Spring 2017 Event

Revision as of 15:51, 3 May 2017 by Totaku (talk | contribs) (→‎E-2)

Introduction

The Spring 2017 Event titled "Sortie! Fifth Fleet To the North East!"is planned to begin around May 2nd, 2017. Details regarding the event note that the event will be taking place in the Northern Pacific Area (But not in the AL area), will consist of 5 maps in which 3 of them will take place as a main stage operation, while the remaining 2 maps will be an extra Operation.

The Theme of the Operation revealed in KanColle Style Vol.4 and Famitsu's April 27th Magazine notes that it will center around Defensive Operation that will take place after "That battle" in which the remaining Type 97 Torpedo Bombers and Hayabusa fought thier final battle.

Evidence suggests the operation may focus on the Battle of Shumshu as this was where the remaining Type 97 Torpedo Bombers and Hayabusa had thier final battle against invading the Russian forces.

Using the details from the event location and information provided from the sources, the main location of the event is set to take place at the Kurile Islands around near Shumshu. In which the 5th Fleet was sent and stationed there around 1943- 1944.

In addition, it has been noted the some of the ships that will appear in this event will have named tied to locations around the area of the Operation.

For additional information regarding event-related subjects and content related to the dev tweets, please refer to the following links:

Historical Background

Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.

The 5th Fleet

The 5th Fleet were mainly composed of IJN ships that were stationed up in the North back in 1943-1944. They were mainly sent there as a defensive measure to prevent US forces from approaching from the Northern Pacific.

They were also being considered to conduct an invasion against Russia at some point during the war, but due to the outcomes as the war progressed, the 5th Fleet would eventually have to move to Letye to battle the American forces down in the south which would ultimately destroy all but two ships that was a part of the fleet. This Fleet would then become disbanded.

The following list is a list of the all the members of the 5th Fleet from the 2nd Sino-Japanese War, all the way to before Leyte Gulf.

The Fifth Fleet Members List of currently existing ships in game prior to Leyte Gulf Campaign

Second Sino-Japanese War
Myoukou, Nagara, Tenryuu, Tatsuta, Kikuzuki, Mikazuki, Mochizuki

Pearl Harbor
Tama, Kiso

Operation Cottage (This Fleet is the closest connected to the Northern Pacific)
Nachi, Maya, Tama, Kiso, Abukuma, Samidare, Hibiki, Asagumo, Yuugumo, Akigumo, Kazagumo, Ushio, Akebono, Wakaba, Hatsushimo, Naganami

Post-Battle of the Philippine Seas (This Fleet is what's being used for the event)
Nachi, Ashigara, Kiso, Abukuma, Tama, Ushio, Akebono, Kasumi, Shiranui, Hatsuharu, Hatsushimo, Wakaba

For more information please feel free to view:

Wikipedia's 5th Fleet Article
Japan Wiki's page on the 5th Fleet

The Kurile Islands and the Battle of Shumshu

Prior to to WWII back in 1941, Japan began to occupy the Kurile Islands to set up as one of many base of operations as they were slowly gathering to engage in war in the US. The place was chosen since it was an area which had a small population and was constant cover of fog. It also was under ownership of the Japanese after a ratified agreement made between Russian and Japan back in 1875.

During the War, the American forces would attempt to attack the Kurile Islands bombing both Shumshu and Paramushiro in 1943 which would later alert Japan's army and navy to take additional defenses again the American's assault resulting in the 5th Fleet being stationed in the North to defend the Kurile Islands and to aid in plans to help expand thier reach in the Northern Pacific.

As time would pass, eventually the 5th Fleet would be reassign to defend the Letye Gulf in late 1944,which would ultimately seal thier fate.

By the time the war came to an end with America, Japan would then face off another battle against the Russian forces that would invade both Shumshu and Paramushiro. The Russian Army would advance from the north from thier base located at Petropavlosk. By around this time, Japan was suffering from a severe lack in resources to keep going. With only a small amount of Type 97 bombers, 4 Hayabusa, the 11th Tank Battalion, and several thousands of soldiers. Japan would fight thier last battle to defend the islands, but ultimately due to thier suffering losses from the war they would ultimately surrender to the Russians and would give the islands back to Russian and leave the Kurile Islands.

For more information please feel free to view the follow:

Wikipedia's Kurile Island Article
Wikipedia's Battle of Shumshu Article
North Pacific Skies' Kurile Island Website

Information

New Ships

The following ships have been added to the game:

  1. Escort Carrier Kasuga Maru aka Taiyou
  2. Battleship Gangut
  3. Seaplane Tender Kamoi
  4. Coastal Defense Ship Shimushu
  5. Coastal Defense Ship Kunashiri
  6. Coastal Defense Ship Etorofu

New Equipment

  1. New Equipment mentioned in the Tanaka's Interview in KanColle Style Vol.4 notes that we will be getting the Hayabusa.

New Enemy Vessels

New Enemy Equipment

Event Requirements

New Quests

Mechanics

Participation requirements

  • Must have a 75% sortie win ratio.
  • Must have 5 empty ship slots for new ships.
  • Must have 20 free equipment slots.

Special Mechanics

  1. The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (, Hard), Operation B (, Medium) or Operation C (, Easy).
    • Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
    • An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
      • When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
        • Switching between any other difficulties will not reset the debuff mechanism.
  2. The debuff system of Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor, returns.

Event Map Summary

Quick Info Table

Classification Map Name Combined Fleet? Land-Based Air Squadron? Color of Tag Tag Condition & Deployment Restriction Difficulty Restrictions Notes
Main Operation E-1 Sortie! Ominato Naval District No No   Tagging:
Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.
Deployment Restriction:
Normal or Hard: Must have either the same-colored tag or no tag.
Easy: No restrictions.
No restrictions. All difficulties OK
E-2 Fleet, Assemble! To the Hitokappu Anchorage No Yes   In order to play these maps on hard, you must complete the previous map* on either normal or hard.
(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)
E-3 Fleet, Head out! Reinforce the Northern Defence Line! Yes Yes  
Extra Operation E-4 ??? ???  
E-5 ??? ???

Contribute Information

We would like you to contribute information regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below.

E-1 Data Submission Forms by Tsubakura
Submit a report
View all submitted reports


E-2 Data Submission Forms by Tsubakura
Submit a report
View all submitted reports


E-3 Data Submission Forms by Tsubakura
Submit a report
View all submitted reports


E-4 Data Submission Forms by Tsubakura
Submit a report
View all submitted reports


E-5 Data Submission Forms by Tsubakura
Submit a report
View all submitted reports

Event Maps

E-1

 

Sortie! Ominato Naval District [1] [2]
出撃!大湊警備府

Information

  • Event Tag:  

Boss: Submarine Princess

  • Hard (甲): 520
  • Medium (乙): 440
  • Easy (丙): 330


Key Rewards:

Branching rules

E-1 Branching Rules
Nodes Rules
E
B
  • Do not meet the requirements to go to F.
F
  • Amount of DD ≧ 2
A
C
  • Fail the LoS check
D
  • Pass the LoS check of +34 on Hard using the F33 Cn3 Formula.
F
G
  • Fail the requirements to go to H.
H
  • Pass the LoS check of +13 on Medium/Hard using the F33 Cn3 Formula.
  • Easy has no LoS check.
H
I
  • Active Branching
J
J
K
  • Do not meet the requirements to go to L.
L
  • Amount of DD+CL ≧ 4
K
L
  • Fail the LoS check
M
  • Pass the LoS check
L
M
  • Pass the LoS check
N
  • Fail the LoS check

Branching compositions were reported over the course of the event.

Tips

  • Recommended Compositions:
  • 3CL,2DD,1BBV
    • A minimum of 2 DD to ensure east routing towards the boss
    • A BBV is recommended to enable second shelling and can also perform ASW attacks with certain setups.
    • Requires passing a 45+ F33 Cn3 LoS check to avoid off routing to a dead end node (F->G) on Normal/Hard.
      • It's recommended to load your BBV with Zuiuns and Seirans to meet the LOS requirements.
    • 2 DD, 1 BBV, 3 XX. ASW equipments are heavily advised
      • Most nodes should prevent little issue outside the pre-boss node which may present a possible risk to players on higher difficulties.
      • The boss node will have a Submarine Princess present along with some subs and surface ships.
      • If you use the above mentioned recommendation for higher difficulties, you shouldn't have any issue defeating the boss fleet unless you have a bad encounter like T-Disadvantage.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Pattern 3
B
Pattern 1
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C
Pattern 1
D
Pattern 1
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E
Pattern 1
F
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G
Pattern 1
H
Pattern 1
I
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J
Pattern 1
L
Pattern 1
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M
Pattern 1
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Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
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B
Pattern 1
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C
Pattern 1
D
Pattern 1
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E
Pattern 1
F
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G
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H
Pattern 1
I
Pattern 1
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J
Pattern 1
L
Pattern 1
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M
Pattern 1
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Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Pattern 3
B
Pattern 1
Pattern 2
Pattern 3
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1    
Pattern 260    
G
Pattern 1
H
Pattern 1
I
Pattern 150     
Pattern 2
Pattern 3
J
Pattern 170      
Pattern 280      
L
Pattern 1     
Pattern 280      
Pattern 3
M
Pattern 1     
Pattern 2165     
Pattern 3180      

Ship drops

NodeShip List
BDestroyers
Light Cruisers
Seaplane Tenders
Submarines
Auxiliary Ships
IDestroyersShiranui
Light Cruisers
Seaplane Tenders
Submarines
Auxiliary Ships
JDestroyersMochizuki Shiranui
Light CruisersKiso
KDestroyersKasumi
MDestroyersKiyoshimo Yamagumo Asashimo Takanami Kazagumo Yuugumo Fujinami Asagumo
Light CruisersYuubari Abukuma
Heavy CruisersTakao Kumano Suzuya
BattleshipsHyuuga Fusou
Light Aircraft CarriersRyuujou Hiyou Zuihou
Seaplane Tenders
SubmarinesI-13 I-8
Auxiliary ShipsAkashi


E-2

 

Fleet, Assemble! To the Hitokappu Anchorage
艦隊集結!単冠湾泊地へ

Information

TP Gauge:

  • Hard (甲): 300
  • Medium (乙): ?
  • Easy (丙): 120

Boss Phase:

  • Hard (甲):
  • Medium (乙):
  • Easy (丙):

Key Rewards:

Branching rules

E-2 Branching Rules
Nodes Rules
Start
A
  • Do not meet the requirements to go to F.
F
  • Meet all of the following requirements:
    • No AV allowed
    • Amount of DD ≧ 1
B
C
  • Slow Fleet
D
  • Fast Fleet
G
H
  • Do not meet the requirements to go to I.
I
  • Meet all of the following requirements:
    • Fast Fleet
    • Amount of FBB+CV(B) ≦ 2
I
K
  • Active Branching
M
K
O
  • Meet all of the following requirements:
    • Fast Fleet
    • Amount of DD ≧ 2
Q
  • Do not meet the requirements to go to O.
N
J
  • Fail the LoS check
R
  • Pass the LoS check
P
N
  • Do not meet the requirements to go to either R or T.
R
  • The following branching rule applies during the TP phase:
    • Amount of historical ships ≧ 4
  • If node T is unlocked:
    • Random routing between node R and T in case you pass the LoS check.
T
  • Node T cannot be accessed during the TP Phase.
  • Random routing between node R and T in case you pass the LoS check.
Q
O
  • You will be redirected through this route if node T is not unlocked yet.
S
  • Fail the LoS check
T
  • Pass the LoS check

Branching compositions were reported over the course of the event.

Tips

  • Recommended Compositions:
  • 2CV, 2CA(V), 2DD
    • This composition works for both the transport phase and the Killing phase
    • Path: F-G-I-K-O-L-P-N-R (For Transport Phase) and F-G-I-K-O-L-P-T (For Killing Phase)

Transport phase notes

  • The above mentioned composition works effectively for the phase if you're fleet is well prepared and well equipped. Bringing ships that can use drums canisters and Daihatsu will help speed the process up to lowering the TP gauge.
  • During the TP Phase, there is a historical composition fleet that can be use if you wish to grind the map by pass Node N.

5th Fleet Post-Battle of the Philippine Seas

Using 4 members from this group, which must include two of the DDs and two large ships (BB or CV) of your choice will allow you to avoid Node N.

  • Do Note that this may or may not be recommended as you may wish to farm node N since it yields some rare drops.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Pattern 3
B
Pattern 1
Pattern 2
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C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1
G
Pattern 1
H
Pattern 1
I
Pattern 1
Pattern 2
Pattern 3
J
Pattern 1
L
Pattern 1
Pattern 2
Pattern 3
M
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Pattern 3
B
Pattern 1
Pattern 2
Pattern 3
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1
G
Pattern 1
H
Pattern 1
I
Pattern 1
Pattern 2
Pattern 3
J
Pattern 1
L
Pattern 1
Pattern 2
Pattern 3
M
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Pattern 3
B
Pattern 1
Pattern 2
Pattern 3
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1
G
Pattern 175     
Pattern 2
H
Pattern 1
I
Pattern 1
Pattern 2
Pattern 3
J
Pattern 1
KPattern 1       
L
Pattern 1
Pattern 2
Pattern 3
M
Pattern 1
Pattern 2
Pattern 3

Ship drops

NodeShip List
BDestroyers
Light Cruisers
Seaplane Tenders
Submarines
Auxiliary Ships
IDestroyers
Light Cruisers
Seaplane Tenders
Submarines
Auxiliary Ships
KDestroyersMiyuki
MDestroyers
Light Cruisers
Seaplane Tenders
Submarines
Auxiliary Ships


E-3

 

Fleet, Head out! Reinforce the Northern Defence Line!
艦隊抜錨!北方防備を強化せよ!

Information

Resource Nodes:

  • (Easy/Normal/Hard)

TP Gauge:

  • Hard (甲): ?
  • Medium (乙): ?
  • Easy (丙): ?

Boss:

  • Hard (甲): ?
  • Medium (乙): ?
  • Easy (丙): ?

Key Rewards:

  • Clearing on Hard (甲):
  • Clearing on Medium (乙):
  • Clearing on Easy (丙):

Branching rules

E-3 Branching Rules
Nodes Rules
J
N
  • ???
K
  • ???
N
P
  • Active Branching
R
S
T
  • ???
W
  • ???
K
H
  • ???
I
  • ???
L
  • ???
M
  • ???
H
F
  • Active Branching
G
D
A
  • Active Branching
C
I
L
  • ???
O
  • ???
L
O
  • ???
Q
  • ???
U
T
  • ???
V
  • ???

Branching compositions were reported over the course of the event.

Tips

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Pattern 3
B
Pattern 1
Pattern 2
Pattern 3
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1
G
Pattern 1
H
Pattern 1
I
Pattern 1
Pattern 2
Pattern 3
J
Pattern 1
L
Pattern 1
Pattern 2
Pattern 3
M
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Pattern 3
B
Pattern 1
Pattern 2
Pattern 3
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1
G
Pattern 1
H
Pattern 1
I
Pattern 1
Pattern 2
Pattern 3
J
Pattern 1
L
Pattern 1
Pattern 2
Pattern 3
M
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Pattern 3
B
Pattern 1
Pattern 2
Pattern 3
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1
G
Pattern 1
H
Pattern 1
I
Pattern 1
Pattern 2
Pattern 3
J
Pattern 1
L
Pattern 1
Pattern 2
Pattern 3
M
Pattern 1
Pattern 2
Pattern 3

Ship drops

NodeShip List
BDestroyers
Light Cruisers
Seaplane Tenders
Submarines
Auxiliary Ships
IDestroyers
Light Cruisers
Seaplane Tenders
Submarines
Auxiliary Ships
MDestroyers
Light Cruisers
Seaplane Tenders
Submarines
Auxiliary Ships