Changes

design tweaks
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|-
 
|-
 
|Aerial Combat
 
|Aerial Combat
|
+
|Requires any type of plane equipped as equipment on either side. Aerial Combat effect explained below.
 
|-
 
|-
 
|Supporting Fire
 
|Supporting Fire
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|-
 
|-
 
|Opening Torpedo Salvo
 
|Opening Torpedo Salvo
|Requires heavy torpedo cruisers, seaplane tenders or submarines under level 10 equipped with midget subs ({{Template:TorpedoWeapon}}甲標的 甲). Submarines with level at least 10 can shoot the opening torpedo by themselves without having to equip midget subs.
+
|Requires torpedo cruisers, seaplane tenders or submarines under level 10 equipped with midget subs ({{Template:TorpedoWeapon}}甲標的 甲).<br/>Submarines with level 10 or higher can shoot the opening torpedo by themselves without having to equip midget subs.
 
|-
 
|-
 
|Shelling, 1st Round (Range Order)
 
|Shelling, 1st Round (Range Order)
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|Attacks occur in lineup order from top to bottom, alternating between sides. Must not have taken more than moderate damage to participate.
 
|Attacks occur in lineup order from top to bottom, alternating between sides. Must not have taken more than moderate damage to participate.
 
|}
 
|}
 +
    
==Effects of Ship Damage==
 
==Effects of Ship Damage==
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|Attack power, accuracy, and evasion are significantly decreased
 
|Attack power, accuracy, and evasion are significantly decreased
 
|}
 
|}
 +
 +
 
==Aerial Combat==
 
==Aerial Combat==
===<span style="font-size:17px;">Aerial Combat Stages</span>===
+
===Aerial Combat Stages===
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:100%;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:100%;"
 
|-
 
|-
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|-
 
|-
 
|Whole Fleet Anti-air Defense
 
|Whole Fleet Anti-air Defense
|Chance to trigger for ships equipped with 46cm Main Cannons, high-angle cannons, or Type 3 Shell
+
|Chance to trigger for ships equipped with 46cm Main Cannons, High-angle Cannons, or Type 3 Shell
 
|-
 
|-
 
|Individual Ship Anti-air Defense
 
|Individual Ship Anti-air Defense
|Triggered for ships equipped with anti-air guns (machine guns, rocket launchers)
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|Triggered for ships equipped with Anti-air guns (Machine Guns, Rocket Launcher)
 
|-
 
|-
 
|Bombing
 
|Bombing
 
|See Damage Calculation for details
 
|See Damage Calculation for details
 
|}
 
|}
 +
 +
 
===Fighter Combat===
 
===Fighter Combat===
<math>\text {Fighter Power} = \sum^\text{All slots} \text{Floor(} \sqrt{\text{Number fighters in slot}} \times \text {Plane anti-air bonus} \text{)}</math>
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<center><math>\text {Fighter Power} = \sum^\text{All slots} \text{Floor(} \sqrt{\text{Number fighters in slot}} \times \text {Plane anti-air bonus} \text{)}</math></center>
    
Fighter planes, fighter-bombers, and Saiun participate in Fighter Combat.
 
Fighter planes, fighter-bombers, and Saiun participate in Fighter Combat.
    
The allied fleet and enemy fleet's Fighter Powers are compared to determine the result of Fighter Combat:
 
The allied fleet and enemy fleet's Fighter Powers are compared to determine the result of Fighter Combat:
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:100%; height: 100px;"
+
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:100%;"
 
|-
 
|-
 
! scope="col"|Fighter Power (FP)
 
! scope="col"|Fighter Power (FP)
 
! scope="col"|Result
 
! scope="col"|Result
 
! scope="col"|Notes
 
! scope="col"|Notes
 +
! scope="col"|Text Display
 
|-
 
|-
 
|FP ≥ 3*Enemy FP
 
|FP ≥ 3*Enemy FP
 
|Air Supremacy
 
|Air Supremacy
|Few allied planes shot down in dogfight. Always displayed when the enemy fleet has 0 fighters. Displays 制空権確保(in green) 
+
|Few allied planes shot down in dogfight. Always displayed when the enemy fleet has 0 fighters. |<span style="color:green">'''制空権確保'''</span>
 
|-
 
|-
 
|3*Enemy FP > FP ≥ 1.5*Enemy FP
 
|3*Enemy FP > FP ≥ 1.5*Enemy FP
 
|Air Superiority
 
|Air Superiority
|Some planes lost. Displays 空優勢(in green)
+
|Some planes lost.
 +
|<span style="color:green">'''空優勢'''</span>
 
|-
 
|-
 
|1.5*Enemy FP > FP ≥ 2/3*Enemy FP
 
|1.5*Enemy FP > FP ≥ 2/3*Enemy FP
 
|Air Parity
 
|Air Parity
|About equal losses on both sides. No text displayed
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|About equal losses on both sides.
 +
|No text displayed
 
|-
 
|-
 
|2/3*Enemy FP > FP ≥ 1/3*Enemy FP
 
|2/3*Enemy FP > FP ≥ 1/3*Enemy FP
|Air Incabability
+
|Air Incapability
|Many planes lost. Displays 制空権喪失! (in red)
+
|Many planes lost.
 +
|<span style="color:red">''' 制空権喪失! '''</span>
 
|-
 
|-
 
|FP ≤ 1/3*Enemy FP
 
|FP ≤ 1/3*Enemy FP
 
|Air Denial
 
|Air Denial
|Very heavy plane losses. Displays 制空権喪失! (in red, identical to above)
+
|<span style="color:red">''' 制空権喪失! '''</span>
 
|}
 
|}
*This calculation does not take into account any anti-air weaponry equipped on ships.  Carrier anti-air stat is also not considered.
+
*This calculation does not take into account any anti-air weaponry equipped on ships. Carrier anti-air stat is also not considered.
 
*Even if allied planes secure air supremacy, planes can still be lost due to the subsequent anti-air defense stages.
 
*Even if allied planes secure air supremacy, planes can still be lost due to the subsequent anti-air defense stages.
 +
 +
 
====Enemy Ship Fighter Power====
 
====Enemy Ship Fighter Power====
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:400px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:400px;"
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| style="text-align:center;"|28
 
| style="text-align:center;"|28
 
|}
 
|}
 +
    
==Damage Calculation==
 
==Damage Calculation==
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|-
 
|-
 
| colspan="8" |Notes:
 
| colspan="8" |Notes:
  −
   
*''If it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (needs verification).''
 
*''If it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (needs verification).''
 
*''If [Basic attack power x Pre-cap modifiers] exceeds a certain cap, it will be modifed -- [[Combat#Attack_power_cap_.28applies_after_pre-cap_modifiers.29|see below]]''
 
*''If [Basic attack power x Pre-cap modifiers] exceeds a certain cap, it will be modifed -- [[Combat#Attack_power_cap_.28applies_after_pre-cap_modifiers.29|see below]]''
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And as we all know, the side without air superiority will be doing considerably less damage on bombing. (Wording doesn't include torpedo, so I'm not sure whether they're including both bombing and torpedo as one category)</ref>
 
And as we all know, the side without air superiority will be doing considerably less damage on bombing. (Wording doesn't include torpedo, so I'm not sure whether they're including both bombing and torpedo as one category)</ref>
 
|}
 
|}
 +
    
===Formation Modifier (Pre-Cap Modifier)===
 
===Formation Modifier (Pre-Cap Modifier)===
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==Additional Explanation/Details==
 
==Additional Explanation/Details==
 
{{reflist}}
 
{{reflist}}
 +
 +
''<small>Page designed by [[User:Ethrundr|Ethrundr]]. Please contact him before altering the implemented design</small>''
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