Changes

→‎Notes: Reorganized into more coherent groups (Requirement/Conditions, Great Success requirements and effects, Fuel/Ammo consumption, Miscellaneous)
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* You must meet the minimum flagship level, fleet size and combination requirement as specified in the [[Expedition#Conditions|conditions section]] in order to complete the expedition.
 
* You must meet the minimum flagship level, fleet size and combination requirement as specified in the [[Expedition#Conditions|conditions section]] in order to complete the expedition.
 
* After meeting the fleet composition requirements, you may add ships as you please. This can be useful to meet flagship level or combined fleet level requirements.
 
* After meeting the fleet composition requirements, you may add ships as you please. This can be useful to meet flagship level or combined fleet level requirements.
* '''You will not be able to use your main fleet for any expeditions. '''Only Fleets 2-4 can be used for expeditions.
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* '''Always resupply before embarking on an expedition otherwise you will likely fail.'''
* If all ships have 50 or higher morale (i.e. they are sparkling), then it is possible to achieve ''great success'', which grants 50% more resources, double the experience, and great success item reward if applicable. [[File:Greatsuccess.jpg|thumb|400px|Great Success]]
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'''You will not be able to use your main fleet for any expeditions. '''Only Fleets 2-4 can be used for expeditions.
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* If any ships have 50 or higher morale (i.e. they are sparkling), then it is possible to achieve ''great success'', which grants 50% more resources, double the experience, and great success item reward if applicable. 
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[[File:Greatsuccess.jpg|thumb|400px|Great Success]]
 
** Chance of great success increases approximately 16% per sparkled ship.
 
** Chance of great success increases approximately 16% per sparkled ship.
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** Expeditions that require ships with [[Drum Canister]] equipped have a chance of ''great success'' without sparkling (50% chance with 0 sparkling ships).  This can be combined with sparkling a few ships to increase chances of ''great success''.
 
** Sufficiently high morale can persist for multiple expeditions; see the [[Morale/Fatigue]] for tips on how to sparkle effectively.
 
** Sufficiently high morale can persist for multiple expeditions; see the [[Morale/Fatigue]] for tips on how to sparkle effectively.
 
** It can be useful to assign or prepare ships for expedition duties.  You can consider low consumption ships as mentioned below and/or ships you sparkle ahead of time to be ready for expedition duties.
 
** It can be useful to assign or prepare ships for expedition duties.  You can consider low consumption ships as mentioned below and/or ships you sparkle ahead of time to be ready for expedition duties.
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* Expeditions that require ships with [[Drum Canister]] equipped have a chance of ''great success'' without sparkling (50% chance with 0 sparkling ships).  This can be combined with sparkling a few ships to increase chances of ''great success''.
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* Remodeled DDs (other than [[Hibiki|Verniy]]) have the same fuel/ammo consumption as before remodel. Remodeling and modernizing your DDs makes getting high morale for them much easier.
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* [[:Category:Mutsuki Class|Mutsuki class]] and [[:Category:Tenryū Class|Tenryuu class]] (unremodeled) have the lowest consumption for DD/CL.  They can save a lot of resources when used in highly draining expedtions that deplete most of your ammo.  Maruyu (unremodeled) is the lowest consumption ship in the game.  SS have the lowest fuel consumption and can be great for expeditions as well.
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* Expeditions will automatically complete if you enter the main screen with less than a minute remaining on the timer.
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* '''Always resupply before embarking on an expedition otherwise you will likely fail.'''
   
* For expeditions that give one type of item (Devkit/Bucket/etc), you have a 50% chance of getting it.
 
* For expeditions that give one type of item (Devkit/Bucket/etc), you have a 50% chance of getting it.
 
** For ones that give two types of items, the item listed on the left of the game screen will have 50% chance. The item on the right will always be rewarded if you achieve great success, and low reward chance with normal success.
 
** For ones that give two types of items, the item listed on the left of the game screen will have 50% chance. The item on the right will always be rewarded if you achieve great success, and low reward chance with normal success.
* Equipping ships with a Large Utility Boat (comes with [[Akitsu Maru]] after large ship construction) adds a 5% resource gather bonus, which is stackable as more boats are equipped (e.g. 2 equipped boats result in a 10% bonus) up to a maximum of 20% (4 utility boats).
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* Equipping ships with a [[Daihatsu-class Landing Craft]] (comes with [[Akitsu Maru]] after large ship construction) adds a 5% resource gather bonus, which stacks as more boats are equipped (e.g. 2 equipped boats result in a 10% bonus) up to a maximum of 20% (4 utility boats).
 
** This is calculated multiplicatively with the great success 50% bonus, so each utility boat gives a 7.5% increase when great success is achieved. 
 
** This is calculated multiplicatively with the great success 50% bonus, so each utility boat gives a 7.5% increase when great success is achieved. 
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* Remodeled DDs (other than [[Hibiki|Hibiki/Верный]]) have the same fuel/ammo consumption as before remodel. Remodeling and modernizing your DDs makes getting high morale for them much easier.
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* [[:Category:Mutsuki Class|Mutsuki class]] and [[:Category:Tenryū Class|Tenryuu class]] (unremodeled) have the lowest consumption for DD/CL.  They can save a lot of resources when used in highly draining expedtions that deplete most of your ammo.  Maruyu (unremodeled) is the lowest consumption ship in the game.  SS have the lowest fuel consumption and can be great for expeditions as well.
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* Expeditions will automatically complete if you enter the main screen with less than a minute remaining on the timer.
 
* While the amount of Admiral EXP gained is significantly reduced to 30% upon failing an expedition, the amount of Ship EXP gained '''remains unaffected.'''
 
* While the amount of Admiral EXP gained is significantly reduced to 30% upon failing an expedition, the amount of Ship EXP gained '''remains unaffected.'''
  
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