above question, do you have Nagato Kai Ni or Mutsu Kai Ni
If you said to all of the above, you are more than ready to take this map on hard. However please review the historical list below before jumping in.
If you said no to anything beside question 7 or 8, you may need to weigh your options. Espeically if you lack in good anti-installation gear.
If you said no to 7 but yes to 8. You can consider bringing said ship in this map to use her special attack. But be warned that you need to know who you will sacrafice here as to keep the other. As it could affect your overall success rate.
If your lacking in several of the things on the list, consider dropping difficulty or begin making extensive preperations.
Below is a list of the ships which are historically tied to the battle of Iron Bottom Sound, review the list carefully as certain ships cn be effective on certain nodes.
Ship Bonuses
Ship | Damage Bonus | ||||||
---|---|---|---|---|---|---|---|
Mapwide | Node Q | Node S | Node T, V, P | Node X (1st boss) | Node Z (2nd Boss) | ||
Kinugasa, Atago, Takao, Mikuma, Chikuma, Tone, Sendai, Atlanta, Tenryuu, Michishio, Kazagumo, Fletcher |
1.15x | 1.265x | 1.265x | 1.15x | 1.265x | 1.38x | |
Hiei, Kirishima, Nagara, Shigure, Yuudachi, Ayanami, Inazuma, Harusame, Teruzuki, Akatsuki, Shiratsuyu, Murasame, Shikinami, Amatsukaze, Yukikaze, Samidare |
1.25x | 1.5x | 1.5x | 1.25x | 1.5x | 1.5x | |
Kongou, Haruna | 1.15x | 1.38x | 1.38x | 1.38x | 1.38x | 1.15x | |
Maya, Choukai, Suzuya, Kumano, Asashio | 1.15x | 1.15x | 1.15x | 1.38x | 1.15x | 1.15x |
Equipment Bonuses
Equipment | Damage Bonus | |||
---|---|---|---|---|
Node S | Node X (1st boss) | Node Z (2nd Boss) | ||
AP Shells | 1.12x | 1.1x | 1.25x | |
Type 3 Shells | 1.12x | 1.25x | 1.15x |
From those on the list: The most recommended ships to consider for E-6 are Kirishima, Hiei, Choukai, Maya, Kinugasa, Mikuma, Atago, Takao,Tenryuu, Michishio, Asashio, Fletcher, Teruzuki, Shigure, Murasame, Ayanami, and Yuudachi.
Kongou and Haruna can be used as an alternative, however it's recommended to use Hiei and Kirishima here due to thier stronger bonus. Also you speceficlly one group or the other. If you have one of them at Kai Ni C, you will want thier respective partner to be the other fast battleship in the team.
While using a CAV is important for this map, you should limit yourself to 1 CAV, 1 AV (must be fast), or Italian CA that can carry Seaplane Fighters for the entirety of the map to reserve at least 3 of your CAVs for the final map.
Also due to the toughness of the final boss, a special attack is recommended to make the fight eaiser Nelson is the perfect go to choice for this map as she can be techincally used for both bosses. Otherwise, Colorado is the 2nd best option for 2nd boss. Nagato or Mutsu are your last options is you lack in the other two. Weigh your options carefully before you take on his map.
Introduction
This map will have you doing a total of 6 phases which are while simple will invovle extensive work depending on the difficulty:
- Destroy the Lycoris Princess
- Unlock the path to Node Z
- Unlock the short cut from C - K
- Fight the New Southern Battleship Princess
- Debuff the New Southern Battleship Princess
- Finish the New Southern Battleship Princess
Phase 1: Kill Lycoris Hime
In this phase your fleet will be going up against the Lycoris Princess for the first phase of the map, for this section you will need a fast surface task force to tackle the operation. Below is the recommended comp:
- Recommended Fleet: 2 FBB 1-2 CL 2-3 CA (1 CAV at least) 0-1 AV + 1 CL 1 CA 4 DD (Fast Fleet)
- Route: A-C-G-K-N-S-X
- LBAS: Base 1-3 4 Bombers 6 Waves of AD/AP to Node X (Range 6)
- This is an Anti-Installation phase so the key things here is Nuke setup to see big damage
- Node C is Submarine node
- Consider bringing on OASW DD if possible.
- Node S is a Yasen Node so it's recommended to use Vanguard formation
- Organize your fleet your 3 of your DDs at the bottom which will likely survive the hits they take in vanguard formation
- You will be fighting a total of 3 Battles with 1 SS Node and 2 Surface Node before fighting the boss
- Regardless of difficulty, bring at least 1-2 nuke setup dd or cl
- Your option for Escort Fleet CL should be a 4 slot CL for gun gun 2x wg42
- Have at least one or two ships prepared to fight PT imps by bringing Skilled Lookout or AA guns.
- Ooyodo is a good option for this map as she can carry guns in her RE slots
- Nuke setup: WG42 (Wurfgerät 42), Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines), Type 2 Ka-Mi Tank
Lycoris Princess is vulnerable to T3 shells and LBAS, it is recommended to take T3 shells. She is also accompanied by two Supply Depot Hime, so taking a Nuke-setup in the main fleet is recommended. There are also PT Imps present at that node. Getting Air superiority while helpful isn't entirely nessary, the boss can be beaten easily under air parity as well.
An organize fleet that can tackle with taking down the majority of these enemy units can easily win this section. Continue to attack until she is defeated.
Once the Lycoris Princess is defeated the phase is considered complete.
Phase 2: Unlocking the path to Node Z
In this phase of the map you will need to organize your fleet to go to various location across the map to complete different objectives to successfully. In this map, the requirements to reach some of the these nodes ,especially Node V and node O can differ depending on the difficulty you choose to play. While this guide will focus primarly on Hard mode, we will try to node spececific things needed for other difficulties if needed.
Below is a list of the requirements for this segement
(Insert unlocking segment)
The most difficult node to complete of these requirements will be node V which you will need to return to several times across the map for various reqirements (up to 4 times on hard). So prepared to espeically revisit this node.
- Recommended Fleet: (Carrier Task Force) 2 FBB, 2 CV, 1-2 CA(V), 0-1 CL + 1 CL,2 CA 3-4 DD
- LBAS Recommendation: N/A
- Path: A-B
- You will need 267 Fighter power to get AS at most.
- Depending on the carriers you bring, you may or may not need to go with a fighter mule set up, otherwise you can do while while clearing Node V or O while in route using a standard set up.
Once the condition is met, a ding sound should occur once you return to homeport.
- Recommended Fleet 1: (Carrier Task Force) 2 FBB, 2 CV, 2 CA(V) + 1 CL,2 CA 3 DD (Hard Mode Only) (Fast Fleet)
- Recommended Fleet 2: (Carrier Task Force) 2-3 (F)BB, 2-3 CV, 1 CA(V) + 0-1 FBB, 1 CL, 1 CA 3-4 DD (All difficulties) (Slow Fleet)
- LBAS Recommendation:
- LBAS 1: 4 ASW Bombers/ Toukai (Target Node M) (Distance of 3 needed)
- LBAS 2 (Option 1): 1 Fighter 3 Bomber (Target Node P and T) (Distance of 4 and 5 needed)
- LBAS 3 (Option 1): 2 Fighter 2 Bomber (Target Node V) (Distance of 6 needed)
- LBAS 2 (Option 2): 2 Fighter 2 Bomber (Target Node V) (Distance of 6 needed)
- LBAS 3 (Option 2): 1 Fighter 3 Bomber (Target Node V) (Distance of 6 needed)
- Path: A-B-H-M-P-R-T-V
- Below Hard a fast fleet cannot reach Node O, you will need a slow ship in the fleet.
- You must only have 3 DD or less
- Fleet must also be relatively heavy to route to V (See Recommended Fleet 2)
- Node M is Submarines, Bring at least 1 ASW ship to help improve your survivability against the New Submarine Princess
- Node P and T are a surface fleet full of Torpedo Squadrons. Node P will also have additiaonl battleships in the fleet along with a possible CVL. Prepare for possible damage for your escort fleet.
- Bringing a FBB in Escort can help improve your survival chances
- In route support is highly recommended
- Node R is an air attack, consider an AACI DD
- Node V is a combined fleet that will consist of 2-3 CVLs, a Ne Kai, 2 Battleships and a possible transport in the main fleet and a pair of CLs and 4 DDs in the fleet.
- You will need to have a strong fleet along with a combination of your Land Base Air Squadron, and In-route support to take down this fleet.
- Nelson, Colorado, or Nagato can also be a good choice for Node V as she can use the Nelson Touch to help wipe out a fraction of the enemy fleets.
- TCI is also highly recommended to help wipe out the Ne Kai should it live into night battle.
This node is quite difficult both to approach and to fight through, but depending on the fleet you organize you can eventually take down the combined fleet. Do note you will need to revisit this section several time.
Once the condition is met, a ding sound should occur once you return to homeport.
- Recommended Fleet 1: (Carrier Task Force) 2 FBB, 2 CV, 1CA(V), 1 CL + 1 CL,1 CA 4 DD (Hard Mode Only) (Fast Fleet)
- Recommended Fleet 2: (Carrier Task Force) 2 (F)BB, 2 CV, 2 CA(V) + 1 CL, 1 CA 4 DD(Fast Fleet) (Medium or Lower Difficulty) (Fast Fleet)
- Path: A-B-H-M-L-O
- LBAS Recommendation:
- LBAS 1: 4 ASW Bombers/ Toukai (Target Node M) (Distance of 3 needed)
- LBAS 2-3: Rest or Standby
- CVs should be fighter mules
- DDs should bring OASW if nessary to survive Node M
- All other nodes are air attacks AACI is also recommended
Once the condition is met, a ding sound should occur once you return to homeport.
- LBAS: Land Base #3 - 2 Rocket Interceptors, 2 Interceptors (more Land bases needed if nessary) (set on Air Defense)
Once the condition is met, a ding sound should occur once you return to homeport.
Once all conditions are met the path to Node Z will open and you can move on to the next phase
If you need additional help on how to clear these requirements within as few sorties as possible please look at the tips below:
- Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
- Have 1-2 OASW Ship to deal with the Sub Loli Hime on the way to Node V
- Have 1 LBAS with Toukai and ASW Bombers and send them to Node M to S rank that Node as that Node is the New Submarine Hime (Sub Loli)
- Send the last 2 of your LBAS with fighters and Bombers to Node V
- It's Recommended that you bring Node Support Expedition to be able to clear out the Node before V and Node V for easier time to S rank
- Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
- TCI is also recommended to help clear Node V
- You need to S rank Node V Twice so use the same Sortie 1 again
- Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
Phase 3: Unlock Shortcut C->K
- Sortie 1: S rank Node V
- Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
- Have 1-2 OASW Ship to deal with the Sub Loli Hime on the way to Node V
- Have 1 LBAS with Toukai and ASW Bombers and send them to Node M to S rank that Node as that Node is the New Submarine Hime (Sub Loli)
- Send the last 2 of your LBAS with fighters and Bombers to Node V
- It's Recommended that you bring Node Support Expedition to be able to clear out the Node before V and Node V for easier time to S rank
- Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
- Sortie 2: AS Node O, G, I along with LBAS Defense
- You can set you LBAS on defense for this one and concentrate your fighter power with your normal fleet
- Use around 1-2 LBAS with Rocket Interceptors, Interceptors, LBAS Fighter and Carrier Based Fighter for Defense
- Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
- Route: A-C-E-I-G-K-N-O
- Have as many Fighter as you can in your CV and adjust the fighter power depending on the diffulty you're doing
Phase 4: Chip Abyssal SoDak
- Fleet: STF with 3(F)BB(V) 3CA(V)/AV/CL + CA CL 4DD (Fast Fleet)
- Note the fleet must be Fast to avoid going to the extra Node (Node Q)
- For BB, Use Nelson, Kirishima, Hiei is recommended here as the Touch on Nelson added with Kirishima and Hiei's historical bonus will wipe out the enemy fleet with ease
- For Nelson make sure she's Fast by equiping her with Enhanced Steam Boiler + Enhanced Steam Boiler to make Slow Ships goes Fast
- There is an option to have Nelson with 1 Main gun + AP Shell + Type 3 Shell (Sanshiki) for buff stacking purposes when using her Touch mechanics
- Use any of the Historical DD and have them setup for TCI with 2-3 Torpedoes to kill the boss quickly and efficiently.
- Route: A-C-K-N-S-Z
Phase 5: Armor Reduction Gimmick
- There are a lot of Steps for the Armor Debuff but here is the shortest and most efficient way to get multiple requirements all at Once
Requirement List
- S rank Node V
- S rank Node M
- A rank Node X
- S rank Node J Once
- S rank Node Q Once
- AS Node F
- AS Node L
- Sortie 1: S rank Node X
- To get to Node X use STF with Shinshuumaru or Speed Mod (Fast) a SSV in Main Fleet
- You can use the same fleet as you did when you fight SoDak Hime but just replace one ship for Shinshuumaru or Fast a SSV
- Sortie 2: S rank Node M and V
- Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
- Have 1-2 OASW Ship to deal with the Sub Loli Hime on the way to Node V
- Have 1 LBAS with Toukai and ASW Bombers and send them to Node M to S rank that Node as that Node is the New Submarine Hime (Sub Loli)
- Send the last 2 of your LBAS with fighters and Bombers to Node V
- It's Recommended that you bring Node Support Expedition to be able to clear out the Node before V and Node V for easier time to S rank
- Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
- Sortie 3: Use a Slow STF with 3 BB 1 CAV 1 CV 1 CL to AS Node F and S rank Node J & Q all at once & LBAS Defense Once
- You can use anything in Escort fleet but the most important part is the Main Fleet
- This requirement doesn't rely on LBAS so you can set them up for Defense purposes while clearing out these requirements
- Sortie 4:AS Node L and LBAS Defense with Fast CTF
- The Fleet must contain 6 CL/DD, 2 or less CA
- Example: 2 FBB 2 CV 1 CL 1 CAV + 1 Cl 5 DD
- This requirement doesn't rely on LBAS so you can set them up for Defense purposes while clearing out these requirements
- The Fleet must contain 6 CL/DD, 2 or less CA
Phase 6: Deliver the final blow against Abyssal South Dakota
- Fleet: Same as Phase 4
- Route: A-C-K-N-S-Y, Node Types see above
- LBAS: 6 Waves of 4LBAA or 3LBAA + LBAS Recon to Y.
- Notes: Abyssal South Dakota is accompanied by a lot of Sponge and new Na-Class Destroyers capable of Opening Torpedo attacks in the escort fleet. 2-4 historical TCI are recommended to be present in the Escort fleet, as are means to ensure their proc rate (Searchlight, Flares, Skilled lookouts in RE). If you are taking a searchlight with you, you might want to consider putting that ship into the 4th slot of the escort fleet to tank on Node S and equip them with a damagecon (LD only). The main Fleet will benefit from having a special attack like Nelson Touch or Colorado Broadside incorporating the Bonus ships Hiei and Kirishima into it for extra damage. T3 shells deal Bonus damage to the boss, but equipping Hiei and Kirishima with APCI will still be more beneficial. Only one SPF in the main fleet is needed to ensure AS+ on all nodes. Boss Support is recommended, Node support (Either ASW or Shelling Support) is optional.
- Editors note: Preserving Chevrons: If you are at LD and see that a failure is imminent and you dont want to lose your LBAS chevrons to the very high enemy AA on this node you can forfeit your drop on this node by refreshing the game page before the battle result screen is loaded. This will still have you pay the Bauxite and repair costs, but you save time as max proficiency LBAA has higher hit and crit rate which are needed on this boss.