Changes

76 bytes added ,  10 years ago
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;S (Victory)
 
;S (Victory)
 
*All enemy ships sunk and no allied ships sunk.
 
*All enemy ships sunk and no allied ships sunk.
 +
**If you sink at least one your ship in the process, you'll be given rank B
 
;A (Victory)
 
;A (Victory)
 
*No friendly ships sunk and required number of enemy ships sunk (see below).
 
*No friendly ships sunk and required number of enemy ships sunk (see below).
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*Enemy flagship sunk.
 
*Enemy flagship sunk.
 
**Sinking the enemy flagship guarantees at least a B regardless of other conditions.
 
**Sinking the enemy flagship guarantees at least a B regardless of other conditions.
*Damage gauge at least twice enemy damage gauge.
+
*Damage gauge at least 2.5 times higher enemy damage gauge.
 +
*Friendly ship sunk and all enemy ships sunk.
 +
*Enemy flagship sunk, friendly ships sunk and number of friendly sunken ships is lower than enemy sunken ships.
 
;C (Tactical Defeat)
 
;C (Tactical Defeat)
 
*Didn't clear any of the conditions for A or B, but enemy took over a certain amount of damage.
 
*Didn't clear any of the conditions for A or B, but enemy took over a certain amount of damage.
*Damage gauge higher than enemy gauge, but not reaching twice as much.
+
*Damage gauge higher than enemy gauge, but not reaching 2.5 times as much.
*Friendly ship sunk, damage gauge higher than enemy, but not twice as much.
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*Friendly ship sunk, damage gauge higher than enemy, but not 2.5 times as much.
*Friendly flagship got heavy damage while doesn't met the conditions for A or B.
+
*Enemy flagship sunk, friendly ships sunk and number of friendly sunken ships is higher or equal to enemy sunken ships.
**Even if your damage gauge is bigger then enemy, if you unable to sink their flagship or met the minimum sunk requirement (see below) while your flagship is heavily damaged, you'll be counted as C.
   
;D (Defeat)
 
;D (Defeat)
 
*Enemy took less than a certain amount of damage.
 
*Enemy took less than a certain amount of damage.
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*Over a certain number of friendly ships sunk. (see below)
 
*Over a certain number of friendly ships sunk. (see below)
 
*Friendly ship sunk while not meeting any victory conditions.
 
*Friendly ship sunk while not meeting any victory conditions.
*No damage done to enemy, while taking over a certain amount.
+
*No damage done to enemy, while taking over a certain amount (Never happens in a fleet of 1).
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** 2 ships out of a fleet of 3
 
** 2 ships out of a fleet of 3
 
** 1 ship out of a fleet of 2
 
** 1 ship out of a fleet of 2
** Heavy damage on the 1st ship for a fleet of 1
   
*Victory status affects the chance of getting drops and rare drops on the specified node.
 
*Victory status affects the chance of getting drops and rare drops on the specified node.
 
**B victories tend to have no drops, while Perfect S has the highest chance for rare drops.
 
**B victories tend to have no drops, while Perfect S has the highest chance for rare drops.
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