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==== Artillery Spotting ====
 
==== Artillery Spotting ====
 
[http://kancolle.wikia.com/wiki/Combat#Day_Battle_Special_Attacks_.28Artillery_Spotting.29 Certain equipment setups] provide a chance to trigger special attacks during day battle, causing 10%~50% more damage. The damage modifiers are applied after the cap. Note that the ship requires at least 1 seaplane on board to perform Artillery Spotting.  
 
[http://kancolle.wikia.com/wiki/Combat#Day_Battle_Special_Attacks_.28Artillery_Spotting.29 Certain equipment setups] provide a chance to trigger special attacks during day battle, causing 10%~50% more damage. The damage modifiers are applied after the cap. Note that the ship requires at least 1 seaplane on board to perform Artillery Spotting.  
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====Critical Modifier====
 
====Critical Modifier====
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**Whirlpools will decrease either {{Fuel}} or {{Ammo}} bars of your sorted fleet, which can be disadvantageous in long sorties.  Equipping one or more ships with RADAR can help reduce losses taken from these.
 
**Whirlpools will decrease either {{Fuel}} or {{Ammo}} bars of your sorted fleet, which can be disadvantageous in long sorties.  Equipping one or more ships with RADAR can help reduce losses taken from these.
 
*Submarine-only nodes on limited-time event maps do not consume ammo in Day or Night Battle.
 
*Submarine-only nodes on limited-time event maps do not consume ammo in Day or Night Battle.
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==Combat Equipment Setup==
 
==Combat Equipment Setup==
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=== Day Battle Special Attacks (Artillery Spotting) ===
 
=== Day Battle Special Attacks (Artillery Spotting) ===
 
Artillery spotting allows your ship with seaplanes to double attack (DA) and cut-in (CI) during day battle.
 
Artillery spotting allows your ship with seaplanes to double attack (DA) and cut-in (CI) during day battle.
      
'''Requirement'''
 
'''Requirement'''
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| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
 
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
 
| {{Template:RedAmmo}}
 
| {{Template:RedAmmo}}
| 120% x 2..(DA),  
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| 120% x 2...(DA),  
150%.......(CI)
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150%.........(CI)
 
|'''~70%''' (Total)
 
|'''~70%''' (Total)
 
|-
 
|-
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| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
 
| {{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Seaplane}}
 
| {{Template:YellowGun}}
 
| {{Template:YellowGun}}
| 120% x 2..(DA),  
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| 120% x 2...(DA),  
30%.........(CI)
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30%...........(CI)
 
|'''~70%''' (Total)
 
|'''~70%''' (Total)
 
|}
 
|}
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'''Trigger Chance of Artillery Spotting'''
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* The flagship has ~15% higher chance in triggering Artillery Spotting.
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* Losing Air Supremacy (AS+) to Air Superiority (AS) will lower the trigger chances by ~12%. Higher penalty for mixed attack.
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* Higher fleet total LoS (line of sight) will slightly increase the chances, around 6% ~ 10% per 100 additional FLoS. Notice that FLoS equals to the sum of LoS stats from all the ships in your fleet, and no special formula is used to calculate them.
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* Equipment set up will affect the chances (see the table above)
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* Note that in pvp, it is possible to gain AS+ without any fighter power while your opponent only uses bombers (i.e. zero fighter power) to gain AS.
    
===Night Battle Special Attacks===
 
===Night Battle Special Attacks===
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