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User:Jigaraphale/Sandbox/14
Equipment Behaviours
Equipment Stats do not behave the same in expeditions as in regular battle. Notably, aircraft ASW stat and general Improvements are charged.
Adjusted ASW
Carrier-based aircraft systems (naval battles, naval bombs, naval attacks, naval detectives, water detectives, hydrogen bombs, rotary-wing aircraft, flying boats, anti-submarine patrol aircraft) are also corrected depending on the proficiency level and number of carrier-based aircraft installed. Since the correction values for carrier-based aircraft systems seem to be quite complicated, it is not recommended to use them for status adjustment. However, only the treatment of anti-submarine values is known to be partly known. It is known that the firepower value will be added as usual. The search value seems to be corrected for the number of vehicles loaded and the level of proficiency. The value generated by the equipment bonus for carrier-based aircraft is expected to be added as usual.
Formula for calculating the actual anti-submarine value of carrier-based aircraft with an internal proficiency level of 0*12 When the number of slots with carrier-based aircraft is 1 Actual anti-submarine value = ⌊ carrier-based aircraft raw anti-submarine value ×0.65⌋ When the number of slot machines carrying carrier-based aircraft is 2 or more Actual anti-submarine value = ⌊ × of the raw anti-submarine value of the carrier-based aircraft (0.65 + √ (number of slots -2) ×0.1)⌋
Although the calculation formula including proficiency is not known, the actual anti-submarine value of carrier-based aircraft with an internal proficiency level of 120 known by actual measurement is as shown in the table below. *13 Anti-submarine patrol aircraft and rotary-wing aircraft are required by the above formula because they do not have a proficiency level. The table is here Since it is not possible to check the internal proficiency level, even if the proficiency level is displayed at maximum (>>), the internal proficiency level is between 100 ~ 120, so let's have a margin near the boundary value. For the time being, it seems that the internal proficiency level will be maximized if you do about 1 laps of 1-5 from the state of maximum display (>>). For example, when an aircraft with an anti-submarine value of 22 and (>>) is placed on the number of slot machines 4, it is treated as 4 as displayed. If an aircraft with an anti-submarine value of 22 and (>>) is placed on the number of slot machines 9, it is treated as 3, which is +12 more than the display. Conversely, if an aircraft with an anti-submarine value of 2 and (>>) is placed on the number of slot machines 9, it is treated as -2 less 7. Even if the anti-submarine value increases due to the modification, the proficiency correction is not expected to change. Is proficiency correction effective when the aircraft anti-submarine value is 5 or more? Is proficiency correction affected by aircraft anti-submarine values and payloads?
The background color of the table indicates how much or less from the anti-latency value on the display. See the table below for color descriptions.
Adjust expedition ASW for >> aircraft | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Slot size \ Base ASW | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
0 | 0 | ||||||||||||
1 | 0 | 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||
2 | 0 | 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||
3 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 11 | ||
4 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 11 | ||
5 | 0 | 1 | 2 | 3 | 5 | 6 | 7 | 8 | 9 | 10 | 12 | ||
6 | 0 | 1 | 2 | 3 | 5 | 6 | 7 | 8 | 9 | 10 | 12 | ||
7 | 0 | 1 | 2 | 3 | 5 | 6 | 7 | 8 | 9 | 10 | 13 | ||
8 | 0 | 1 | 2 | 3 | 5 | 6 | 7 | 8 | 9 | 10 | 13 | ||
9 | 0 | 1 | 2 | 3 | 5 | 6 | 8 | 9 | 10 | 11 | 13 | ||
10 | 0 | 1 | 2 | 3 | 5 | 6 | 8 | 9 | 10 | 11 | 14 | ||
11 | 0 | 1 | 2 | 3 | 5 | 6 | 8 | 9 | 10 | 11 | 14 | ||
12 | 0 | 1 | 2 | 3 | 5 | 6 | 8 | 9 | 10 | 11 | 14 | ||
13 | 0 | 1 | 2 | 3 | 6 | 7 | 8 | 9 | 10 | 11 | 14 | ||
14 | 0 | 1 | 2 | 3 | 6 | 7 | 9 | 10 | 11 | 12 | 15 | ||
15 | 1 | 2 | 3 | 4 | 6 | 7 | 9 | 10 | 11 | 12 | 15 | ||
16 | 1 | 2 | 3 | 4 | 6 | 7 | 9 | 10 | 11 | 12 | 15 | ||
17 | 1 | 2 | 3 | 4 | 6 | 7 | 9 | 10 | 11 | 12 | 15 | ||
18 | 1 | 2 | 3 | 4 | 6 | 7 | 9 | 10 | 11 | 12 | 15 | ||
19 | 1 | 2 | 3 | 4 | 6 | 7 | 9 | 10 | 11 | 12 | 16 | ||
20 | 1 | 2 | 3 | 4 | 6 | 7 | 9 | 10 | 11 | 12 | 16 | ||
21 | 1 | 2 | 3 | 4 | 6 | 7 | 9 | 10 | 12 | 13 | 16 | ||
22 | 1 | 2 | 3 | 4 | 6 | 7 | 9 | 11 | 12 | 13 | 16 | ||
23 | 1 | 2 | 3 | 4 | 6 | 7 | 10 | 11 | 12 | 13 | 16 | ||
24 | 1 | 2 | 3 | 4 | 6 | 8 | 10 | 11 | 12 | 13 | 16 | ||
25 | 1 | 2 | 3 | 4 | 6 | 8 | 10 | 11 | 12 | 13 | 17 | ||
26 | 1 | 2 | 3 | 4 | 6 | 8 | 10 | 11 | 12 | 13 | 17 | ||
27 | 1 | 2 | 3 | 4 | 6 | 8 | 10 | 11 | 12 | 13 | 17 | ||
28 | 1 | 2 | 3 | 4 | 6 | 8 | 10 | 11 | 12 | 13 | 17 | ||
29 | 1 | 2 | 3 | 4 | 7 | 8 | 10 | 11 | 12 | 14 | 17 | ||
30 | 1 | 2 | 3 | 4 | 7 | 8 | 10 | 11 | 13 | 14 | 17 | ||
31 | 1 | 2 | 3 | 4 | 7 | 8 | 10 | 11 | 13 | 14 | 17 | ||
32 | 1 | 2 | 3 | 4 | 7 | 8 | 10 | 11 | 13 | 14 | 18 | ||
33 | 1 | 2 | 3 | 4 | 7 | 8 | 10 | 12 | 13 | 14 | 18 | ||
34 | 1 | 2 | 3 | 4 | 7 | 8 | 10 | 12 | 13 | 14 | 18 | ||
35 | 1 | 2 | 3 | 4 | 7 | 8 | 11 | 12 | 13 | 14 | 18 | ||
36 | 1 | 2 | 3 | 4 | 7 | 8 | 11 | 12 | 13 | 14 | 18 | ||
37 | 1 | 2 | 3 | 4 | 7 | 8 | 11 | 12 | 13 | 15 | 18 | ||
38 | 1 | 2 | 3 | 5 | 7 | 9 | 11 | 12 | 13 | 15 | 18 | ||
39 | 1 | 2 | 3 | 5 | 7 | 9 | 11 | 12 | 13 | 15 | 18 | ||
40 | 1 | 2 | 3 | 5 | 7 | 9 | 11 | 12 | 14 | 15 | 19 | ||
41 | 1 | 2 | 3 | 5 | 7 | 9 | 11 | 12 | 14 | 15 | 19 | ||
42 | 1 | 2 | 3 | 5 | 7 | 9 | 11 | 12 | 14 | 15 | 19 | ||
43 | 1 | 2 | 3 | 5 | 7 | 9 | 11 | 13 | 14 | 15 | 19 | ||
44 | 1 | 2 | 3 | 5 | 8 | 9 | 11 | 13 | 14 | 15 | 19 | ||
45 | 1 | 2 | 3 | 5 | 8 | 9 | 11 | 13 | 14 | 15 | 19 | ||
46 | 1 | 2 | 3 | 5 | 8 | 9 | 11 | 13 | 14 | 15 | 19 |
Adjusted Improvement
In expeditions, Improvement are globally simplified[1]. So far they are all "Square Rooted", being:
Improvement Effects | ||||
---|---|---|---|---|
Equipment Type | Firepower | AA | ASW | LoS |
(Very) Large Guns |
1 | - | - | - |
Medium Guns (Red) |
1 | - | - | - |
Small Guns (Red) |
0.5 | - | - | - |
Secondary Guns |
0.5 | - | - | - |
High-Angle Guns (any type, in addition to above bonuses) |
- | 1 | - | - |
AA Guns |
0.5 | 1 | - | - |
Small Radar Small |
0.5 | - | - | 1 |
(Very) Large Radar Large |
1 | - | - | 1 |
Depth Charges |
- | - | 1 | - |
Sonars |
- | - | 1 | - |
AP Shells |
0.5 | - | - | - |
AA Shells |
- | - | - | - |
Landing Craft & Amphibious Tanks |
- | - | - | - |
Anti-Ground Rockets |
- | - | - | - |
Searchlights |
- | - | - | - |
SPR Recon |
- | - | 0[2] 0.5[3] 1[4] |
1 |
SPR Recon |
- | - | - | |
Dive Bombers |
- | - | - | |
Torpedo Bombers |
- | - | - | |
Rotorcraft |
- | - | - | |
Liaison Aircraft |
- | - | - |
- ↑ https://gyazo.com/b0c0a5451d5ca31c12c33e5e41879699
- ↑ 0~4★
- ↑ 4~5★
- ↑ 5+★
- Notes
- All other equipment type improvements are unknown for expeditions.
- ASW for aircraft is uncertain as it is likely affected by the #Adjusted ASW.