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Difference between revisions of "Summer 2023 Event/E-4/Sandbox"
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==Branching Table== | ==Branching Table== | ||
{{MapBranchingTable | {{MapBranchingTable | ||
− | |title = E-4 Branching Rules | + | |title = E-4 Branching Rules (Start Points) ▼/▲ |
− | |id = | + | |id = 57-4a |
− | | | + | |0 -> 1 = * Phase 1 & 2: Single / Striking Force Fleet |
− | | | + | * Phase 3: Single fleet |
+ | * 1st Torpedo Squadron {{Shiplock|{{ROOTPAGENAME}} Tag 4}} only ('''Normal / Hard''') | ||
+ | |0 -> 2 = * Phase 2: Combined Fleet | ||
+ | * Phase 3: CTF / TCF | ||
+ | * 1st Fleet {{Shiplock|{{ROOTPAGENAME}} Tag 6}} only ('''Normal / Hard''') | ||
+ | |0 -> 3 = * STF / Striking Force Fleet | ||
+ | * 5th Fleet Main Force {{Shiplock|{{ROOTPAGENAME}} Tag 5}} only ('''Normal / Hard''') | ||
+ | }} | ||
+ | {{MapBranchingTable | ||
+ | |title = E-4 Branching Rules (Start Point 1) ▼/▲ | ||
+ | |id = 57-4b | ||
+ | |order = A,B,C,D | ||
+ | |A/battle -> A1/red/darkblue = Does not meet the requirements to go to A2 or B | ||
+ | |A/battle -> A2/pink = * SFF: Amount of DD ≥ 4 | ||
+ | * Single: Amount of DD ≥ 3 | ||
+ | |A/battle -> B/battle = * Meet '''ALL''' of the following requirements: | ||
+ | * Single fleet | ||
+ | * Amount of DD + DE ≥ 4 | ||
+ | |B/battle -> C/red/darkblue = * Does not meet the requirements to go to C1 | ||
+ | |B/battle -> C1/pink = * Fast+ fleet | ||
+ | * Otherwise, meet '''ALL''' of the following requirements: | ||
+ | ** Amount of CL + DD ≥ 4 (1CL 3DD or 4DD only?) | ||
+ | ** If slow fleet: | ||
+ | *** Amount of (F)BB(V) = 0 | ||
+ | *** Amount of CL ≥ 1 | ||
+ | *** Amount of DD ≥ 3 | ||
+ | |C/red/darkblue -> C1/pink = Fixed routing | ||
+ | |D/gray -> E/empty = * Fail the LoS check | ||
+ | |D/gray -> F/battle = * Pass the LoS check (Cn2 = 33~40 '''Hard''') | ||
+ | }} | ||
+ | |||
+ | {{MapBranchingTable | ||
+ | |title = E-4 Branching Rules (Start Point 2) ▼/▲ | ||
+ | |id = 57-4c | ||
+ | |order = C,H,J,K,M2,N | ||
+ | |C/red/darkblue -> K/pink = Fixed routing | ||
+ | |G/empty -> H/battle, I/battle = Active Branching | ||
+ | |H/battle -> C/red/darkblue = * Does not meet the requirements to go to J | ||
+ | |H/battle -> J/battle = * Meet '''ANY''' of the following requirements: | ||
+ | ** CTF: Fast fleet | ||
+ | ** TCF | ||
+ | |J/battle -> L/battle = * Does not meet the requirements to go to M | ||
+ | |J/battle -> M/battle = * Meet '''ALL''' of the following requirements: | ||
+ | ** CTF: Amount of CV(B/L) ≤ 4 | ||
+ | ** STF: ??? | ||
+ | ** CTF/STF: If Slow fleet, then amount of CL ≥ 2 | ||
+ | |K/pink -> L/battle = * CTF: Slow fleet | ||
+ | |K/pink -> M/battle = * ??? | ||
+ | |K/pink -> M1/empty = * CTF: Fast+ fleet | ||
+ | |M2/empty -> M3/battle, P/battle = Active Branching | ||
+ | |N/pink -> O = * Fail the LoS check? | ||
+ | |N/pink -> P/battle = * ??? | ||
+ | |N/pink -> Q/battle = * Pass the LoS check? | ||
+ | * ??? | ||
+ | }} | ||
+ | |||
+ | {{MapBranchingTable | ||
+ | |title = E-4 Branching Rules (Start Point 3) ▼/▲ | ||
+ | |id = 57-4d | ||
+ | |order = R,S,T,V | ||
+ | |R/empty -> R1/red/darkblue = * Does not meet the requirements to go to R2 or S | ||
+ | |R/empty -> R2/battle = * Meet '''ALL''' of the following requirements: | ||
+ | ** Slow fleet | ||
+ | ** SFF: Amount of SS(V) = 0 | ||
+ | ** STF: Amount of (F)BB(V) ≤ 2 | ||
+ | |R/empty -> S/pink = * Meet '''ALL''' of the following requirements: | ||
+ | ** Fast fleet | ||
+ | ** SFF: Amount of SS(V) = 0? | ||
+ | ** STF: Amount of (F)BB(V) ≤ 3 | ||
+ | |S/pink -> T/battle = * Route to U locked | ||
+ | * Does not meet the requirements to go to U | ||
+ | |S/pink -> U/battle = * Route to U unlocked | ||
+ | * ??? | ||
+ | |T/battle -> U/battle = * Route to V locked | ||
+ | * Does not meet the requirements to go to V | ||
+ | |T/battle -> V/battle = * Route to V unlocked | ||
+ | * Meet '''ALL''' of the following requirements: | ||
+ | ** SFF: ??? | ||
+ | ** STF: If Fast fleet, then amount of (F)BB(V) + CV(B) ≤ 3 | ||
+ | ** STF: If Slow fleet, then amount of (F)BB(V) + CV(B) ≤ 2 | ||
+ | ** ??? | ||
+ | |V/battle -> W/empty = * Fail the LoS check | ||
+ | |V/battle -> X/battle = * Pass the LoS check | ||
}} | }} | ||
Revision as of 02:33, 15 August 2023
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2023 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branching Table
E-4 Branching Rules (Start Points) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
||
3 |
E-4 Branching Rules (Start Point 1) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
A |
A1 |
Does not meet the requirements to go to A2 or B |
A2 |
| |
B |
| |
B |
C |
|
C1 |
| |
C |
C1 |
Fixed routing |
D |
E |
|
F |
|
E-4 Branching Rules (Start Point 2) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
C |
K |
Fixed routing |
G |
H |
Active Branching |
I | ||
H |
C |
|
J |
| |
J |
L |
|
M |
| |
K |
L |
|
M |
| |
M1 |
| |
M2 |
M3 |
Active Branching |
P | ||
N |
O |
|
P |
| |
Q |
|
E-4 Branching Rules (Start Point 3) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
R |
R1 |
|
R2 |
| |
S |
| |
S |
T |
|
U |
| |
T |
U |
|
V |
| |
V |
W |
|
X |
|
Jiga's Guide
Map overview
E4 is a single/Striking Force/Combined fleet three-phase map consisting of one transport and two boss phases.
- 2 LBAS are available on this map:
- Initially, only 1 can be set on Sortie, the other being limited to Defense,
- After Phase 1, both can be set on Sortie.
- This map uses 3 locks:
- "Airstrike Supported Battle" nodes are present on A1 C R1
Phase 1 - TP
Phase 1 is a "Transport Operation":
Phase 2 - Boss
- CTF: 2(F)BB(V), 2-3CV(B), 1-2CAV/CL + 1-2CL, 0-2CA/CLT, 3-4DD
- A fleet mixing CV for air power, and 2BB that should utilize a Special Attack
- CTF: 3CV(B), 1CVL, 1CAV, 1CL + 2FBB, 1CLT, 1CL, 2DD
- A fleet mixing CV for air power, and 2FBB in the escort that should utilize a Kongou-class Touch
- Route: 2 G I J M N Q
- LBAS range: 8
- LoS check: ?
- AP/AS: 302/678 Hard
- Bringing an AACI capable ship is recommended to pass through the air node and against the boss.
Phase 2.3 - Unlock the Boss Node
Once phase 2 cleared, the following steps have to be performed to unlock the Q Boss:
T | U | |
---|---|---|
Hard | S x2 | S x3 |
Medium | ? | ? |
Easy | ? | ? |
Casual | ? | ? |
- Refer to #Phase 3 - Boss's fleet for composition and routing.
- LBAS range: 7
- Refer to #Phase 3 - Boss's fleet for composition and routing.
- Single/STF that are too light will route to U
- LBAS range: 6
Phase 2.7 - Unlock the Shortcuts
Once the Q Boss unlocked, the following steps have to be performed to unlock the shortcuts:
F | Q | M3 | |
---|---|---|---|
Hard | S | S | S |
Medium | ? | ? | - |
Easy | ? | ? | - |
Casual | ? | ? | - |
- Refer to #Phase 1 - TP's fleet for composition and routing.
- Refer to #Phase 2 - Boss's fleet for composition and routing.
The following need to be completed to reach node M3:
- Assemble a CTF with 11 ships FAST+ AND 1 ship SLOW,
- Equip the flagship with the FCF FCF,
- It is possible to not use any FCF, and just let the SLOW ship sink,
- The SLOW ship should be "heavily damaged" (taiha), with 1 Repair Personnel
, - The SLOW ship can be an SS(V),
- After reaching node C, evacuate the SLOW ship on either C or K,
- The fleet is the FAST+ and can route to M3
Phase 3 - Boss
- LBAS range: 5
- LoS check: ?
- AP/AS: 101/225 Hard
Phase 3.5 - Debuff
Once LD has been reached, the following steps have to be performed to debuff the boss
F | Q | U | V | M3 | LBAS | |
---|---|---|---|---|---|---|
Hard | S | A+ | S | S | S | AS |
Medium | ? | ? | ? | ? | ? | ? |
Easy | ? | ? | ? | ? | ? | ? |
Casual | ? | ? | ? | ? | ? | ? |
- Refer to #Phase 1 - TP's fleet for composition and routing.
- Refer to #Phase 2 - Boss's fleet for composition and routing.
- Refer to #Phase 2.3 - Unlock the Boss Node's fleet for composition and routing.
- Refer to #Phase 3 - Boss's fleet for composition and routing.
- LBAS range: 6
- Refer to #Phase 2.7 - Unlock the Shortcuts's fleet for composition and routing.
AS | |
---|---|
Hard | 498 |
Medium | ? |
Easy | 343 |
Casual | 254 |
Once Debuff is complete the CG will change to the following:
Abyssal Kushiro Cloud Princess |
---|
YY's Guide
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
??
Equipment Bonuses
??
Debuff
??