Changes

Line 186: Line 186:  
* Notes: Use Vanguard formation on Nodes B and Z6 and put your CAV in slot 4. Supports can be used, but are not neccessary. The CAV should be carrying one Seaplane Fighter, Jintsuu a standard Combat Loadout and the remaining DDs Drum Canisters and/or Daihatsu-Class Landing craft or combat equipment.
 
* Notes: Use Vanguard formation on Nodes B and Z6 and put your CAV in slot 4. Supports can be used, but are not neccessary. The CAV should be carrying one Seaplane Fighter, Jintsuu a standard Combat Loadout and the remaining DDs Drum Canisters and/or Daihatsu-Class Landing craft or combat equipment.
   −
==Totaku's Proposal (for Polish Release version)==
+
==Totaku's Proposal (for Intermediate Release version)==
      Line 337: Line 337:  
Below is a chart with the conditions that must be met depending on the difficulty:
 
Below is a chart with the conditions that must be met depending on the difficulty:
    +
{{:Summer_2020_Event/E-5/Unlocking_Guide_1}}
    
''Note: If you are on Casual Difficulty, you can skip this step entirely and move to Phase 4.
 
''Note: If you are on Casual Difficulty, you can skip this step entirely and move to Phase 4.
   −
* S-Rank Node X2 twice: Sortie a fleet of 1CL 5DD, bring ample OASW as it is all submarine Nodes. Route taken is E-G-F-X1-X2, LoS required is >30 cn2
+
Below are the requirements for each segment you need to complete:
 +
 
 +
<tabber>
 +
|-|Node X2=
 +
* '''Recommended Fleet: 1 CL, 5 DD'''
 +
* '''LBAS:'''
 +
** '''LBAS 1: 4 ASW/Toukai Planes''' (Send to X2)
 +
** '''LBAS 2: Standby or Rest'''
 +
* '''Path: D-E-G-F-X1-X2-X'''
   −
* S-Rank Node B: Sortie a fleet of 5-6DD, routing C-B, B node being a light torpedo Squadron
+
* Fleet should be equipped with ample OASW as it is all submarine Nodes.
 +
* LoS required is >30 cn2
 +
* X2 will have a [[New Submarine Summer Princess]] along with a team of other subs. Bring ASW bombers and OASW ships to eliminate them.
 +
<br>
 +
Once the condition is met, a ding sound should occur once you return to homeport.
 +
<br> Note: You may hear the sound once per successful run, so if you play hard mode, you may hear this ding sound up to twice.
 +
|-|Node B=
 +
* '''Recommended Fleet: 5-6 DD'''
 +
* '''LBAS:'''
 +
** '''LBAS 1: 4 Land Base Bobmers''' (Send to B)
 +
** '''LBAS 2: Standby or Rest'''
 +
* '''Path: C-B'''
 +
 
 +
* Fleet should be armed for surface combat
 +
* LoS is unknown but is suspected to be around 27-30 cn2
 +
* Node B is a light torpedo squadron of CLs and DDs. Line ahead to eliminate them to complete the requirement.
 +
 
 +
<br>
 +
Once the condition is met, a ding sound should occur once you return to homeport.
 +
|-|
 +
</tabber>
 +
 
 +
Once all conditions are met, the path to the transport operation to Tuvulu (Node Z) will be open.
    
'''Phase 4: Complete the transport Operation'''
 
'''Phase 4: Complete the transport Operation'''
   −
* Fleet: [[Jintsuu]] Kai Ni (or other CL) + 1CAV + 4DD
+
For the Transport operation, you will need to assemble a light weight fleet to go through a series of Torpedo Squadrons and air attacks before reaching the transport point and fighting the boss fleet. Do note that depending on the difficulty, this will be a long and tedious trek that will take time.
 +
 
 +
Depending on how much time and your approach, you may consider pacing yourself through this section to complete it with minimum bucket and resource consumption.
 +
 
 +
Below are two possible composition which are suitable for different needs:
 +
 
 +
<tabber>
 +
|-|CAV/AV Fast fleet Method=
 +
* '''Recommended Fleet: 1 CL ([[Jintsuu]] Recommended), 1 CAV/AV 4 DD'''
 +
* '''LBAS:'''
 +
* Options 1:
 +
** '''LBAS 1: 4 Land Base Bombers''' (Send to B)
 +
** '''LBAS 2: 4 Land Base Bombers''' (Send to Z)
 +
* Options 2:
 +
** '''LBAS 1 and 2: 4 Land Base Bombers''' (Send to Z)
 +
* '''Path: C-B-Z6-Z5-Z4-Z'''
 +
 
 +
* Fleet should be organize to be a mixture of combat, AA, Transport along with good LoS.
 +
* Node B is 6 ship torpedo squadron, while Z6 is a 4 ship torpedo Squadron, Use vanguard to improve your survival chances.
 +
* Node Z5 is an Air Node, have some AACI ships at the ready to minimize possible damage.
 +
* CAV should be carrying one Seaplane Fighter
 +
* [[Jintsuu]] a standard Combat Loadout
 +
* Remaining DDs Drum Canisters and/or Daihatsu-Class Landing craft or combat equipment.
 +
* Comp is good for strong LoS while carrying decent Transport items to deplete TP gauge faster and is overall stronger against the boss.
 +
|-|All DD Method=
 +
* '''Fleet: 6DD'''
 +
* '''LBAS:'''
 +
** '''LBAS 1: 4 Fighters''' (Send to Z5)
 +
** '''LBAS 2: 4 Land Base Bombers''' (Send to Z)
 +
* '''Path: C-B-Z6-Z5-Z4-Z'''
 +
 
 +
* Fleet should be organize to be a mixture of combat, AA, Transport along with good LoS.
 +
* Node B is 6 ship torpedo squadron, while Z6 is a 4 ship torpedo Squadron, Use vanguard to improve your survival chances.
 +
* Node Z5 is an Air Node, have some AACI ships at the ready to minimize possible damage.
 +
* Since DDs will not be likely to wipe out the majority of airpower and air sweep on Z5 is recommended
 +
* 2 DD should be Drum / Daihatsu carriers
 +
* 1 DD should be Radar Mules
 +
* 3 DD should be standard combat with Radars
 +
* It's recommended to have some good high LoS Radars like [[SG Radar (Initial Model)]] and/or [[GFCS Mk.37]] to reach the LoS requirements (May need up to 5-6 to meet LoS requirements)
 +
* Comp will not drain the TP guage as fast but can be good if your intent is to pace yourself to regain resource and wait for your DD to heal before returning to another round.
 +
* Due to the narture of this comp, '''this is only recommended if you have time to spare, and do not plan to rush through E-5 quickly, do not use this comp if you are wanting to rush through this map'''
 +
|-|
 +
</tabber>
   −
* Route: C-B-Z6-Z5-Z4-Z, with Z4 being an Airstrike node, B and Z6 torpedo squadrons and Z the Boss.
+
The boss node consists of a 5 ship fleet with the new [[Heavy Cruiser Ne-class Kai (Summer Mode)]] along with a Tsu-class and 3 DD which may have a Na-class among the group. Because of her tanky nature, it'll be difficult to defeat her, but if you manage to you'll drain the TP gauge faster, otherwise, you should easily gain A ranks and slowly work through the TP gauge until you successfully complete the task.
   −
* LBAS: 2 Waves of 4 LBAA to node B, 2 Waves of 4 LBAA to node Z.
     −
* Notes: Use Vanguard formation on Nodes B and Z6 and put your CAV in slot 4. Supports can be used, but are not neccessary. The CAV should be carrying one Seaplane Fighter, Jintsuu a standard Combat Loadout and the remaining DDs Drum Canisters and/or Daihatsu-Class Landing craft or combat equipment.
+
Once the TP gauge is cleared, the map is considered complete.
advmod, cssedit, Moderators, oversight, prechecked, Account Reviewers
18,475

edits