User:Fujihita
Combined fleet
Highlight
In an amazing streak of luck, Carrier division 1, Fleet carrier Kaga has led the daily crafting team to unbelievable breakthrough, accomplishing a months worth of plane development in one morning.
Three Reppuu (Strong Gale) were finished within mere four attempts.
An honorable mention in the Combined Fleet board for the new Reppuu Queen is all but a small reward to the long list of achievements she had attained in crafting and in battle.
On an unrelated note, the previous title holder was Akagi.Hall of Fame
- Akatsuki - excellent performance in E2, Fall 2014 Event E2
Destroyer division 6
Hibiki's bookshelf
Exped | Time | Flag | Fleet | Drum | Lvl |
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4 | 0:50 | 3 | 1CL 2DD | ||
5 | 1:30 | 3 | 1CL 2DD 1XX | ||
21 | 2:20 | 15 | 1CL 4DD | x3 | 30 |
37 | 2:45 | 50 | 1CL 5DD | x4 | 200 |
38 | 2:55 | 65 | 5DD 1XX | x8 | 250 |
11 | 5:00 | 6 | 2DD 2XX | ||
35 | 7:00 | 40 | 2CV 1CA 1DD 2XX | ||
12 | 8:00 | 4 | 2DD 2XX | ||
36 | 9:00 | 30 | 2AV 1CL 1DD 2XX | ||
15 | 12:00 | 8 | 2CV 2DD 2XX | ||
16 | 15:00 | 10 | 1CL 2DD 3XX |
Inazuma's diary
- Noshiro: Construction recipe 4000/6000/6000/2000/20 flagship Z1
- Yamato: Construction recipe 4000/6000/6000/2000/20 flagship Z1
- Yuubari: Construction recipe 30/30/30/30 flagship Hiryuu (8 weeks of default)
- I-8: Construction recipe 250/30/200/30 flagship Ayanami
- Yahagi: Construction recipe 1500/1500/2000/1000/1 flagship Hibiki
- Maruyu x 3: Construction recipe 1500/1500/2000/1000/1 flagship Hibiki
- Type 22 Surface RADAR: 10/11/251/250 flagship Nagato
- Reppuu (Strong Gale) x 3: Development recipe 30/60/10/130 flagship Kaga
- Saiun (Iridescent Cloud) x2: Development recipe 30/60/10/120 Kaga
- Suisei Model 12A: Development recipe 20/60/10/100 flagship Zuikaku
- Type 3 Shell x2: Development recipe 20/90/60/100 flagship Hiryuu
- Type 14 Air RADAR: Development recipe 10/11/300/250 flagship Souryuu
- Type 33 Surface RADAR: Development recipe 10/11/300/251 flagship Souryuu
- 10cm Twin High-angle Mount x5: Development recipe 10/10/30/10 flagship Ayanami
- Drum Canister x4: Development recipe 10/10/30/10 flagship Ayanami
- Type 3 Depth Charge: Development recipe 10/30/10/10 flagship Hibiki
- Battleship Squadron in the Northern Waters sortie quest cleared
- Sixth Squadron in the Southwestern Waters sortie quest cleared
- World 5-3 cleared
Searchlight was abandoned in favor of boilers because searchlight causes the bearer not only to be attacked more often but also to get hit more often as well (lowered evasion). It does not work well as we want everyone to survive till boss. Not to mention shenanigans from RnG seems to lead to more frequent Ri-class cut-in when searchlight was equipped. See four straight easy boss kills without seeing a single cut-in when the cursed searchlight was shoveled over board.
Echelon/Double Line formation pre-boss. Line Abreast boss node when 2/3 heavy ships had taken moderate damage, Double Line otherwise. Echelon appears to grant better cut-in resistance at the cost of accuracy. Support expedition in last dance. They killed the boss, they are the boss!
- World 5-2 cleared
- Second Carrier Division sortie quest cleared (1 attempt)
- Destroyer Division 30 (1st Gen.) sortie quest cleared (2 attempts)
- Fall 2014 Event is over
In general, the event is one of the easier events—although, personally, not much can be said since it is our fleet's first major event. There are a lot of says go into the second, E2, and the fourth map, E4, since they gave us the most troubles. E1 was a give-away map and E3 could be cleared easily, but not quite as farmable as E2 or E1.
- New Mikawa Fleet sortie quest cleared (11 tries)
The key point to achieve victory at boss node is to survive Wo-class's opening airstrike with minimal damage. A successful recon check significantly lessens the otherwise devastating bombing damage (with up to 3 ships in red) and gives bonus accuracy and in shelling phase. Cut-in setup with 2x main gun and 1x secondary gun on high luck ships to maximize night battle capability. Double attacks deal scratch damage to Ru-class and Wo-class.
Anti-air guns and radars do nothing against Wo-class's airstrike and the fleet doesn't have enough firepower to take care of boss this way.Ikazuchi's anchor
Fall 2014 Event
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Jun'you bringing 2x Ryuusei Kai and 2x Reppuu did nicely against the Abyssal light fleets in E1. Although there was a bit of an issue when it came to T-disadvantage at boss, the extra torpedo power went a long way, focusing shelling power on heavier ships and thus saving us from troubles.
Weakest ship in the fleet was Satsuki, level 30-, unmodernized. She went into the red a lot of times until we realized the "actual" effect of Searchlight in event was making the ship carrying it fall to lower priority on the Abyssal's hit list. Admiral decided to take his chances and put nothing but Star Shell, Searchlight and damecon on Satsuki. It worked and somehow, she was no longer targeted by the enemy fleets. Repair cost dropped to about 2-3 buckets per run on average.
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- First, Yukikaze, or any night cut-in setup ships for the matter, was usually targeted at boss and crippled before night battle.
- Second, the rest of the map on and after last dance (referring to the last boss kill needed to clear a map) appeared to prioritize damaged and weak ships, while at boss Tsu-class and Destroyer princess preferred disabling ships, preventing closing torpedo and night battling. The exception to this rule happened when a heavily damaged ship was brought into a boss fight. Ships at boss would then prefer targeting and sinking the heavily damaged ship.
- Finally, evasion could not stop the Abyssal fleet at boss node, either their accuracy was unbelievably high, or goddess luck was on their side.
When improving your own strategy doesn't help, adapting to your enemy strategy will. So, Admiral devised a countermeasure according to the above:
- Akatsuki was set up with night cut-in equipment and was placed one slot before Yukikaze. As a result, she became the decoy, taking all the disabling hits from boss node in place of Yukikaze.
- Yayoi was a ship shield with damecon and 1x torpedo mount and 1x star shell. Her main attacking phase was the closing torpedo salvo.
- Mochizuki with radar, searchlight and damecon rarely got targeted in pre-boss night battle and pre-boss shelling, the same warding strategy used in E1.
With these latest adjustments, the ships that get moderately/heavily damaged after E2 shifted from slot 2 Yukikaze (almost always), slot 3 Ayanami, slot 6 Mochizuki to slot 3 Akatsuki (almost always), slot 4 Yayoi and slot 5 Mochizuki (less frequent). With the help of carrier support expedition, full torpedo bomber planes sinking 2-3 ships consistently at low cost, the outcome is more S-rank victories, which was good enough to farm there for 4 days straight, and more tolerable repair timers (since weaker and lower-leveled ships are focused).
Bucket loss ranged from 1-3 buckets per run in comparison to 3-5 bucket loss in the original fleet composition.
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The main problem with pre-boss south and boss itself was the formation: Diamond. Maximum flagship protection and with Late Model Destroyers as meat shields, first fleet had a lot of trouble hitting important targets. Even hitting the destroyers themselves was a challenge.
Only one Torpedo Cruiser could be deployed, least one must face yet another maelstrom node. Opening airstrike with Ryuusei Kai was rather impractical in this map due to high AA bonus of enemy formation. However, it helped greatly in two earlier nodes, especially Ru-class node.
Kaga with 1 wild card, 2 Reppuu and 1 Saiun was able to AS everywhere except pre-boss south against Wo-class flagship II. Extra fleet anti-air equipment helped against Wo-class' airstrike. Sparkling the first fleet would help, since they are capable of taking out annoying late model DDs if hit.
If hit...
In the end, it all came down to night battle to take down boss fleet. The goal of day battle was only to take out as many meat shield as possible so that second fleet could attack more important targets, such as the boss herself. There wasn't really any strategy for this map except for using 2x torpedo mount setup for the non-elite DDs.
In this case, their primary attack phase became the closing torpedo salvo, which hopefully would hit and take out any remaining late model DDs. Unlike shelling, torpedo salvos didn't seem to be affected by combined fleet penalty and thus had a high chance of hitting something. Not like non-elite DDs could do anything in shelling, besides, this gave the girls a chance to cut-in and deal some actual damage to armored targets in night battle.
Most of the bucket loss for this stage came from the first fleet, since they had low evasion and had to withstand two shelling phases against very powerful opponents. Ninjas for the second fleet! Ninjas!
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Despite erroneous branching rule posted on wiki page, our fleet reached boss with relative ease using the aforementioned setup. Major hiccups came from the pre-boss against Aircraft Carrier Princess after Kongou remodeled to Kai ni and lost her AA stats. Kaga with 3x Reppuu alone was able to AS against Carrier princess in exchange for shelling power and Saiun (not that Saiun would help since the last thing we wanted was T-advantage pre-boss). In initial form, the boss fight was simple. Even with a Wo-class Kai among the boss escorts, our light fleet was able to wipe out everything in night battle most of the time.
Things get ugly in last dance as boss. Topping at 190 armor, it became clear that our guns could barely scratch boss, both day and night battle. In addition, two Armored Carrier Princesses were added to boss escort, and further increased the amount of damage required to achieve S-rank victory.
In order to deal meaningful damage against boss, we swapped double attack with torpedo cut-in for weaker DD. More AA dedicated equipment allowed us to pass pre-boss Carrier-hime fairly easily, and a submarine with Repair Team to tank hits from the Armored carrier princesses at boss.
Regardless, as Kitakami was our only Torpedo cruiser and Yukikaze was our only cut-in DD at the time, we didn't have so much firepower to spare against powered up boss. And the last kill was a close match:
Night battle started. On our side: Shimakaze, Kitakami, Yuudachi, Yukikaze; on their side: full health boss, both armored carrier princesses and a late model destroyer. Then Kitakami cut-in boss for a staggering 200 damage. Yuudachi double attacked boss for 100 damage. Shimakaze tried to secure A-rank victory but missed the destroyer. Luckily, the lucky beaver torpedo cut-in and finished off E4 boss. A combined effort of everyone in the fleet, a memorable, well-earned, and no less miraculous victory it was.
Well done, everyone!Akatsuki's wardrobe
New Project (?)
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