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Summer 2022 Event/E-6/Sandbox
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2022 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branch Rules
E-6 Start Point | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
|
E-6 Branching Rules (Start Point 1) | ||
---|---|---|
Nodes | Rules | |
B |
B1 |
|
C |
| |
B1 |
B2 |
|
C |
| |
D |
D1 |
Choose your own adventure! |
D2 | ||
D2 |
E |
|
F |
|
E-6 Branching Rules (Start Point 2) | ||
---|---|---|
Nodes | Rules | |
I |
J |
|
L |
| |
N |
| |
J |
K |
|
N |
| |
L |
M |
Choose your own adventure! |
N | ||
M |
N |
|
O |
| |
X |
| |
O |
P |
|
T |
| |
Y |
| |
X |
| |
Q |
| |
P |
U |
|
V |
| |
Y |
R |
|
Z |
| |
Q |
R |
|
S |
|
Dark's Initial Guide
Map Overview
E6 has a total of 4 main phases. 2 Transport Operation & 2 Boss Killing phases.
- This map uses three locks:
- There are 3 LBAS available to use throughout the map.
Phase 0.5
- There's only 1 requirement to unlock the initial TP Phase
C | |
---|---|
Hard | S x2 |
Medium | S x2 |
Easy | A+ x2 |
Casual | A+ x2? |
- Single Fleet: 0-1 (F)BB(V), 0-1 CVL, 0-1 CA(V), 0-1 AV, 1 CL, 3-4 DD
- Route: A B C
- LBAS Ranges:
- C: Range = 6, AD/AP: 57/113 on Hard
- B: Range = 9, Sub Node
- 1 ASW LBAS may be sent to B to help deal with the submarines, while the other LBAS may be sent to C
- The third LBAS in this Phase may be kept on Defense or otherwise inactive with the interception setup leftover from E5 to save on resources.
Phase 1: Casablanca Transport Operation
This is a Transport Operation
- Strike Force: 1 CL, 3-4 DD, 0-2 CVL, 0-1 BBV, 0-1 AV, 0-1 CA(V)
- Route: A B C D D2 F G
- Boss node G contains multiple Supply Depots and Artillery Imps
- LBAS Ranges:
- G: Range = 5, AD/AP: 81/162
- B: Range = 9, Sub Node
- Notes:
- Equipping 3-5 of the Ships for Anti-Installation Warfare is recommended
- As all variants of Landing Craft drain the same amount of TP, both the Damage and Transport requirement can be reached without much compromise
- 1 ASW LBAS may be sent to B to help deal with the submarines, while the other LBAS may be sent to the boss node G
- It is possible to keep the third LBAS in this Phase on Defense or otherwise inactive with the interception setup leftover from E5 to save on resources.
- Equipping 3-5 of the Ships for Anti-Installation Warfare is recommended
Phase 1.5: Unlock Path to S
There's only 1 requirement needed to unlock the 2nd TP Phase
D3 | |
---|---|
Hard | Reach |
Medium | Reach |
Easy | Reach |
Casual | ?? |
- For the fleet used, refer to Phase 1 as it is the same fleet but equipped for surface warfare.
- Route: A B C D D1 D3
- Proceeding from D1 with Taiha is safe as D3 is a non-combat node
Phase 2: Second Transport Operation
- TCF: 0-2 XX, 4-6 DD + 1-2 CL, 3-5 DD, 0-2 CA(V)
- Light fleet in exchange for higher TP per run
- Aims for A rank only at the boss.
- Node & Boss Support Expedition is highly recommended to help reach the boss and achieve A rank
- Route: H I L N O Q S
- LBAS Ranges:
- S: Range = 5, AD/AP: 75/149 on Hard
- O: Range = 3, no air presence
- I: Range = 8, Sub Node
Phase 2.5: Unlock Path to W
There's only 1 requirement needed to unlock the first HP Gauge
P | |
---|---|
Hard | S |
Medium | S? |
Easy | A+ |
Casual | ?? |
- STF: 2-3 (F)BB(V), (0-2 CVL or 0-1 CV(B)), 1 CL, Repair Ship/AO Kai, 0-1 XX + 1 CL, 2-3 XX, 2-4 DD
- Repair Ship: Akitsushima Kai, Akashi Kai
- Max 1 of Yamato or Musashi
- Route: H I J N O P
- LBAS Ranges:
- P: Range = 2, no air presence
- O: Range = 3, no air presence
- J: Range = 7, Sub Node
- I: Range = 8, Sub Node
Phase 3: Permanently Destroy the Supply Depot Princess
- For the fleet used, refer to Phase 2.5 as it is the same fleet
- Route: H I J N O P V W
- Node Support Expedition is recommended on higher difficulties to help pass through P
- LBAS Ranges:
- W: Range = 3, AD/AP: 71/142 (99/197 on LD)
- J: Range = 7, Sub Node
- I: Range = 8, Sub Node
- Anti-Installation equipment is required to kill the enemy escorts
- Supply Depot C boss at this node is different from other Supply Depots and can't be nuked the same way. TCI with Landing Craft is recommended to take her down effectively.
Phase 4: Final Battle against the Incomplete Battleship Princess
- STF: 2-3 (F)BB(V), (0-2 CVL or 0-1 CV(B)), 0-2 XX, 1 CL + 1 CL, 3-4 DD, 1-2 XX
- Max 1 of Yamato or Musashi
- If included, DD ≥ 4
- Route: H I L M X Y Z
- LBAS Ranges:
- Z: Range = 4, AD/AP: 83/165 (164/328 on LD) on Hard
- I: Range = 8, Sub Node
- Both Support Expeditions are highly recommended to help reach the boss and secure the kill on Last Dance
- 1-2 OASW or 1 ASW LBAS can help pass through I
- Certain equipment have bonuses against the Dock Princess
Equipment | Bonus |
---|---|
AA Shells | 1.3x |
Landing Craft | 1.25x |
Toku Daihatsu Landing Craft + Panzer III (North African Specification) | 1.21x |
- Panzer Daihatsu have large bonuses against the Incomplete Battleship Princess
Equipment | Bonus |
---|---|
Daihatsu Landing Craft (Panzer II/North African Specification) | 1.45x |
Toku Daihatsu Landing Craft + Panzer III (North African Specification) | 1.75x |
Phase 4.33: Optional Shortcut Unlock
Once LD has been reached, there is an option for everyone to unlock a shortcut to route from I to N and from O to Y
G | N | S | LBAS | |
---|---|---|---|---|
Hard | S | AS x2 | S x2 | AS? |
Medium | - | AS x2 | S x2? | ?? |
Easy | - | AS x2 | A x2? | - |
Casual | - | ?? | ?? | - |
- For the fleet used, refer to Phase 1 as it is the same fleet.
- For the fleet used, refer to Phase 4 as it is the same fleet.
- For the fleet used, refer to Phase 2 as it is the same fleet.
- LBAS: Air Defense
- This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense
Phase 4.66: Debuff
The following steps have to be performed to debuff the boss
D1 | G | S | U | Y | LBAS | |
---|---|---|---|---|---|---|
Hard | S | S | S | AS | S | AS |
Medium | - | A+ | S? | - | S? | AS? |
Easy | - | A+ | S? | - | S? | AS? |
Casual | - | ?? | ?? | - | ?? | ?? |
- For the fleet used, refer to Phase 1 as it is the same fleet.
- Select to go to D1 at D
- For the fleet used, refer to Phase 1 as it is the same fleet.
- For the fleet used, refer to Phase 2 as it is the same fleet.
- For the fleet used, refer to Phase 3 as it is the same fleet.
- Fleet must not have any Repair ship or AO Kai in order to route to U
- For the fleet used, refer to Phase 4 as it is the same fleet.
- LBAS: Air Defense
- This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense
Once Debuff is complete the CG will change to the following.
Incomplete Battleship Princess |
---|