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→Factors involved in damage calculation
! rowspan="3" scope="col" style="white-space:nowrap;"|
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<p style="margin-bottom:1em;color:rgb(0,0,0);">Damage =</p>
<p style="margin-bottom:1em;color:rgb(0,0,0);">Damage =</p>
! scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">Basic attack power x uncorrected cap</span>
! scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">Basic attack power x<br />Pre-damage-cap modifiers</span>
! scope="col"|x
! scope="col"|x
! scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">corrected critical</span>
! scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">critical modifier</span>
! scope="col"| -
! scope="col"| -
! scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">enemy armor</span>
! scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">enemy armor</span>
! colspan="7" rowspan="1" scope="col" style="text-align:center;"|x
! colspan="7" rowspan="1" scope="col" style="text-align:center;"|x
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! colspan="7" rowspan="1" scope="col" style="text-align:center;"|<span style="color:rgb(0,0,0);font-weight:bold;">corrected ammo</span>
! colspan="7" rowspan="1" scope="col" style="text-align:center;"|<span style="color:rgb(0,0,0);font-weight:bold;">Remaining ammo modifier</span>
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! colspan="8" scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">if it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (need verification)</span>
! colspan="8" scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">if it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (need verification)</span>
<u>Basic Attack Power for the formula above</u>
<u>Basic Attack Power for the formula above</u>
Aerial combat<br />Basic attack power =<br />(attack type modifier, see below) × [(Aircraft's divebomb or torp stat) × √(number of planes) + 25]<br />Dive Bombers/Seaplane bombers: attack type modifier = 1<br />Torpedo Bombers: attack type modifier = 0.8 or 1.5 with a 50/50 chance according to wikiwiki<br />Additional notes on bombing below....
Aerial combat<br />Basic attack power =<br />(attack type modifier, see below) × [(Aircraft's divebomb or torp stat) × √(number of planes) + 25]<br />Dive Bombers/Seaplane bombers: attack type modifier = 1<br />Torpedo Bombers: attack type modifier = 0.8 or 1.5 with a 50/50 chance according to wikiwiki<br />Additional notes on bombing in the textdump below....
Shelling for all vessels except carriers<br />Basic attack power = Firepower + 5
Shelling for all vessels except carriers<br />Basic attack power = Firepower + 5
Torpedo/Preemptive Torpedo<br />Basic attack power = Torpedo + 5
Torpedo/Preemptive Torpedo<br />Basic attack power = Torpedo + 5
Anti-sub warfare<br />Basic attack power = floor(ASW stat when naked / 5) + ASW stat of equipment × 2 + 25
Anti-sub warfare<br />Basic attack power = (ASW stat when naked / 5, rounded down) + ASW stat of equipment × 2 + 25
Night Battle<br />Basic attack power = Firepower + Torpedo
Night Battle<br />Basic attack power = Firepower + Torpedo
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===Formation===
===Formation modifier (pre-damage-cap modifer)===
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Night battle and air combat are not affected by formation choice<span style="font-size:11px;line-height:0px;">.</span>
Night battle and air combat are not affected by formation choice<span style="font-size:11px;line-height:0px;">.</span>
===Engagement forms===
===Engagement form modifer (pre-damage-cap modifier)===
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===Critical attack===
===Critical modifier===
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It should be noted that the '''critical message always appears when damage dealt is greater than or equal to 40.''' (If, on the other hand, the critical message appeared when the damage dealt was less than 40, then it was a critical hit.)
It should be noted that the '''critical message always appears when damage dealt is greater than or equal to 40.''' (If, on the other hand, the critical message appeared when the damage dealt was less than 40, then it was a critical hit.)
===Fuel and ammo (unconfirmed)===
===Remaining ammo modifier===
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