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Quests
Quests introduction
The Quest Menu is located in the 6th top tab of the main screen. Here are all the incomplete quests unlocked at the moment, sortable by categories or type using respectively the top and left tabs.
- Click on a quest to activate it, an orange icon on the right will light up to show you active quests.
- Clicking on the quest again will deactivate it.
- An active quest will track your progress until you complete or deactivate it.
- A deactivated quest will save its progress until you activate it again.
- This is important because you can only have 5 quests activated at any time.
- Completing quests D18, B134 and B159 will reward a Headquarters Personnel each, which upon use allows you to have 1 additional quest activated at the same time. You can redeem the Headquarters Personnel in your Inventory. This will allow you to extend the maximum of activated quests up to 8.
- When some quest requirements are met, an approximate percentage may be displayed to inform you about this advancement :
When you complete a quest, the icon on the right will turn blue. Click on it to claim your rewards. If by any means your game is closed or restarted before you claimed your quest reward, even if you started choosing a reward, the quest will still be counted as "not claimed".
Specific ships are required for certain quests. A list of these ships and quest spreadsheets can be found here or in the See also section.
New quests are frequently introduced to the game, you can see the last ones here.
Quest categories
You will meet seven different quest categories, each demanding different kinds of requirements to be completed, and being sortable using the top tabs within the quest menu.
Icon | Category | Specificities | Notes |
---|---|---|---|
Composition Quests | Assemble a specific fleet | Are evaluated in sync with your fleets | |
Sortie Quests | Meet several requirements while doing Sorties | Are evaluated after the end of each battle
| |
Exercise (PvP) Quests | Meet several requirements while doing Exercisess | Are evaluated after the end of each battle
| |
Expedition Quests | Complete several Expeditions | Are evaluated upon successful completion of each expedition
| |
Supply / Docking Quests | Resupply or repair ships | The quests are evaluated immediately upon launch, not at the timer's end | |
Factory Quests | Make, improve, and transform equipment | The quests are evaluated immediately upon launch, not at the timer's end
| |
Modernization Quests | Modernize ships | Success is defined as "any stat raised by 1 or more" |
- At this time, composition quests are all one-time quests.
- For sortie quests :
- Unless specifically indicated, remodel status does not matter.
- Quests that require specific ships cannot be cleared if any of those ships are sunk during the sortie.
- For resupplying quests, to achieve the quest with minimum expense, resupply ammo, fuel, and planes separately per ship. This way you can get up to 13 resupply count for each full fleet that requires full resupply.
- For factory quests :
- Quests requiring you to scrap equipment count how many equipments you scrapped in total.
- For some quests, the count of scrapped equipment is the number of times the scrap button is pressed and NOT the number of equipment scrapped.
- Bulk-scrapping equipment only increases the counter by 1. Keep this in mind while undertaking scrapping quests.
- This applies mainly to early scrapping quests such as F12 and others.
- F13, F14, and F15 have special rules: if any of the following actions is taken after you scrapped the appropriate equipment but before you go into the quest window, the game will not give you credit for the progress:
- You changed the flagship; or
- You unequipped the "base equipment" off the flagship.
- In addition, if the "base equipment" is locked, you can get credit for the quest, but the game will not let you click on the quest to gain the reward. You would need to remove the equipment to unlock it, and you can still keep the quest progress if you don't return to the naval base screen after unlocking and re-equipping. Returning to the naval base screen after un-equipping, unlocking, and re-equipping will reset the quest progress.
- Only equipment not locked can validate quests consuming or converting some.
- When non-equipped equipment is consumed, the lowest upgraded equipment not locked is consumed first.
Quest types
Each quest has a type in addition to its category, adding or not a time constraint to the quest, and being sortable using the left tabs within the quest menu.
- 5 a.m. JST is GMT+9
- All cyclical quests are deactivated upon reset
- If a monthly quest has a weekly quest prerequisite, it will be unlocked at the start of the new month so long as the weekly quest is completed for that week.
- For example, to unlock Bm3, Bw4 must be completed. If the last day of the month is a Wednesday, Bm3 will appear on Thursday if Bw4 has already been completed, even if it was done prior to the start of the new month.
- This obviously does not work if the start of the new month is a Monday, as weekly quests also reset at the same time.
- This same logic also applies to quarterly and yearly quests.
- Some quests displayed as One-time like may be considered as cyclical since they are reseted each year:
- Large Scale Autumn Exercise
- Large Scale Winter Exercise
- Large Scale Spring Exercise
- Large Scale Summer Exercise
Permanent / Limited quests
Most of the quests in the game are "Permanent Quests", quests that will never disappear.
- In opposition to this, there may be "Limited-time Quests" at some points, quests that are introduced for specific Events or seasonal events.
- Those quests will disappear after a given update, announced by the developers.
- If the limited quests are cyclical, they will stop resetting and also disappear after said update.