User:Jigaraphale/Sandbox/13

Resource Nodes Guide

Nodes Behaviours

DLC / Ship Gain Types (per DLC or Ship)
Type Name       Consumables
& 1-6 N
5-4 & 5-5]] 7-4 1-6 G
   
  A 1 Toku Daihatsu Landing Craft  3,0 2,0 0,0 10,0 7,0 10,0 6,0
2 Daihatsu Landing Craft  5,0
3 Armed Daihatsu  2,0
4 DLC + T89 Tank  1,0
Soukoutei 
DLC + Panzer II 
Toku DLC + Ho-Ni Tank 
  5 Ka-Mi Tank  0,75
  B 6 Drums  2,0 1,5 0,0 15,0 8,0 6,0 0,0
  C Toku DLC + 11th Reg 
M4A1 DD 
Toku DLC + Panzer III 
Toku DLC + Chi-Ha 
Toku DLC + Chi-Ha Kai 
0,0 0,0 0,0 0,0 0,0 0,0
Ship Kinu Kai Ni 
(only if type 1, 2, 3, or 4 are equipped in the fleet)
0,0 0,0 0,0 0,0 0,0 0,0 5,0
Souya 
 
 
0,0 0,0 0,0 0,0 22,0 16,0 0,0
AO 15,0 10,0
BBV 10,0 10,0
LHA 8,0 7,0
CVL 7,0 4,0
AV 6,0 5,0
AS 5,0 5,0
Other Types 0,0 0,0

Regular Ressource Nodes

Upon entering, adds a specific amount of a specific resources (    ), consumables (   ), or coin boxes (   ) to the stockpile. Resource Nodes do not refill the fleet's current resource levels.

Note
  • The resources are added to the overall stockpile ONLY if either:
    • The node is a "dead-end".
    • The subsequent battle node must be completed.
  • Immediately refreshing the game after reaching such nodes does not provide resources.

Using   Drums, some   Landing Craft, and   Special Amphibious Tanks increases the resource gain up to a possible node-specific cap:


Special Ressource Nodes

Is often considered an Ending node like Boss nodes.

  • It can reward none, one, or two resources at once, but no consumable so far.
  • In 1-6, the Finish Line has a pool of possible resources as rewards rather than a single one.
    • Unlike other Nodes, the resources here cannot be increased using any equipment.


Resource Gains

Main Resources

The main resources     :

Consumables

Consumables includes the main ones (   ), and the coin boxes (   ):