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− {| border="0" cellpadding="1" cellspacing="1" class="article-table"
− |-
− ! scope="col"|Stage
− ! scope="col"|Notes
− |-
− |Detection
− |
− Requires planes or high detection stat.
− Success increases hit rate and evasion.+
−
− Failure leaves you unable to participate in air combat phase.
− |-
− |Air Combat
− |
− |-
− |Supporting Fire
− |Map 5, requires sortie support expedition.
− |-
− |Opening Torpedo Salvo
− |Requires midget subs or submarines over level 10
− |-
− |Shelling, 1st Round (Range Order)
− |Any carrier using bombers to attack during this phase must not have taken more than light damage in order to participate in the phase.
− |-
− |Shelling, 2nd Round (Lineup Order)
− |Only occurs when one or both sides has a battleship, or the enemy contains one of the special ship classes: 鬼, 姫, 戦鬼, or 戦姫.
− |-
− |Torpedo Salvo
− |Must not have taken more than light damage to participate.
− |-
− |Night Combat
− |Lineup Order
− |}
− ==Night Combat Attacks==
− Any vessel at night must not have taken more than moderate (orange) damage before nighttime in order to participate in night battle.
− {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
− |-
− ! scope="col"|Type
− ! scope="col"|Main
− ! scope="col"|Secondary
− ! scope="col"|Torpedo
− ! scope="col"|Notes
− |-
− | rowspan="4"|Cut-In
− |
− |
− |2+
− |Torpedo Attack
− |-
− |3+
− |
− |
− | rowspan="2"|Shelling
− |-
− |2
− |1+
− |
− |-
− |1-2
− |
− |1
− |Combined Attack
− |-
− | rowspan="3"|Double Attack
− |2
− |0
− |0
− |
− |-
− |1
− |1+
− |0
− |
− |-
− |0
− |2
− |0-1
− |Secondary Gun Double-Attack, Torpedo doesn't fire
− |-
− |Single Attack
− | colspan="4"|Results from failing to meet equipment requirements, or other attacks random chance at failing. Fires with gun or torpedo in highest equipment slot.
− |-
− |Anti-Submarine
− | colspan="4" rowspan="1"|Any enemy submarines will force Destroyers and Light Cruisers to target them. Cut-In and Double Attacks are ignored.
− |}
−
− ==Victory Conditions==
−
−
− **No damage taken, all enemy ships sunk.
− *S (Victory)
− **All enemy ships sunk.
− *A (Victory)
− **No friendly ships sunk and required number of enemy ships sunk.
− *** Sink 4 of 6, 3 of 5, 2 of 4, 2 of 3, or 1 of 2.
− *B (Tactical Victory)
− **Enemy flagship sunk.
− **No damage taken, and enemy took over a certain amount of damage.
− **Damage gauge at least twice enemy damage gauge.
− **Friendly ship sunk, specified number of enemy ships sunk, and damage gauge twice enemy gauge.
− **Friendly ship sunk, enemy flagship sunk, and damage gauge twice enemy gauge.
− *C (Tactical Defeat)
− **Didn't clear any of the conditions for A or B, but enemy took over a certain amount of damage.
− **Damage gauge higher than enemy gauge, but not reaching twice as much.
− **Friendly ship sunk, damage gauge higher than enemy, but not twice as much.
− *D (Defeat)
− **Enemy took less than a certain amount of damage.
− ***Both sides taking 0 damage is also D.
− **Damage gauge lower than enemy gauge.
− **Friendly ship sunk, not all enemy ships sunk, and gauge lower than enemy gauge.
− *E (Defeat)
− **Over a certain number of friendly ships sunk.
− **Friendly ship sunk while not meeting any victory conditions.
− **No damage done to enemy, while taking over a certain amount.
Replaced content with "==FUCK YOU - signed Dante == *"
==Combat Stages==
==FUCK YOU - signed Dante ==
*
*Perfect S