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Difference between revisions of "Sandbox/Summer 2019 E-2"

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m (→‎Grunilgs Proposal: I stole this from Harold)
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'''First Phase: Going through Gibraltar'''
 
'''First Phase: Going through Gibraltar'''
  
[Blah Blah introduction of the Boss, its composition and anti-installation lecture]
+
The E2P1 boss is essentially an anti-installation equipment check.
  
 
There are two approaches to defeat the Boss. One involves a Surface Task Force allowing you to bring more firepower, the other a Transport Combined Fleet, enabling you to skip a dangerous Preboss Node
 
There are two approaches to defeat the Boss. One involves a Surface Task Force allowing you to bring more firepower, the other a Transport Combined Fleet, enabling you to skip a dangerous Preboss Node
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|-|Surface Task Force=
 
|-|Surface Task Force=
 
|-|Transport Combined Fleet=
 
|-|Transport Combined Fleet=
 +
*Main Fleet: 2CAV 4DD OR 1CA(V) 1CVL 4DD
 +
*Escort Fleet: 1CL 3DD 2CA
 +
*LBAS: 4x Bombers to boss node, both bases
 +
*About 150 FP is needed for AS at the boss node, assuming 4 waves of AD LBAS prior to fleet's air battle phase
 +
*This fleet is more vulnerable than an STF fleet, but takes the shortest route to the boss (BACEMN)
 +
*On LD, support expeditions may help with pass rate, as well as with clearing out the boss' fleet prior to the surface combat phase
 +
*Equip your escort fleet for anti-installation DA attacks during the night battle phase
 +
**The [[Toku Daihatsu Landing Craft + 11th Tank Regiment]] is useful for these set-ups, if available, due to its high damage modifier
 +
 
|-|
 
|-|
 
</tabber>
 
</tabber>

Revision as of 08:34, 8 September 2019

Sandbox Rules

This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct thier own version of thier guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.

Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Event Page Sandbox which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 version of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Grunilgs Proposal

Locking Recommendation TBD

LBAS

  • You have two Bases to sortie available on this map
  • The required Range to the first boss is 2, the Range to the second phase boss is 6
  • Be aware that LBAS Range starts at 2 on this map. If you have Prototype Shuusui, Me 163B or Shuusui in your LBAS deployed to Sortie, you will not be able to choose any nodes on the sortie screen and will be unable to progress, therefore requiring you to restart the game

First Phase: Going through Gibraltar

The E2P1 boss is essentially an anti-installation equipment check.

There are two approaches to defeat the Boss. One involves a Surface Task Force allowing you to bring more firepower, the other a Transport Combined Fleet, enabling you to skip a dangerous Preboss Node

  • Main Fleet: 2CAV 4DD OR 1CA(V) 1CVL 4DD
  • Escort Fleet: 1CL 3DD 2CA
  • LBAS: 4x Bombers to boss node, both bases
  • About 150 FP is needed for AS at the boss node, assuming 4 waves of AD LBAS prior to fleet's air battle phase
  • This fleet is more vulnerable than an STF fleet, but takes the shortest route to the boss (BACEMN)
  • On LD, support expeditions may help with pass rate, as well as with clearing out the boss' fleet prior to the surface combat phase
  • Equip your escort fleet for anti-installation DA attacks during the night battle phase

Second Phase: Killing Armpits 2: Electric Boogaloo

//