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Difference between revisions of "Summer 2023 Event/E-5/Sandbox"

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==Branching Table==
 
==Branching Table==
 
{{MapBranchingTable
 
{{MapBranchingTable
|title = E-5 Branching Rules
+
|title = E-5 Branching Rules (Start Points) ▼/▲
|id = ???
+
|id = 57-5a
|order = ???
+
|0 -> 1 = * Single / Striking Force Fleet
|?? -> ?? =  
+
* {{Shiplock|{{ROOTPAGENAME}} Tag 7}} European Expedition Advance Force only ('''Normal / Hard''')
 +
|0 -> 2 = * Combined Fleet
 +
* {{Shiplock|{{ROOTPAGENAME}} Tag 8}} British Liaison Force only ('''Normal / Hard''')
 +
}}
  
 +
{{MapBranchingTable
 +
|title = E-5 Branching Rules ▼/▲<br>(Single / Striking Force Fleet)
 +
|id = 57-5b
 +
|order = A,C,D,F,I,K,L,M
 +
|A/empty -> B/red/darkblue = * Does not meet the requirements to go to C
 +
|A/empty -> C/pink = * Meet '''ALL''' of the following requirements:
 +
** Amount of CV(B) ≤ 1
 +
** Amount of DD ≥ 2
 +
** If slow fleet:
 +
*** Amount of CL ≥ 1
 +
*** Amount of DD + DE ≥ 3
 +
|C/pink -> D/battle = * Does not meet the requirements to go to E
 +
|C/pink -> E/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) = 0
 +
** Amount of CL + DD + DE ≥ 4
 +
|D/battle -> F/empty = Fixed Routing
 +
|F/empty -> H/battle, I/battle = Active Branching
 +
|K/pink -> L/empty = * Amount of (F)BB(V) + CV(B) ≥ 4?
 +
|K/pink -> M/battle = * Does not meet the requirements to go to L
 +
|I/battle -> J/battle = * Does not meet the requirements to go to K
 +
|I/battle -> K/pink = * Fleet 3
 +
|L/empty -> L1/battle, L2/battle = Active Branching
 +
|M/battle -> O/battle = * Fixed Routing
 
}}
 
}}
  
=XX's Guide=
+
{{MapBranchingTable
 +
|title = E-5 Branching Rules ▼/▲<br>(Combined Fleet)
 +
|id = 57-5c
 +
|order = 2,D,F,I,K,M,P,R,S,V
 +
|2 -> D/battle = * STF
 +
* CTF: Does not meet the requirements to go to I
 +
|2 -> I/battle = * TCF
 +
* Otherwise, meet '''ALL''' of the following requirements:
 +
** CTF: Amount of DD ≥ 3
 +
** If Slow fleet:
 +
*** CTF: Amount of CV(B/L) ≤ 3
 +
*** CTF: Amount of (F)BB(V) + CV(B/L) ≤ 4
 +
*** CTF: Amount of (F)BB(V) + CV(B/L) + CA(V) + AV ≤ 6
 +
*** CTF: Amount of DD ≥ 4 ???
 +
|D/battle -> I/battle = Fixed Routing
 +
|I/battle -> K/pink = * Does not meet the requirements to go to M or P
 +
|I/battle -> M/battle = * Meet '''ALL''' of the following requirements:
 +
** TCF: All
 +
** Phase 1:
 +
*** STF: All?
 +
*** CTF: If Fast fleet, then amount of CV(B) ≤ 3
 +
*** CTF: If Slow fleet, then amount of CV(B) ≤ 2
 +
** Phase 2+:
 +
*** CTF: Amount of CV(B/L) ≤ 2
 +
|I/battle -> P/battle = * Route to P is unlocked
 +
* Meet '''ANY''' of the following requirements:
 +
** STF
 +
** TCF
 +
** CTF: Amount of CV(B/L) ≥ 4
 +
|K/pink -> M/battle = Fixed Routing
 +
|M/battle -> N/red/darkblue = * Does not meet the requirements to go to O
 +
|M/battle -> O/battle = * Amount of CL + DD ≥ 5
 +
* ???
 +
|P/battle -> Q/red/darkblue = * Does not meet the requirements to go to R
 +
|P/battle -> R/empty = * Meet '''ANY''' of the following requirements:
 +
** CTF: Fast fleet
 +
** STF: Amount of DD ≥ 4
 +
*** If slow, then amount of DD ≥ 5
 +
** TCF
 +
|R/empty -> S/gray, V/pink = Active Branching
 +
|S/gray -> T/battle = * Pass the LoS check
 +
|S/gray -> U/empty = * Fail the LoS check
 +
|V/pink -> U/empty = * Fail the LoS check
 +
|V/pink -> X/battle = * Does not meet the requirements to go to Y
 +
* Pass the LoS check
 +
|V/pink -> Y/battle = * Meet '''ALL''' of the following requirements:
 +
** Fast fleet?
 +
** Amount of CA(V) ≥ 2
 +
** Amount of CL ≥ 2
 +
** Amount of DD ≥ 4
 +
** Pass the LoS check
 +
}}
 +
 
 +
=Jiga's Guide=
 +
==Map overview==
 +
E5 is a Combined fleet three-phase map consisting of one transport and two boss phases.
 +
* 3 [[LBAS]] are available on this map:
 +
** Initially, no LBAS is available,
 +
** After Phase 2, only 2 can be set on '''Sortie''', the other being limited to '''Defense'''.
 +
 
 +
*This map uses 2 locks:
 +
** [[File:{{ROOTPAGENAME}} Tag 7.png]] '''European Expedition Advance Force''' (reused on E-6),
 +
** [[File:{{ROOTPAGENAME}} Tag 8.png]] '''European Expedition Advance Force'''.
 +
 
 +
* '''[[Node|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|B|darkorange|Q|darkorange}}
 +
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|L1|red|L2|red|O|red}}
 +
 
 +
==Phase 0.5 - Unlock the Boss Node==
 +
{|class="wikitable"
 +
! !! L1!! L2!! J!! H!! G
 +
|-
 +
| Hard|| A+ x2|| A+ x2|| S?|| S?|| A+
 +
|-
 +
| Medium|| A+ x2?|| A+ x2?|| S?|| S?|| A+
 +
|-
 +
| Easy|| A+|| A+|| -||S?|| A+
 +
|-
 +
| Casual|| ?|| ?|| -|| ?|| ?
 +
|}
  
=YY's Guide=
+
All the following gimmicks use the [[File:{{ROOTPAGENAME}} Tag 7.png|30px]] tag, which is only used in this phase, as well as on E-6.
 +
 
 +
<tabber>
 +
|-|Node L1 & L2=
 +
* [[Striking Force Fleet]]: '''1-2(F)BB(V), 1CV(B/L), 0-1CA(V), 1CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|C|pink|D|red|F|blue|I|red|K|pink|L|blue|L1|red}} / {{MapRoute|L2|red}}
 +
** {{MapRoute|L|blue}} is a choice node
 +
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 +
** Nodes L1 & L2 are [[Installation]]s and requires specialized equipment to defeat.
 +
**The use of the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF}} is advised to reach those nodes.
 +
|-|Node J=
 +
* Single Fleet: '''1(F)BB(V), 0-1CV(B/L), 0-1CA(V)/CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|C|pink|D|red|F|blue|I|red|J|red}}
 +
** Bringing ASW power is required.
 +
**The fleet 3 must '''not''' be used.
 +
 
 +
|-|Node H=
 +
* Refer to Node J or Node L1 & L2 fleet for composition and routing.
 +
** Either composition can reach node H as they both pass through choice node {{MapRoute|F|blue}}
 +
* Route: {{MapRoute|1||A|blue|C|pink|D|red|F|blue|H|red}}
 +
** Bringing ASW power is required.
 +
 
 +
|-|Node G=
 +
* Single Fleet/[[Striking Force Fleet]]: '''0-1CV(B/L), 0-1CA(V), 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|C|pink|E|red|G|red}}
 +
** Bringing ASW power is required.
 +
* '''Fleet must not contain (F)BB(V) to route to''' {{MapRoute|G|red}}
 +
</tabber>
 +
* Single fleets must be in any of the 1st/2nd/4th Fleets, as any fleet in the 3rd Fleet will be still be counted as Striking Force fleets, even when having just 6 ships.
 +
 
 +
==Phase 1 - Boss==
 +
<tabber>
 +
|-|Fast CTF=
 +
* CTF: '''FAST [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
 +
**Main: '''1-2FBB, 2-3CV(B), 0-2CA(V), 1CL, 0-1DD
 +
**Escort: '''0-1FBB, 0-2CA(V)/AV/CLT, 1CL, 3-4DD
 +
* Route: {{MapRoute|2||I|red|M|red|O|red}}
 +
* A Fast fleet that allows for a heavier fleet composition
 +
 
 +
|-|Slow CTF=
 +
* CTF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
 +
**Main: '''1-2(F)BB(V), 2CV(B), 0-1CVL, 0-1CA(V), 1CL, 0-1DD
 +
**Escort: '''0-1(F)BB(V), 0-1CA(V), 1CL, 3-4DD
 +
* Route: {{MapRoute|2||I|red|M|red|O|red}}
 +
* A lighter fleet composition that doesn't care about speed
 +
** Maximum of 6 BB+CV(L)+CA(V)
 +
 
 +
|-|STF=
 +
* STF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
 +
** Option A:
 +
*** Main: '''1-3(F)BB(V)/CA(V), 0-2CVL, 0-1AV, 1-2DD
 +
*** Escort: '''1CA(V), 1CL, 4DD
 +
** Option B:
 +
*** Main: '''2-4(F)BB(V)/CA(V), 0-1CV(B), 0-1AV, 1-2DD
 +
*** Escort: '''1CA(V), 1CL, 4DD
 +
* Route: {{MapRoute|2||D|red|I|red|M|red|O|red}}
 +
 
 +
</tabber>
 +
 
 +
*The boss is a hard skin [[Installation]] and requires specialized equipment to defeat.
 +
*All compositions require ≥5 CL+DD to avoid the extra [[Node|Airstrike Supported Battle]] node {{MapRoute|N|darkorange}}
 +
 
 +
==Phase 2 - TP==
 +
Phase 2 is a '''"[[Transport Operation]]"''':
 +
 
 +
<tabber>
 +
|-|Fast CTF=
 +
* CTF: '''FAST [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
 +
**Main: '''3-4CV(B), 0-1CVL, 2CA(V)/AV/CL/DD
 +
**Escort: '''0-1CA(V)/AV, 1CL, 4-5DD
 +
* Route: {{MapRoute|2||I|red|P|red|R|blue|S|green|T|red}}
 +
 
 +
|-|TCF=
 +
* TCF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
 +
**Main: '''0-2XX, 4-6DD
 +
**Escort: '''1-2CL, 3-5DD, 0-2CA(V)
 +
* Route: {{MapRoute|2||I|red|P|red|R|blue|S|green|T|red}}
 +
**Any TCF can take the shortest route to the boss, regardless of speed or composition
 +
 
 +
|-|STF=
 +
* STF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
 +
**Main:'''2(F)BB(V), 1CV(B/L), 0-2CAV, 0-1CL, 0-3DD
 +
**Escort: '''0-1CA(V), 1CL, 4-5DD
 +
* Route: {{MapRoute|2||D|red|I|red|P|red|R|blue|S|green|T|red}}
 +
**A Slow fleet require ≥5 DD to avoid the extra [[Node|Airstrike Supported Battle]] node {{MapRoute|Q|darkorange}}
 +
 
 +
</tabber>
 +
*LoS check: Cn4=125(?) (Hard)
 +
*Alternatively, any [[#Phase 3 - Boss]] composition may be used
 +
 
 +
==Phase 3 - Boss==
 +
<tabber>
 +
|-|Light CTF=
 +
* CTF: '''FAST''' [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
 +
**Main: '''3-4CV(B), 0-1CVL, 0-2CA(V), 1CL, 0-1DD'''
 +
**Escort: '''0-1CVL, 0-2CA(V), 1CL, 3-4DD'''
 +
* Route: {{MapRoute|2||I|red|P|red|R|blue|V|pink|Y|red}}
 +
**The composition requirements are exact and must add up to these numbers:
 +
***4CV(L/B), 2CA(V), 2CL, 4DD
 +
***No other ships types are allowed
 +
 
 +
|-|Heavy CTF=
 +
* CTF: '''FAST''' [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
 +
**Main: '''0-2FBB, 3-4CV(B), 0-1CVL, 0-2CA(V), 0-1CL'''
 +
**Escort: '''1CA(V)/CLT, 1CL, 4DD'''
 +
* Route: {{MapRoute|2||I|red|P|red|R|blue|V|pink|X|red|Y|red}}
 +
**Must include ≥4 CV(L/B)
 +
 
 +
|-|STF=
 +
* STF: '''FAST''' [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
 +
**Main: '''2(F)BB(V), 1CV(B)/2CVL, 1-2CA(V), 1CL, 0-1DD'''
 +
**Escort: '''0-1CA(V), 1CL, 0-1CLT, 3-4DD
 +
* Route: {{MapRoute|2||D|red|I|red|P|red|R|blue|V|pink|Y|red}}
 +
**Must include ≥2CA(V) & ≥4DD
 +
 
 +
</tabber>
 +
*LBAS range: 2
 +
*LoS check: ?
 +
 
 +
==Phase 3.5 - Debuff==
 +
Once LD has been reached, the following steps have to be performed to debuff the boss
 +
 
 +
{|class="wikitable"
 +
! !! O!! W!! L2!! V!! LBAS
 +
|-
 +
| Hard|| A+ x2|| A+ x2|| A+|| AS|| AS
 +
|-
 +
| Medium|| A+|| A+ x2|| A+|| AS?|| AS?
 +
|-
 +
| Easy|| ?|| ?|| ?|| ?|| ?
 +
|-
 +
| Casual|| ?|| ?|| ?|| ?|| ?
 +
|}
 +
 
 +
<tabber>
 +
|-|Node O=
 +
* Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.
 +
** Note: After Phase 1, there is a limit of 2 CV(L/B) to avoid an extra Air Raid at {{MapRoute|K|pink}}
 +
 
 +
|-|Node W=
 +
* Refer to [[#Phase 0.5 - Unlock the Boss Node]]'s node G fleet for composition and routing.
 +
 
 +
|-|Node L2=
 +
* Refer to [[#Phase 0.5 - Unlock the Boss Node]]'s fleet for composition and routing.
 +
 
 +
|-|Node V=
 +
* Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing.
 +
{|class="wikitable"
 +
!      !! AS
 +
|-
 +
|Hard  || 468
 +
|-
 +
|Medium|| 273
 +
|-
 +
|Easy  || 204
 +
|-
 +
|Casual|| 153
 +
|}
 +
 
 +
|-|Node LBAS=
 +
{|class="wikitable"
 +
!      !! AS
 +
|-
 +
|Hard  || 468
 +
|-
 +
|Medium|| 273
 +
|-
 +
|Easy  || 204
 +
|-
 +
|Casual|| 153
 +
|}
 +
</tabber>
 +
 
 +
Once Debuff is complete the CG will change to the following:
 +
{|class="wikitable"
 +
![[Standard Type Battleship Princess]]
 +
|-
 +
|<gallery>
 +
Enemy Full Standard Type Battleship Princess.png|Regular
 +
Enemy Full Standard Type Battleship Princess Damaged.png|Last Dance
 +
Enemy Full Standard Type Battleship Princess Debuffed.png|Last Dance Debuffed
 +
</gallery>
 +
|}
 +
 
 +
=Tachyoon's additions for Easy to Jiga's Guide=
 +
 
 +
==Phase 0.5 - Unlock the Boss Node==
 +
{|class="wikitable"
 +
! !! L1!! L2!! J!! H!! G
 +
|-
 +
| Hard|| A+|| A+|| S?|| S?|| A+
 +
|-
 +
| Medium|| A+|| A+|| S?|| S?|| A+
 +
|-
 +
| Easy|| A+|| A+|| -||S?|| A+
 +
|-
 +
| Casual|| ?|| ?|| ?|| ?|| ?
 +
|}
 +
 
 +
<tabber>
 +
|-|Node L1 & L2=
 +
* [[Striking Force Fleet]]: '''1-2(F)BB(V), 1CV(B/L), 0-1CA(V), 1CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|C|pink|D|red|F|blue|I|red|K|pink|L|blue|L1|red}} / {{MapRoute|L2|red}}
 +
** {{MapRoute|L|blue}} is a choice node
 +
** Include at least 1 AACI capable ship for survival of airstrike nodes.
 +
 
 +
|-|Node J=
 +
* Fleet 1: '''1(F)BB(V), 0-1CV(B/L), 0-1CA(V)/CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|C|pink|D|red|F|blue|I|red|J|red}}
 +
** Include at least 1 AACI capable ship for survival of airstrike nodes.
 +
** Node J is a submarine-only node including a sub-hime. OASW advised.
 +
** Single Fleet must be Fleet 1. Fleet 3 will be Striking Force even with just 6 Ships.
  
=Historical Bonuses=
+
|-|Node H=
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}
+
* Refer to Node J or Node L1 & L2 fleet for composition and routing.
 +
** Either composition can reach node H as they both pass through choice node {{MapRoute|F|blue}}
 +
* Route: {{MapRoute|1||A|blue|C|pink|D|red|F|blue|H|red}}
 +
** Include at least 1 AACI capable ship for survival of airstrike node.
 +
** Node H is a submarine-only node including a sub-hime. OASW advised.
  
====Ship Bonuses====
+
|-|Node G=
??
+
* Single Fleet/[[Striking Force Fleet]]: '''0-1CV(B/L), 0-1CA(V), 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|C|pink|E|red|G|red}}
 +
** Include at least 1 AACI capable ship for survival of airstrike node.
 +
** Node G is a submarine-only node including a sub-hime. OASW advised.
  
====Equipment Bonuses====
+
</tabber>
??
 
  
====[[Debuff]]====
+
=YY's Guide=
??
 

Latest revision as of 15:56, 17 September 2023

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2023 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branching Table

E-5 Branching Rules (Start Points) ▼/▲
Nodes Rules
Start
1
  • Single / Striking Force Fleet
  • Summer 2023 Event Tag 7.png European Expedition Advance Force only (Normal / Hard)
2
  • Combined Fleet
  • Summer 2023 Event Tag 8.png British Liaison Force only (Normal / Hard)


E-5 Branching Rules ▼/▲
(Single / Striking Force Fleet)
Nodes Rules
A
B
  • Does not meet the requirements to go to C
C
  • Meet ALL of the following requirements:
    • Amount of CV(B) ≤ 1
    • Amount of DD ≥ 2
    • If slow fleet:
      • Amount of CL ≥ 1
      • Amount of DD + DE ≥ 3
C
D
  • Does not meet the requirements to go to E
E
  • Meet ALL of the following requirements:
    • Amount of (F)BB(V) = 0
    • Amount of CL + DD + DE ≥ 4
D
F

Fixed Routing

F
H

Active Branching

I
I
J
  • Does not meet the requirements to go to K
K
  • Fleet 3
K
L
  • Amount of (F)BB(V) + CV(B) ≥ 4?
M
  • Does not meet the requirements to go to L
L
L1

Active Branching

L2
M
O
  • Fixed Routing


E-5 Branching Rules ▼/▲
(Combined Fleet)
Nodes Rules
2
D
  • STF
  • CTF: Does not meet the requirements to go to I
I
  • TCF
  • Otherwise, meet ALL of the following requirements:
    • CTF: Amount of DD ≥ 3
    • If Slow fleet:
      • CTF: Amount of CV(B/L) ≤ 3
      • CTF: Amount of (F)BB(V) + CV(B/L) ≤ 4
      • CTF: Amount of (F)BB(V) + CV(B/L) + CA(V) + AV ≤ 6
      • CTF: Amount of DD ≥ 4 ???
D
I

Fixed Routing

I
K
  • Does not meet the requirements to go to M or P
M
  • Meet ALL of the following requirements:
    • TCF: All
    • Phase 1:
      • STF: All?
      • CTF: If Fast fleet, then amount of CV(B) ≤ 3
      • CTF: If Slow fleet, then amount of CV(B) ≤ 2
    • Phase 2+:
      • CTF: Amount of CV(B/L) ≤ 2
P
  • Route to P is unlocked
  • Meet ANY of the following requirements:
    • STF
    • TCF
    • CTF: Amount of CV(B/L) ≥ 4
K
M

Fixed Routing

M
N
  • Does not meet the requirements to go to O
O
  • Amount of CL + DD ≥ 5
  • ???
P
Q
  • Does not meet the requirements to go to R
R
  • Meet ANY of the following requirements:
    • CTF: Fast fleet
    • STF: Amount of DD ≥ 4
      • If slow, then amount of DD ≥ 5
    • TCF
R
S

Active Branching

V
S
T
  • Pass the LoS check
U
  • Fail the LoS check
V
U
  • Fail the LoS check
X
  • Does not meet the requirements to go to Y
  • Pass the LoS check
Y
  • Meet ALL of the following requirements:
    • Fast fleet?
    • Amount of CA(V) ≥ 2
    • Amount of CL ≥ 2
    • Amount of DD ≥ 4
    • Pass the LoS check


Jiga's Guide

Map overview

E5 is a Combined fleet three-phase map consisting of one transport and two boss phases.

  • 3 LBAS are available on this map:
    • Initially, no LBAS is available,
    • After Phase 2, only 2 can be set on Sortie, the other being limited to Defense.
  • This map uses 2 locks:
    • Summer 2023 Event Tag 7.png European Expedition Advance Force (reused on E-6),
    • Summer 2023 Event Tag 8.png European Expedition Advance Force.

Phase 0.5 - Unlock the Boss Node

L1 L2 J H G
Hard A+ x2 A+ x2 S? S? A+
Medium A+ x2? A+ x2? S? S? A+
Easy A+ A+ - S? A+
Casual ? ? - ? ?

All the following gimmicks use the Summer 2023 Event Tag 7.png tag, which is only used in this phase, as well as on E-6.

  • Striking Force Fleet: 1-2(F)BB(V), 1CV(B/L), 0-1CA(V), 1CL, 3-4DD Summer 2023 Event Tag 7.png
  • Route: 1 A C D F I K L L1 / L2
    • L is a choice node
    • Bringing an AACI capable ship is recommended to pass through the air node.
    • Nodes L1 & L2 are Installations and requires specialized equipment to defeat.
    • The use of the Command FacilitySFFCF SFFCFStriking Force Fleet Command Facility is advised to reach those nodes.

  • Single Fleet: 1(F)BB(V), 0-1CV(B/L), 0-1CA(V)/CL, 3-4DD Summer 2023 Event Tag 7.png
  • Route: 1 A C D F I J
    • Bringing ASW power is required.
    • The fleet 3 must not be used.

  • Refer to Node J or Node L1 & L2 fleet for composition and routing.
    • Either composition can reach node H as they both pass through choice node F
  • Route: 1 A C D F H
    • Bringing ASW power is required.

  • Single Fleet/Striking Force Fleet: 0-1CV(B/L), 0-1CA(V), 1CL, 3-5DD Summer 2023 Event Tag 7.png
  • Route: 1 A C E G
    • Bringing ASW power is required.
  • Fleet must not contain (F)BB(V) to route to G

  • Single fleets must be in any of the 1st/2nd/4th Fleets, as any fleet in the 3rd Fleet will be still be counted as Striking Force fleets, even when having just 6 ships.

Phase 1 - Boss

  • CTF: FAST Summer 2023 Event Tag 8.png
    • Main: 1-2FBB, 2-3CV(B), 0-2CA(V), 1CL, 0-1DD
    • Escort: 0-1FBB, 0-2CA(V)/AV/CLT, 1CL, 3-4DD
  • Route: 2 I M O
  • A Fast fleet that allows for a heavier fleet composition

  • CTF: Summer 2023 Event Tag 8.png
    • Main: 1-2(F)BB(V), 2CV(B), 0-1CVL, 0-1CA(V), 1CL, 0-1DD
    • Escort: 0-1(F)BB(V), 0-1CA(V), 1CL, 3-4DD
  • Route: 2 I M O
  • A lighter fleet composition that doesn't care about speed
    • Maximum of 6 BB+CV(L)+CA(V)

  • STF: Summer 2023 Event Tag 8.png
    • Option A:
      • Main: 1-3(F)BB(V)/CA(V), 0-2CVL, 0-1AV, 1-2DD
      • Escort: 1CA(V), 1CL, 4DD
    • Option B:
      • Main: 2-4(F)BB(V)/CA(V), 0-1CV(B), 0-1AV, 1-2DD
      • Escort: 1CA(V), 1CL, 4DD
  • Route: 2 D I M O

Phase 2 - TP

Phase 2 is a "Transport Operation":

  • CTF: FAST Summer 2023 Event Tag 8.png
    • Main: 3-4CV(B), 0-1CVL, 2CA(V)/AV/CL/DD
    • Escort: 0-1CA(V)/AV, 1CL, 4-5DD
  • Route: 2 I P R S T

  • TCF: Summer 2023 Event Tag 8.png
    • Main: 0-2XX, 4-6DD
    • Escort: 1-2CL, 3-5DD, 0-2CA(V)
  • Route: 2 I P R S T
    • Any TCF can take the shortest route to the boss, regardless of speed or composition

  • STF: Summer 2023 Event Tag 8.png
    • Main:2(F)BB(V), 1CV(B/L), 0-2CAV, 0-1CL, 0-3DD
    • Escort: 0-1CA(V), 1CL, 4-5DD
  • Route: 2 D I P R S T
  • LoS check: Cn4=125(?) (Hard)
  • Alternatively, any #Phase 3 - Boss composition may be used

Phase 3 - Boss

  • CTF: FAST Summer 2023 Event Tag 8.png
    • Main: 3-4CV(B), 0-1CVL, 0-2CA(V), 1CL, 0-1DD
    • Escort: 0-1CVL, 0-2CA(V), 1CL, 3-4DD
  • Route: 2 I P R V Y
    • The composition requirements are exact and must add up to these numbers:
      • 4CV(L/B), 2CA(V), 2CL, 4DD
      • No other ships types are allowed

  • CTF: FAST Summer 2023 Event Tag 8.png
    • Main: 0-2FBB, 3-4CV(B), 0-1CVL, 0-2CA(V), 0-1CL
    • Escort: 1CA(V)/CLT, 1CL, 4DD
  • Route: 2 I P R V X Y
    • Must include ≥4 CV(L/B)

  • STF: FAST Summer 2023 Event Tag 8.png
    • Main: 2(F)BB(V), 1CV(B)/2CVL, 1-2CA(V), 1CL, 0-1DD
    • Escort: 0-1CA(V), 1CL, 0-1CLT, 3-4DD
  • Route: 2 D I P R V Y
    • Must include ≥2CA(V) & ≥4DD

  • LBAS range: 2
  • LoS check: ?

Phase 3.5 - Debuff

Once LD has been reached, the following steps have to be performed to debuff the boss

O W L2 V LBAS
Hard A+ x2 A+ x2 A+ AS AS
Medium A+ A+ x2 A+ AS? AS?
Easy ? ? ? ? ?
Casual ? ? ? ? ?

  • Refer to #Phase 1 - Boss's fleet for composition and routing.
    • Note: After Phase 1, there is a limit of 2 CV(L/B) to avoid an extra Air Raid at K

AS
Hard 468
Medium 273
Easy 204
Casual 153

AS
Hard 468
Medium 273
Easy 204
Casual 153

Once Debuff is complete the CG will change to the following:

Standard Type Battleship Princess

Tachyoon's additions for Easy to Jiga's Guide

Phase 0.5 - Unlock the Boss Node

L1 L2 J H G
Hard A+ A+ S? S? A+
Medium A+ A+ S? S? A+
Easy A+ A+ - S? A+
Casual ? ? ? ? ?

  • Striking Force Fleet: 1-2(F)BB(V), 1CV(B/L), 0-1CA(V), 1CL, 3-4DD Summer 2023 Event Tag 7.png
  • Route: 1 A C D F I K L L1 / L2
    • L is a choice node
    • Include at least 1 AACI capable ship for survival of airstrike nodes.

  • Fleet 1: 1(F)BB(V), 0-1CV(B/L), 0-1CA(V)/CL, 3-4DD Summer 2023 Event Tag 7.png
  • Route: 1 A C D F I J
    • Include at least 1 AACI capable ship for survival of airstrike nodes.
    • Node J is a submarine-only node including a sub-hime. OASW advised.
    • Single Fleet must be Fleet 1. Fleet 3 will be Striking Force even with just 6 Ships.

  • Refer to Node J or Node L1 & L2 fleet for composition and routing.
    • Either composition can reach node H as they both pass through choice node F
  • Route: 1 A C D F H
    • Include at least 1 AACI capable ship for survival of airstrike node.
    • Node H is a submarine-only node including a sub-hime. OASW advised.

  • Single Fleet/Striking Force Fleet: 0-1CV(B/L), 0-1CA(V), 1CL, 3-5DD Summer 2023 Event Tag 7.png
  • Route: 1 A C E G
    • Include at least 1 AACI capable ship for survival of airstrike node.
    • Node G is a submarine-only node including a sub-hime. OASW advised.

YY's Guide