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Difference between revisions of "Sandbox/Winter 2022 E-1"

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Once conditions are met the Boss will unlock.
 
Once conditions are met the Boss will unlock.
  
==Boss Phase: Eliminate the Combined Carrier fleet at {{MapRoute|V3|red}}==
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==Boss Phase: Eliminate the Enemy Carrier Task Force at {{MapRoute|V3|red}}==
In this final phase, the fleet will now face off and eliminate a carrier combined fleet which is led by a Wo-class Carrier Kai at Node {{MapRoute|V3|red}}.  
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The Last Phase of this map contains an HP Phase, requiring killing the Wo-Class Flagship of the enemy Carrier Task Fore found at {{MapRoute|V3|red}}.  
  
There are two main strategies to fight the boss, in both cases :
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There are two approaches to this boss, both sharing these features:
* High AA and [[AACI]] are recommended to help survive the nodes along the trip.
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* High AA and [[AACI]] are recommended.
* Boss airpower is 191 AP / 422 AS / 828 AS+.
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* Boss airpower is 191 AP / 422 AS / 828 AS+ on Hard Mode.
* 1 [[LBAS]] should use fighters and bombers (range 8 Required).
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* LBAS is recommended to be sent to the Boss (8 Range).
 
* Boss support is optional.
 
* Boss support is optional.
  
Line 190: Line 190:
 
* '''1CV, 1CVL, 1CA(V), 1CL, 2DD
 
* '''1CV, 1CVL, 1CA(V), 1CL, 2DD
 
* Route = {{MapRoute|B|red|C|red|K|blue|O3|pink|S|blue|T|blue|V1|pink|V3|red}}
 
* Route = {{MapRoute|B|red|C|red|K|blue|O3|pink|S|blue|T|blue|V1|pink|V3|red}}
** Fleet will be armed to focus more heavily on air power to fight through the carrier fleets and air nodes along the way.
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** A more Air-Power oriented approach:
** Strong carrier fleets are present making passing rates harder compared to the north route
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** Strong enemy carrier fleets are present on Route, possibly reducing pass rate
** Will make scoring AS more possible at the boss node
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** Meeting Air Power requirements is easier
** Will allow for a strong opening strike
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** Allows for a strong opening Air Strike
** Do note, however, you will not get a 2nd shelling attack
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** No Second shelling will be initiated by using this fleet.
 
|-|North route=
 
|-|North route=
 
* '''0-1FBB, 1-2CVL, 1CL, 3DD
 
* '''0-1FBB, 1-2CVL, 1CL, 3DD
 
* Route = {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue|V3|Red}}
 
* Route = {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue|V3|Red}}
** Fleet will be more combat-focused
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** Bringing a FBB will allow a 2nd Shelling Phase
** Bringing an FBB will allow 2nd Shelling which will be useful for the boss
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** Using 2 CVL will allow for better protection from air nodes leading up to the boss fight
** Using 2 CVLs will allow for better protection from air nodes leading up to the boss fight, but will lack 2nd shelling.
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**Splitting the land base between {{MapRoute|R|pink}} and {{MapRoute|V3|red}} may improve passing rate.
** Aim for at least AP to survive
 
**Splitting the land base between {{MapRoute|R|pink}} and {{MapRoute|V3|red}} may improve survival chances
 
 
</tabber>
 
</tabber>
 
Once the HP bar is depleted and finish off the Wo-class Kai the map is considered complete.
 
  
 
=Suzu's guide=
 
=Suzu's guide=

Revision as of 19:26, 24 February 2022

Dark's guide (Hijacked by Totaku)

Introduction

E1 is a single fleet map consisting of multiple lengthy unlock phases followed by a single HP phase. Due to the weaker nature of the enemy fleets not using any historical ships can be considered.

Meeting Key location in the Nansei Islands Part 1

This Phase contains up to 4 requirements, depending on difficulty:

A N M L
Hard Reach A+ A+ Reach
Medium Reach A+ A+
Easy A+ A+
Casual Reach

  • 1CL, 5DD
  • Route: B F E D A
    • AA/ASW Gear is recommended
    • Using a generic AACI on a generic ship can be helpful on E.

  • 1CL, 5DD
  • Route: B F J N
    • Fleet should be equipped for surface combat.
    • Using a generic AACI on a generic ship can be helpful on J.

  • 1FBB, 1CV, 1CL, 3DD
  • Route: B C G K M
    • A fleet with a standard carrier forces the fleet to go to M.
    • Using 1-2 ASW ships to help with M is recommended.

  • 1FBB, 1CV, 1CL, 3DD
  • Route: B C G I L
    • I features a heavy cruiser surface fleet

Once conditions are met additional nodes will unlock.

Meeting Key location in the Nansei Islands Part 2

This Phase contains up to 4 requirements, depending on difficulty:

H2 O1 O3 O4
Hard S Reach AS S
Medium S Reach AS S
Easy Reach AS S
Casual Reach

  • 1FBB, 1CVL, 2CA, 1 CL, 1DD (FAST)
  • Route: B F E H H1 H2
    • H2 is a surface fight with a CVL present in the fleet.

  • 1CL, 5DD
  • Route: B F J N O O2 O5
    • O2 will be a heavy enemy surface fleet. Using Vanguard to minimize damage is recommended.

  • 0-1FBB, 1CV, 0-1 CVL, 1CL, 3-4DD
  • Route: B C G K M O3
    • AACI is highly recommended for this step.
    • It is recommended to Fighter sweep the Node (5 Range) if the fleet is unable to reach the requirement by itself.

  • 1CL, 5DD
  • Route: B F J N O O4
    • Using 1-2 ASW ships is recommended

Once conditions are met additional nodes will unlock.

Meeting Key location in the Nansei Islands Part 3 to Unlock V3

This Phase contains up to 3 requirements, depending on difficulty:

Q3 T U
Hard Reach Reach Reach
Medium Reach Reach
Easy Reach Reach
Casual Reach

  • 1CL, 5DD
  • Route: B F J N O O4 Q Q3
    • Path is identical to going through O4, requiring a diverse setup with AA, ASW and surface combat in mind.

  • 1FBB, 1CVL, 1CL, 3DD
  • Route: B F J N O O4 P R S T
    • Focusing on AA capabilities is highly recommended.

  • 1FBB, 1CVL, 1CL, 3DD
  • Route: B F J N O O4 P R S U
    • Focusing on AA capabilities is highly recommended.

Once conditions are met the Boss will unlock.

Boss Phase: Eliminate the Enemy Carrier Task Force at V3

The Last Phase of this map contains an HP Phase, requiring killing the Wo-Class Flagship of the enemy Carrier Task Fore found at V3.

There are two approaches to this boss, both sharing these features:

  • High AA and AACI are recommended.
  • Boss airpower is 191 AP / 422 AS / 828 AS+ on Hard Mode.
  • LBAS is recommended to be sent to the Boss (8 Range).
  • Boss support is optional.

  • 1CV, 1CVL, 1CA(V), 1CL, 2DD
  • Route = B C K O3 S T V1 V3
    • A more Air-Power oriented approach:
    • Strong enemy carrier fleets are present on Route, possibly reducing pass rate
    • Meeting Air Power requirements is easier
    • Allows for a strong opening Air Strike
    • No Second shelling will be initiated by using this fleet.

  • 0-1FBB, 1-2CVL, 1CL, 3DD
  • Route = B F J N O O4 P R S T V3
    • Bringing a FBB will allow a 2nd Shelling Phase
    • Using 2 CVL will allow for better protection from air nodes leading up to the boss fight
    • Splitting the land base between R and V3 may improve passing rate.

Suzu's guide

Gimmick 1

Gimmick 2

Gimmick 3: Unlock V3

Phase 1: Boss Node V3