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Sandbox/Early Fall 2018 E-4

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Sandbox Rules

This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct thier own version of thier guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.

Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Event Page Sandbox which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 version of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.


Totaku's Preliminary Guide Proposal

Important Notice:

The Following map will can be taken advantage of using European ships (Italians), please read all the information carefully from E-4 and E-5 before weighing your options for who to use for this map as playing on E-5 Hard will have additional locks which you'll need enough European ships to complete the map on Hard.

In this Operation you will need to complete a series of steps which will involve doing various tasks based on Ooyodo's notes in order to complete this operation, these include the following:

  1. Complete a transport Operation to drop of transport supplies to North Africa (Node K) (And fight the Battleship Summer Princess (Node L))
  2. Gain Control of the Harbors in Naples (Node O - Harbor Summer Princess)
  3. Eliminate the Submarines to the West (Node R)
  4. Gain Control of the Supply Depot in Taranto (Node S - Supply Depot Princess (Vacation Mode) (Optional))
  5. Gain Control of the Docks at Genova and eliminate the Dock Princess (Node U)

You will also have 3 LBAS available for this map but can only use 2 of them. If you are playing on Normal or Hard difficulty, you will need to set up your 3rd LBAS to do Air Defense again enemy air raids that will attack your base.

LBAS Recommendations'

LBAS 3 - 4 Interceptors or 3 Interceptors + 1 Saiun

Transport Operation to North Africa

Recommended Fleet

Option 1: Transport Combined Fleet - 1 CVL (CVE), 1 CL, 4 DD + 1 CL, 1 CA, 4 DD
Option 2: Single Fleet - 6 DD

Path: - D - H - I - K - L

As like most Transport Operations, it's recommend to organized a fleet that can care a health balance of combat gear and Transport equipment to help complete the operation

The major things to remember when playing this map is the advantages and disadvantage of each of the fleet

Transport combined Fleet

  • + Will deplete transport gauge faster
  • - Will however use more ships that will be tagged to this map
  • - May present possible accuracy issues and take possible damage, when fighting PT Imp Groups in Node D

Single Fleet

  • + Can use Vanguard Formation to evade attacks
  • + Will allow you to use less ships to complete the operation
  • - Will deplete TP Gauge a little slower
  • - May present possible issues over at Node I due to lack of Air power if you use an all DD group

Which ever fleet type you choose be sure to remember the following:

  • With a Transport Combined Fleet, you can use the main fleet to carry lots of Daihatsu and Drum Canister while your escort fleet can focus on combat.
  • With a single fleet, you will need to be careful how you organize your fleet so they can meet both LoS requirements and bring still care some transport goods and reach the boss node to fight and at least secure an A rank.

Since you'll face PT imps along the way to the boss, consider bringing AA guns if you use a transport combined fleet or use Vanguard to survive the torpedo attacks.

The node with the Carrier should be manageable with a CVL in a transport combined fleet, while with a single fleet you may need to vanguard you way to survive the battle.

Once you reach the boss you'll face the Battleship Summer Princess who will be in a combined fleet.

Depending on the difficulty she may or may not have an additional Battleship Princess during the battle, but since her entire fleet will lack in any air power, gain air superiority should be easy if you bring a CVL in your fleet, and should allow you to use a full on LBAS bomber unit to attack the boss at full force making gaining an A rank easy to do and might open for a chance for an S rank as well.

LBAS Recommendations

LBAS 1 & 2 - 4 LBAS Bobmers / Torpedo Bombers (Distance of 6 Required)

Repeat until you successfully deplete the TP gauge which will then open up the 2nd starting point which will allow for your single fleet to do the next objectives.

With your new starting point, you will now proceed to launch an attack on Naples (Node O) and some submarine to the West (Node R)

Gain Control of the Harbors in Naples (Node O - Harbor Summer Princess)

Recommended Fleet: Single Fleet - 2 FBB, 3 DD, 1 CV

Path: J - Q - P - O

In this fight, you will need to organize a fleet that can specialize in Anti-Installation Combat while maintaining strong air power as you will be going through a series of carrier battles + an air strike before reaching the boss. Bringing an AACI DD can help with clearing out some of the planes in the air attacks improving your chances of survival.

In addition to this, you may want to also bring some AA guns to help with dealing with PT imps at the Target node.

Node O will have a Harbor Summer Princess along with some CVL and some Artillry Imps and PT Imp Groups, bringing and LBAS with a good mixuture of fighters and bombers can help reduce the air power along with allowing your bombers to bomb effiecently against the enemies present at the node. If all goes well it can be possible to wipe out the imps before the fight commences making for an easier chance at successfully completing the objective.

An A rank is needed at minimum to complete the requirement.

LBAS Recommendation

LBAS 1 - 2 Fighter/ LBAS Fighters + 2 LBAS bombers (Distance 6 Needed) LBAS 1 - 1 Fighter/ LBAS Fighters + 3 LBAS bombers (Distance 6 Needed)

Eliminate the Submarines to the West (Node R)

Recommended Fleet: Single Fleet - 2 FBB, 2 DD, 2 CV/CVL

Path: J - Q - R

For section, you may not need your LBAS here so consider putting them on standby or evacuate from the land base to protect them from possible damage on higher difficulties.

If possible, consider bringing your ASW CVL you may have used on the transport phase along with some pre-ASW DD and bring enough air power to overcome the air attack. Once you reach the node R, you'll have a small group of submarines to take out. All which should be easily beatable with your Pre-ASW DDs.

An A rank is needed at minimum to complete the requirement.

Once both Node R and O are successfully completed the path to Node S and the Boss node (through Node T) will be open