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Difference between revisions of "Template:Ship/Banner"
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− | <includeonly>{{Banner|{{{1|}}}|type=Ship|suffix1={{#if: {{{damaged|}}} | Damaged }}|text={{{text|}}}|caption={{{caption|}}}}}</includeonly><noinclude> | + | <noinclude>{{AssetTemplateList}}</noinclude><includeonly>{{Banner|{{{1|}}}|type=Ship|suffix1={{#if: {{{damaged|}}} | Damaged }}|text={{{text|}}}|caption={{{caption|}}}|small={{{small|}}}}}</includeonly><noinclude> |
Inherited from [[Template:Banner]]. Simplified version of [[Template:ShipBattleCardKai]]. Doesn't use Lua, so it's possible to have (practically) unlimited number of invokes on a page. | Inherited from [[Template:Banner]]. Simplified version of [[Template:ShipBattleCardKai]]. Doesn't use Lua, so it's possible to have (practically) unlimited number of invokes on a page. | ||
Latest revision as of 15:49, 16 January 2021
[edit] | Asset Template List | ||||
---|---|---|---|---|---|
Template:Asset | Other Templates | ||||
Template:Banner | Template:Card | Template:Link | Others | ||
Inherited from Template:Banner. Simplified version of Template:ShipBattleCardKai. Doesn't use Lua, so it's possible to have (practically) unlimited number of invokes on a page.
Interface
- Supported parameters: [1], type (
Ship
orEnemy
) link, caption, ring, ring_glow, damaged, small (downscale HD card to Phase 1 size), debuffed (for enemies). - The following parameters can be added: name, model, grayscale, mode.
- Other layers also can be supported (flagship, etc.).
- Automatic enemy aircraft layers are not supported.
Examples
{{Ship/Banner|Kasumi}}
{{Ship/Banner|Kasumi/}}
{{Ship/Banner|Jervis Kai}}
{{Ship/Banner|Jervis/Kai}}
{{Ship/Banner|Jervis/Kai|damaged=true}}
{{Ship/Banner|Kasumi/Kai Ni|text=Kachumi|ring=true|ring_glow=true}}
{{Ship/Banner|Kasumi/Kai Ni|caption=Kachumi|ring=true|ring_glow=true|damaged=true|small=true}}