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Difference between revisions of "Early Spring 2023 Event/E-5/Sandbox"
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==Branching Table== | ==Branching Table== | ||
{{MapBranchingTable | {{MapBranchingTable | ||
− | |title = E-5 Branching Rules ( | + | |title = E-5 Branching Rules (Start Points) |
|id = 56-5a | |id = 56-5a | ||
|0 -> 1 = * Single / Striking Force fleet | |0 -> 1 = * Single / Striking Force fleet | ||
− | * Tag requirements: ('''Normal/Hard''') | + | * Tag requirements: ('''Normal / Hard''') |
** 2nd Torpedo Squadron [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | ** 2nd Torpedo Squadron [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | ||
** Operation I-go Fleet [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | ** Operation I-go Fleet [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | ||
− | |0 -> 2 = * Combined Fleet | + | |0 -> 2 = * Phase 2: Combined Fleet |
− | * | + | * Phase 3: TCF |
* Tag requirements: ('''Normal/Hard''') | * Tag requirements: ('''Normal/Hard''') | ||
** Operation I-go Fleet [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | ** Operation I-go Fleet [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | ||
** Carrier Task Force [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] | ** Carrier Task Force [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] | ||
− | |0 -> 3 = * | + | |0 -> 3 = * Phase 3: CTF / STF |
− | + | * Carrier Task Force [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] tag only ('''Normal / Hard''') | |
− | * Carrier Task Force [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] tag only ('''Normal/Hard''') | ||
}} | }} | ||
Line 52: | Line 51: | ||
** Amount of DD ≥ 3 | ** Amount of DD ≥ 3 | ||
** ??? | ** ??? | ||
− | |B1/pink -> B2/red/darkorange = | + | |B1/pink -> B2/red/darkorange = * Does not meet the requirements to go to C |
− | |B1/pink -> C = ??? | + | |B1/pink -> C = * Amount of CL + DD ≥ 3 |
+ | * ??? | ||
|C -> C1/pink = * Does not meet the requirements to go to C2 | |C -> C1/pink = * Does not meet the requirements to go to C2 | ||
|C -> C2 = * Meet '''ALL''' of the following requirements: | |C -> C2 = * Meet '''ALL''' of the following requirements: | ||
− | ** Fast fleet | + | ** Fast fleet |
− | ** Amount of CL ≥ 1 | + | ** Amount of CL ≥ 1 |
− | ** Pass the LoS check ? | + | ** Pass the LoS check |
+ | ** ??? | ||
|C1/pink -> C2 = ??? | |C1/pink -> C2 = ??? | ||
|C1/pink -> C3 = ??? | |C1/pink -> C3 = ??? | ||
+ | |C1/pink -> E1 = ??? | ||
|D/empty -> E/red/darkorange,F = Active Branching | |D/empty -> E/red/darkorange,F = Active Branching | ||
− | |E/red/darkorange -> C1/pink = | + | |E/red/darkorange -> C1/pink = * Does not meet the requirements to go to E1 |
− | |E/red/darkorange -> E1 = ? | + | |E/red/darkorange -> E1 = * Meet '''ALL''' of the following requirements: |
+ | ** Amount of CL ≥ 1 ? | ||
+ | ** Amount of DD ≥ 3 ? | ||
|E1 -> E2 = * Pass the LoS check | |E1 -> E2 = * Pass the LoS check | ||
|E1 -> E3/empty = * Fail the LoS check | |E1 -> E3/empty = * Fail the LoS check | ||
Line 78: | Line 82: | ||
|H/red/darkorange -> J = * Route to K locked: Pass the LoS check | |H/red/darkorange -> J = * Route to K locked: Pass the LoS check | ||
* Route to K unlocked: Unreachable | * Route to K unlocked: Unreachable | ||
− | |H/red/darkorange -> K/night = * Route to K unlocked | + | |H/red/darkorange -> K/night = * Meet '''ALL''' of the following requirements: |
− | * Amount of DD ≥ 2 | + | ** Route to K unlocked |
− | |K/night -> L/empty = * Fail the LoS check | + | ** Amount of CL ≥ 1 |
− | |K/night -> M = * Pass the LoS check | + | ** Amount of DD ≥ 2 |
+ | |K/night -> L/empty = * Fail the LoS check | ||
+ | |K/night -> M = * Pass the LoS check | ||
}} | }} | ||
Line 88: | Line 94: | ||
|id = 56-5c | |id = 56-5c | ||
|order = 2,3,H,J,N1,N2,O,P,S,X | |order = 2,3,H,J,N1,N2,O,P,S,X | ||
− | |2 -> N1/red/darkorange = * | + | |2 -> N1/red/darkorange = * Phase 2: CTF / STF |
− | |2 -> N = * | + | * Phase 3: Unreachable |
− | + | |2 -> N = * TCF | |
|3 -> V = * Does not meet the requirements to go to W | |3 -> V = * Does not meet the requirements to go to W | ||
|3 -> W/pink = * Meet '''ALL''' of the following requirements: | |3 -> W/pink = * Meet '''ALL''' of the following requirements: | ||
Line 103: | Line 109: | ||
|N2/pink -> P/red/darkorange = ??? | |N2/pink -> P/red/darkorange = ??? | ||
|O -> H/red/darkorange = Does not meet the requirements to go to J | |O -> H/red/darkorange = Does not meet the requirements to go to J | ||
− | |O -> J = * Meet ''' | + | |O -> J = * Meet '''ALL''' of the following requirements: |
− | ** CTF / STF: Amount of DD ≥ 5 | + | ** CTF / STF: Amount of DD ≥ 4 |
+ | *** CTF: If fleet contain AV, CAV, or CLT, amount of DD ≥ 5 | ||
+ | *** STF: If amount of AV + CAV + CLT ≥ 2, amount of DD ≥ 5 | ||
** TCF: Does not meet the requirements to go to P | ** TCF: Does not meet the requirements to go to P | ||
|O -> N2/pink = * Meet '''ALL''' of the following requirements: | |O -> N2/pink = * Meet '''ALL''' of the following requirements: | ||
** CTF / STF | ** CTF / STF | ||
** Fast fleet | ** Fast fleet | ||
+ | ** CTF: Amount of (F)BB(V) ≤ 2 | ||
** Amount of CL ≥ 2 | ** Amount of CL ≥ 2 | ||
** Amount of DD ≥ 4 | ** Amount of DD ≥ 4 | ||
+ | *** CTF: If fleet contain AV, CAV, or CLT, amount of DD ≥ 5 | ||
+ | *** STF: If amount of AV + CAV + CLT ≥ 2, amount of DD ≥ 5 | ||
|O -> P/red/darkorange = * Meet '''ALL''' of the following requirements: | |O -> P/red/darkorange = * Meet '''ALL''' of the following requirements: | ||
* Transport Fleet | * Transport Fleet | ||
− | * Amount of BBV + CVL + CA(V) ≤ 3 | + | * Amount of BBV + CVL + CA(V) ≤ 3 |
|P/red/darkorange -> Q/pink = * Does not meet the requirements to go to R | |P/red/darkorange -> Q/pink = * Does not meet the requirements to go to R | ||
|P/red/darkorange -> R = * Meet '''ALL''' of the following requirements: | |P/red/darkorange -> R = * Meet '''ALL''' of the following requirements: | ||
** Start from Point 2 | ** Start from Point 2 | ||
− | ** If Slow fleet and | + | ** If Slow fleet and amount of BBV + CVL + AV + LHA ≥ 2, amount of CA(V) ≤ 1 |
|P/red/darkorange -> X/night = * Start from Point 3 | |P/red/darkorange -> X/night = * Start from Point 3 | ||
|S/resource -> T/empty = * Fail the LoS check | |S/resource -> T/empty = * Fail the LoS check |
Revision as of 23:25, 26 March 2023
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Early Spring 2023 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branch Rules
Branching Table
E-5 Branching Rules (Start Points) | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
||
3 |
E-5 Branching Rules (Single / Striking Force) | ||
---|---|---|
Nodes | Rules | |
A |
B |
Active Branching |
D | ||
B |
B1 |
Does not meet the requirements to go to C |
C |
| |
B1 |
B2 |
|
C |
| |
C |
C1 |
|
C2 |
| |
C1 |
C2 |
??? |
C3 |
??? | |
E1 |
??? | |
D |
E |
Active Branching |
F | ||
E |
C1 |
|
E1 |
| |
E1 |
E2 |
|
E3 |
| |
G |
G1 |
|
H |
| |
G1 |
G2 |
|
H |
| |
H |
I |
|
J |
| |
K |
| |
K |
L |
|
M |
|
E-5 Branching Rules (Combined Fleet) | ||
---|---|---|
Nodes | Rules | |
2 |
N |
|
N1 |
| |
3 |
V |
|
W |
| |
H |
J |
Fixed Route |
J |
P |
Fixed Route |
N1 |
N |
??? |
N2 |
??? | |
N2 |
N |
??? |
P |
??? | |
O |
H |
Does not meet the requirements to go to J |
J |
| |
N2 |
| |
P |
| |
P |
Q |
|
R |
| |
X |
| |
S |
T |
|
U |
| |
X |
Y |
|
Z |
|
Jiga's Initial Guide
Map Overview
E-3 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.
- This map uses 3 locks:
- 2nd Torpedo Squadron (from E-2 & E-3),
- Carrier Task Force (from E-3),
- Operation I-go Fleet (from E-4),
- Tags can be mixed in all difficulties , see here.
- ?? LBAS are available to sortie into this map.
- After phase 2, the LBAS is relocated closer to the final boss.
- "Airstrike Supported Battle" node is present on B2 E H N1
- "Night Battle" nodes are present on K X
Phase 0.5 - Gimmick
The following steps have to be performed to unlock the 1st boss:
C2 | E2 | ?? | |
---|---|---|---|
Hard | S | S | ?? |
Medium | ?? | ?? | ?? |
Easy | ?? | ?? | ?? |
Casual | ?? | ?? | ?? |
- Striking Force: "0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"
- Route: 1 A D E E2
- Bringing an AACI capable ship is recommended to pass through the ASS node.
- LoS check: ??~?? Cn? (Hard)
- AP/AS: 89/198 (Hard)
- LBAS range: 4, then 5 after phase 2
??
Phase 1
- Striking Force: "2FBB, 1CAV, 1CL, 3DD" (Fast)
- Route: 1 A D F H K M
- An heavier fleet introducing new locks.
- This fleet should utilize a Kongou-class Touch.
- Bringing an AACI capable ship is recommended to pass through the "Airstrike Supported Battle" and Air nodes.
- Bringing some ASW capacity is recomanded.
- LoS check: ??~?? Cn? (Hard)
- AP/AS: 0/0 (Hard)
- LBAS range: 7, then 3 after phase 2
Phase 2
Phase 2 is a "Transport Operation":
- LoS check: ??~?? Cn? (Hard)
- AP/AS: 245/549 (Hard)
- LBAS range: 7, then 2 after phase 2
Phase 3
- Bringing an AACI capable ship is recommended to pass through the ASS node.
- Those fleets should utilize a Special Attack.
- LoS check: ??~?? Cn? (Hard)
- AP/AS: 421/947 (Hard)
- LBAS range: 2
Debuff
Once LD has been reached, the following steps have to be performed to debuff the boss
E2 | G2 | M | Q | U | W | LBAS | |
---|---|---|---|---|---|---|---|
Hard | S | AS | S | AS | A+ | AS | AS x2 |
Medium | ?? | ?? | ?? | ?? | ?? | ?? | ?? |
Easy | ?? | ?? | ?? | ?? | ?? | ?? | ?? |
Casual | ?? | ?? | ?? | ?? | ?? | ?? | ?? |
Once Debuff is complete the CG will change to the following:
Abyssal Heavy Cruiser Water Princess |
---|
YY's Guide
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.